Hey everyone!
Continuing toward Jinin as a rare ninja from Great Ninja War treasure players are starting to get him more and more now.
He has a crazy passive which provides him +60% attack/nin buff for every skill point and skill points are earned thru his chases only (you can get 2 skill points per round with him and max in total is 4 skill points).
The trick is that his mystery resets his skill points to 0 after the mystery use (unfortunately mystery is 1 target only also).
One very positive side of his also is his standard attack which removes all buffs and shields from the enemy he hits (not good vs clones though obviously).
Let's see some teams:
1. Lightning Main - Kushimaru - Sasori - Jinin
Diverse team which is also pretty blitzy/buff focused, similar to the regular Kushimaru team but with Jinin gaining 3-4 skill points easily on round 2 also he can be used after Kushimaru mystery because both are just 20 chakra.
Enemies can easily be dead in round 2 with those 2 mysteries used.
Kushimaru also always has capability of using a mystery in round 3 also.
2. Lightning Main - Hanzo - Masked Man- Jinin
Jinin can be used pos1 also here but pos2 is a better choice as it gives him the time to easily build up his 4 skill points after Lightning Main mystery + combo for the maximum damage output.
The catch is you need to wait for Main standard chakra gain to be able to do Jinin mystery then in round 2, but focusing on a single enemy this team should kill it fairly easy especially with Jinin mystery.
3. Lightning Main - Mangetsu- Jinpachi - Jinin
An experimental dodge team which also has immune on 3 ninjas and a debuff remover.
Mangetsu provides an additional skill point to Jinin making his damage higher right away for the pos1 nuke on a single enemy. The problem is not having much mysteries for after round 2, you can change main mystery if needed.
4. Earth Main - Gakido - Gaara - Jinin
A let's buff Jinin team (with a debuff removal/immunity provider for safety reasons)
A nice team overall, although Jinin won't be having full skill points in round 2 therefore you can replace Earth Main and Jinin positions if you prefer (too bad you can't get chakra gain to use both mysteries in round 2).
Earth main has amazing shielding protections and a buff for Jinin, Gaara also providing nice shields and a barrier that buffs whole team, Gakido is the safety debuff removal buddy in the team.
So that would be all for now, I'll see you guys later !
Ice I hope you don't mind me throwing a line up using Earth Main, Jinin with Mangetsu!
Yagura Earth Main x
x Mangetsu Jinin
x x x
Talents: 2 2 1 1 4 (You c*e whatever standard you'd like most)
Summon: Dog of Hell
The idea was try to be as blitz as possible with Jinin so you're able to gain 2 Technique points then gain a 3rd from Mangetsu. Yagura is there to also break any barrier that comes up or take anything that seems useful and make a copy of it.
Sadly it doesn't have much in terms of survival though :c
Sounds decent and f2p friendly, just I would switch that 3rd passive to the shield one instead of "Guidance" for much more survivability on all ninjas
Yeah it was a toss up between the 2. But I had no idea if Jinin would even get the boost from Guidance that increases combo rate, if not then yeah definitely the one that gives a shield!
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