I'm hoping to see in Juanuary level cap increase to be honest, best case senario up too 105, tho with 4v rushed, seems like at best we gonna get only 100. which is kinda dissapointing considering majority of people atleast in my server 109-112 is at max level (95) for ages, some of people gonna hit level 100 instantly again.
Im hoping Oasis reconsider this and influence Tescent a lil bit on rushing 105 level cap increase instead of just 100.
Raising lvl cap means introducing new instances (both plot and elites), increasing equip strengthening, increasing awakening levels and so on.
Since we are still missing a tons of features, why risking to get even more half updates?
Also, what is your gaining in getting lvl 105 instead of 100? You'll see an even worse matching in SWB - bond - matsuri, you'll reduce the amount of people you could plunder since most people are freezing their level... for what? 1k more power in total that everyone could gain?
Thats exatcly why it is better, whats the point of increasing if majority of people gonna hit max level cap instantly without even doing new plot instances?
As for your matching opinion, it would actually would be better , for once matching would have bigger gap per say 102-105;95-98 levels instead of bunch of folks same level, while whales like me stomping everyone literally. second, same goes for plunder, many people using alternative accounts to plunder, IF level cap being pushed way way more (105), majority of those alternative accounts will lose their use so people can start plundering fairly without using their alternatives. and lastly , power isn't the most important in this game , i'd say fairness towards free to play and pay to win people so everyone could enjoy it as much as possible,& I strongly believe this idea would benefit everyone.
Thats exatcly why it is better, whats the point of increasing if majority of people gonna hit max level cap instantly without even doing new plot instances?
As for your matching opinion, it would actually would be better , for once matching would have bigger gap per say 102-105;95-98 levels instead of bunch of folks same level, while whales like me stomping everyone literally. second, same goes for plunder, many people using alternative accounts to plunder, IF level cap being pushed way way more (105), majority of those alternative accounts will lose their use so people can start plundering fairly without using their alternatives. and lastly , power isn't the most important in this game , i'd say fairness towards free to play and pay to win people so everyone could enjoy it as much as possible,& I strongly believe this idea would benefit everyone.
when you enter combat, power is the most important thing to decide combat, what wins, 80k shisui, madara, susano itachi, or 200k kakashi boy, obito boy, konohamaru, i can tell you right now....
Thats exatcly why it is better, whats the point of increasing if majority of people gonna hit max level cap instantly without even doing new plot instances?
As for your matching opinion, it would actually would be better , for once matching would have bigger gap per say 102-105;95-98 levels instead of bunch of folks same level, while whales like me stomping everyone literally. second, same goes for plunder, many people using alternative accounts to plunder, IF level cap being pushed way way more (105), majority of those alternative accounts will lose their use so people can start plundering fairly without using their alternatives. and lastly , power isn't the most important in this game , i'd say fairness towards free to play and pay to win people so everyone could enjoy it as much as possible,& I strongly believe this idea would benefit everyone.
I've never read so many misconception in one post.
1) Plot missions are done for awakening materials. That's it. Who cares about exp?
2) The number of people in SWB is 30+/field. If the pool of people inside it decrease, the missing ones will be taken from the lower level pool. So you will see 10 lvl 105 whales and 80 poor lvl 95+ meatshields. This is how matchmaking works even now in CN. This is without speaking about other events, i met a 2 lvl 60 in bonds while i am 95 with 150k power.
3) Those who actually abuses the system won't notice anything. If they are already lvl freezing, what's the difference for them if the cap is 95 or 105?
4) If a player use a dummy account to plunder, who cares if he use a lvl 50, a lvl 70 or a lvl 90 secondary?
5) If you are a whale as you call yourself, who cares if you are a whale at lvl 95, at lvl 100 or at lvl 105? There are people at level 95 who had 280k power and people who have 80k power. Nothing will change. Are you suffering of insane boredom, like memo or samuel, because your power is too high and you can't have fun fighting?
6) If we will get 100 next month and 105 in 6 months or 105 next week... what's the difference? In CN the cap is still 105. The situation we are in now is the same we will be in 6 months.
when you enter combat, power is the most important thing to decide combat, what wins, 80k shisui, madara, susano itachi, or 200k kakashi boy, obito boy, konohamaru, i can tell you right now....
We are talking about majority of people. At some point it matters ofcourse (example which you just gave us nowadays is a minority of all fights) same goes with a known fact that you can beat up too 60k & possibly even stronger opp .
here's an example 100k over 160k.
I've never read so many misconception in one post.
1) Plot missions are done for awakening materials. That's it. Who cares about exp?
