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[ Suggestions ] Level Cap

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  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 85
On 2017-12-30 20:55:19Show All PostsDescending Order
1# Go To

I'm hoping to see in Juanuary level cap increase to be honest, best case senario up too 105, tho with 4v rushed, seems like at best we gonna get only 100. which is kinda dissapointing considering majority of people atleast in my server 109-112 is at max level (95) for ages, some of people gonna hit level 100 instantly again.

Im hoping Oasis reconsider this and influence Tescent a lil bit on rushing 105 level cap increase instead of just 100.


  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 85
On 2017-12-30 21:35:55Show All Posts
3#

Thats exatcly why it is better, whats the point of increasing if majority of people gonna hit max level cap instantly without even doing new plot instances?

As for your matching opinion, it would actually would be better , for once matching would have bigger gap per say 102-105;95-98 levels instead of bunch of folks same level, while whales like me stomping everyone literally. second, same goes for plunder, many people using alternative accounts to plunder, IF level cap being pushed way way more (105), majority of those alternative accounts will lose their use so people can start plundering fairly without using their alternatives. and lastly , power isn't the most important in this game , i'd say fairness towards free to play and pay to win people so everyone could enjoy it as much as possible,& I strongly believe this idea would benefit everyone.


  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 85
On 2017-12-31 02:54:03Show All Posts
6#
  • Akidonoki On 2017-12-30 23:17:30
  • when you enter combat, power is the most important thing to decide combat, what wins, 80k shisui, madara, susano itachi, or 200k kakashi boy, obito boy, konohamaru, i can tell you right now....

We are talking about majority of people. At some point it matters ofcourse (example which you just gave us nowadays is a minority of all fights) same goes with a known fact that you can beat up too 60k & possibly even stronger opp .

here's an example 100k over 160k.

nagyMVP


  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 85
On 2017-12-31 03:21:01Show All Posts
8#
  • Shryke On 2017-12-31 02:12:30
  • I've never read so many misconception in one post.


    1) Plot missions are done for awakening materials. That's it. Who cares about exp?

    2) The number of people in SWB is 30+/field. If the pool of people inside it decrease, the missing ones will be taken from the lower level pool. So you will see 10 lvl 105 whales and 80 poor lvl 95+ meatshields. This is how matchmaking works even now in CN. This is without speaking about other events, i met a 2 lvl 60 in bonds while i am 95 with 150k power.

    3) Those who actually abuses the system won't notice anything. If they are already lvl freezing, what's the difference for them if the cap is 95 or 105?

    4) If a player use a dummy account to plunder, who cares if he use a lvl 50, a lvl 70 or a lvl 90 secondary?

    5) If you are a whale as you call yourself, who cares if you are a whale at lvl 95, at lvl 100 or at lvl 105? There are people at level 95 who had 280k power and people who have 80k power. Nothing will change. Are you suffering of insane boredom, like memo or samuel, because your power is too high and you can't have fun fighting?

    6) If we will get 100 next month and 105 in 6 months or 105 next week... what's the difference? In CN the cap is still 105. The situation we are in now is the same we will be in 6 months.

1) I believe you have answered this one on your own with (3) .

2) Thats the thing, how matching system works now, benefits just us heavy spenders, having bigger gap, will split a lil bit further some of us from majority of low spenders or free to play players , which will make pvp events eventually more competetive for everyone.

3 & 4) It actually makes huge difference, it would prevent majority of dummy users using it, atleast giving them hard time to level up their alternative accounts up to the point which they could plunder. (for example 105 lvl people could plunder only 90-105lvl accounts, which leds us to obvious fact that even to reach level 90 u'll need a lot of extra time, A lot.)

5 & 6) I do care, I do care A lot in fact. It's not just a game for us spenders you know, we support it, cool, but you want it or not free to play players are also HUGE factor in this game, ofcourse how game ''treating'' them is a shame but that doesn't mean we shouldn't stand for some vital changes which would benefit us All.


  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 85
On 2017-12-31 03:24:13Show All Posts
9#
  • Shadoblaze On 2017-12-31 03:09:23
  • i kinda doubt the majority of people will insta hit 100, it requires ~944m exp, only the top 5 on s2 have that without missions right now, tho i would personaly like us to go to 105 asap just so i dont need to save coins for lvl cap increase again.

From 95 >100 ull need around 300 mils exp.

Im on S100+ and our top 10 people instantly will hit 100. whole top 50 97-99.


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