1. If it doesn't work, game like this won't be made. It obviously does "work" for the company, that is to say it is profitable. That is not to say there are no problem with the model, there certainly is. For starters, it bleed players much faster than a game that isn't ptw, both those who are "oppressed" and those who have tried, spending large amount in the process, but failed to reach the top. I could go into details as to why this model works despite the player bleeding, but I would expect any such exposition to be modded so I digress. Just know that it is not particularly customer friendly but is profitable for the companies, so you are operating under false impression--they are not aiming for what you think they are.
2. To be fair, dodging are becoming increasingly absolute. So.... Also to be fair, randomness is not an issue when law of large number goes into effect. 8 gate, for example, is relatively stable due to the low per-use cost, thus resulting in literally hundreds of thousands of proc if not more. As a result, 8 gate is not actually all that luck dependent even thou it is RNG. The problem with RNG lies when the entrance cost is high, chance is limited and/or "top" prize extremely rare. This means there is little to no chance for law of large number to properly kick in and equalize the chances. So luck/RNG is not the fundamental problem per-say, but rather how it's used. This game mostly offends people due to its bad RNG implementation on ptw events (and lack of ob
3. Oasis doesn't have access to the code, weekly changes are entirely unreasonable for the license model this game operate under. While I agree faster patch pace would be nice, what you are asking for is entirely unrealistic. There are other issues with your logic, but this alone will suffice
4. It's not as easy as you might think. While I want creativity over power creep as much as you do and I can't say if tencent is trying particularly hard, there is really a soft limit to how far creativity can go. So in reality, there will always be power creep, just a matter of the rate. More creativity can stretch out each "cycle" longer, but once they have exhausted that, hello creep.
5. Actually, in addition to potential "latency" as usually considered as internet problem there is the additional constrict of flash rendering speed. But barring all those, that is to say you got a good machine that can render optimally and internet that have no delay, there is still a problem: chase. Specifically, the server side does not wait on a chase attack more than it does if the attack have no chase. So as soon as a reasonably long chase occur, client side fall behind by the amount of time it took for the chase to resolve. This would require some kind of code fix to resolve and certainly should be a priority. For the moment however, you can somewhat play around this by knowing the fact that the delay is not random but rather deterministic. That said, no amount of software can account for actual latency nor should a player be expected to wait on another player because the other player lags. So as far as delay caused by actual lag goes, aside from optimization to reduce lag, nothing should be done.
You are special kind of *, aren't you? People are dumb and this game is a gambling game, people WILL spend money because dumb sheep are all around in this game, and it works for the company, they don't care otherwise, they push to * that money out of you, it's called marketing strategy, which you can't see obviously what is actually going on here. They on purpose are making pay to win and people fall for it more and more. How they do it? They simply create GL's, those are players that are in-game under NDA, they can't tell anyone openly that he is the GL in that server, he is like a secret spy for OG so to say, they have to report stuff, but that's just a curtain to the actual reason why GL exist, they are given huge boosts in everything, making them really strong, either they are being paid or given tons of coupons and ingots, and their task is to participate in events, and that GL without doubt will have the latest premium ninja's, he will gain them from events so that others can see how strong he becomes, he creates this sense in others that you are weak without investing, they make it really hard for a free to play player by making less free events and more competing pay to win events where each whale spends tons of money to overcome the other, and those are no-life players that have nowhere to put their money but in the game, and on that the company is earning.
People are just *, and marketing team is exploiting and abusing this to gain easy profit. Personally pay to win strategy is abusive and game breaking. You are only a winner, me
P.S. They are pretty smart about making players stay with these daily events that if you skip, can actually ruin your character quite a bit, so it's hard to stay free to play. Basically pay to win doesn't work, but they pu* to work by creating these daily events and a reason to stay, otherwise, if you quit for whatever the reason and you will want to come back later, you are *ed, and better stay out of this game.
You need to learn to read.
Nowhere did I say there is no problem with the game. I just said it works for the company, which is contrary to what the OP said. And ba
And no, GLs do not have NDA like you said. They are allowed to but not required to disclose their status. And many have, including some of the youtubers. Fact check plz
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