2) The number of people in SWB is 30+/field. If the pool of people inside it decrease, the missing ones will be taken from the lower level pool. So you will see 10 lvl 105 whales and 80 poor lvl 95+ meatshields. This is how matchmaking works even now in CN. This is without speaking about other events, i met a 2 lvl 60 in bonds while i am 95 with 150k power.
3) Those who actually abuses the system won't notice anything. If they are already lvl freezing, what's the difference for them if the cap is 95 or 105?
4) If a player use a dummy account to plunder, who cares if he use a lvl 50, a lvl 70 or a lvl 90 secondary?
5) If you are a whale as you call yourself, who cares if you are a whale at lvl 95, at lvl 100 or at lvl 105? There are people at level 95 who had 280k power and people who have 80k power. Nothing will change. Are you suffering of insane boredom, like memo or samuel, because your power is too high and you can't have fun fighting?
6) If we will get 100 next month and 105 in 6 months or 105 next week... what's the difference? In CN the cap is still 105. The situation we are in now is the same we will be in 6 months.
1) I believe you have answered this one on your own with (3) .
2) Thats the thing, how matching system works now, benefits just us heavy spenders, having bigger gap, will split a lil bit further some of us from majority of low spenders or free to play players , which will make pvp events eventually more competetive for everyone.
3 & 4) It actually makes huge difference, it would prevent majority of dummy users using it, atleast giving them hard time to level up their alternative accounts up to the point which they could plunder. (for example 105 lvl people could plunder only 90-105lvl accounts, which leds us to obvious fact that even to reach level 90 u'll need a lot of extra time, A lot.)
5 & 6) I do care, I do care A lot in fact. It's not just a game for us spenders you know, we support it, cool, but you want it or not free to play players are also HUGE factor in this game, ofcourse how game ''treating'' them is a shame but that doesn't mean we shouldn't stand for some vital changes which would benefit us All.
i kinda doubt the majority of people will insta hit 100, it requires ~944m exp, only the top 5 on s2 have that without missions right now, tho i would personaly like us to go to 105 asap just so i dont need to save coins for lvl cap increase again.
From 95 >100 ull need around 300 mils exp.
Im on S100+ and our top 10 people instantly will hit 100. whole top 50 97-99.
1) I believe you have answered this one on your own with (3) .
2) Thats the thing, how matching system works now, benefits just us heavy spenders, having bigger gap, will split a lil bit further some of us from majority of low spenders or free to play players , which will make pvp events eventually more competetive for everyone.
3 & 4) It actually makes huge difference, it would prevent majority of dummy users using it, atleast giving them hard time to level up their alternative accounts up to the point which they could plunder. (for example 105 lvl people could plunder only 90-105lvl accounts, which leds us to obvious fact that even to reach level 90 u'll need a lot of extra time, A lot.)
5 & 6) I do care, I do care A lot in fact. It's not just a game for us spenders you know, we support it, cool, but you want it or not free to play players are also HUGE factor in this game, ofcourse how game ''treating'' them is a shame but that doesn't mean we shouldn't stand for some vital changes which would benefit us All.
You aren't just asking for a lvl cap increase to 105. You are asking for a complete rework of some of the features we have (matchmaking is the most lampant).
While i agree to some of your ideas, the simple increased lvl cap to 105 is not only useless, but even toxic for the game. If you could rework most of the feature i pinpointed in a way that your fantasies could be achieved... then we can upgrade it to lvl 200 for what i care.
But the problem is still the same. The. Way. The. Game. Works. Won't. Change. Not. Now. Not. In. 2. Years. Cfr. CN. Servers.
Alas, i don't have answered my (1) with (3). The reason the exp we gain while sweeping is laughable. And this is why it's so easy to lvl freeze. And the real question... who do you think use dummy accounts to plunder safely? Abusers. And who are the worst abusers, if not lvl freezers?
I have highlighted my answer in the way you usually do, you will find it really annoying to read. Consider that what i have highlighted in my whole posts is what you are highlighting in a paragraph. Please write like us common mortals, thanks.
I would appreciate the increase of level cap. As i just made to some high lvl my bp doesn't even stand a chance against those that are stuck at that lvl for quite some time. Swb is unplayable for ppl like me. So yeah, I don't see why do you Shryke need low bp ppl in swb unless you like to battle against weaklings. I can't even play plot instance since i can't afford myself to level up. I hope this will happen soon.
I tried to fight against raising the level cap before... oh boy, that was fun and toxic.
Remember that a raise in level does not necessarily equal a significant raise in power. If you think that level and power are really closely tied, then you may wish to reexamine the game.
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