I main fire cause its what I started off as and what im used too. Ive been trying to get 6 paths arena least once for konohamaru (trio) couldn't get it not even once with fire been trying for months. I switch to water main roshi han sailor sakura I go from jonin to 6 path in least then an hour now tell me how is that even fair and I exploited it
I feel you man. I also hate cancer teams and refuse to play them. They should nerf the healing of sailor sakura .. it's ridiculous. Hokage Tsunade , Sailor Sakura , water main and a tank and press auto. It's so * and boring.
The healing of Sailor Sakura is fine, its her tankiness that's a real problem. And if you have Hokage Tsunade that is a free 45% Healing Boost if I recall. And water main has her own healing tips. So really healing is boosted by a lot which makes Sailor Sakura be able to heal a lot.
The healing of Sailor Sakura is fine, its her tankiness that's a real problem. And if you have Hokage Tsunade that is a free 45% Healing Boost if I recall. And water main has her own healing tips. So really healing is boosted by a lot which makes Sailor Sakura be able to heal a lot.
Yeah you are right. Sailor Sakura alone isn't a problem but if she is comboed with other healers is just pure cancer. Even instead of hokage tsunade you put Shizune she has the same passive for increased healing. They need to remove this stacking healing tips. It's ruining the proper duel experience or they need to remove this 10 round rule.
Yeah you are right. Sailor Sakura alone isn't a problem but if she is comboed with other healers is just pure cancer. Even instead of hokage tsunade you put Shizune she has the same passive for increased healing. They need to remove this stacking healing tips. It's ruining the proper duel experience or they need to remove this 10 round rule.
Hokage Tsunade has Medical Sage which increases healing by 45% so its not a "Healing Tips"
Shizune has Healing Tips which increases healing by 25% Which can be be overlapped by other units Healing Tips.
Water Main has Healing Tips which increases healing by 40% which can be overlapped by other unit's healing skills
I am by no way defending the healing boosts. Just want to bring in clarity to the difference of all 3 of the skills.
Which btw, is a me
the definition of me
Non me
the definition of me
Actually, non me
Non me
However, Anti-me
For example, Fire Main, Pain Ningendo, Pain Shurado, Konan a team I use to counter Water me
If I have more initiative I have Shurado to stop Mabui's Mystery. Or Ningendo for Tenten or Mei while the team can inflict Immobile, Chaos, Tag, Sleep. Pissed off one of my group mates during Matsuri with this team when they were running for example Mei/Mabui/Tenten team.
The me
If there is a lot of Roshi me
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