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[ PVP ] Feedback on important things

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  • Registered: 2017-07-24
  • Topics: 52
  • Posts: 157
On 2017-12-04 17:25:13Show this Author OnlyDescending Order
1# Go To

hi, feedback about few things .


1. Is han's steam debuff still working? It doesn't even seem to remove SOMe dmg buff from ninjas, especially land of lightning treasure . SEEMS to only affect shields. We need answer on this .


2. Since now plunder is limited to once a day which is a good initiative ,You should give out higher coupon at 9-tails WB to make people eager to come online everyday. Top 20 30 coupon, just 5 more for everyone make a big diff.


3. Fix hidan in jin rescue , his dmg is still not scaled , how long you need to take?


4. Arena imbalance from high spender is obviously rigged, please do not tell me higher initiative leads to higher dmg. Or is it their clothing ? They have countless cash ninjas y still give them advantage?


5. Wind immunity n impetus is still too insane, leaving VERY little room for countering. This is even worse when it takes only less than a 0.6 second to interrupt wind throughout the round . So I have to look at wind main throughout that And looking at nothing else to have the CHANCE to interrupt her, is jus too insane. Soon everyone is gonna look at wind n run away in arena or everybody goes to wind. You need to either buff her health or resistance for 2 rounds , but take away the immunity , OR make a longer pause when she refreshes like total 1sec, ffs. Don't ruin the game for this really .







This post was last edited by seiyao on 2017-12-04 17:25:13.
  • Registered: 2017-07-24
  • Topics: 57
  • Posts: 2538
On 2017-12-04 12:54:09Show this Author Only
2#

1 - Can't say anything about Han not working against Land of Lightning Treasure Rares/Supers.

2 - Plunder is not limited to once per day. If you plunder a S or A rank convoy you have the chance in getting a ticket that lets you plunder a 2nd SS. Same with Convoy if you do a S convoy or A Convoy.

3 - Hidan at this point won't be fixed. Best to bring CC and a ninja that prevents a resurrect on ninjas like Onoki/Mabui and make sure their mysteries kill them.

4 - Initiative never lead to higher damage, it only affects who moves first.

  • Registered: 2017-07-24
  • Topics: 15
  • Posts: 211
On 2017-12-04 14:39:58Show this Author Only
3#

1- I have fought han`s with cloud team and im sure it works.

2- Agree but lets face it, probably not gonna happen.

3- Also agree, you are either lucky so have clones in front of him or a ninja to start combo that can kill him round 1 or at least 1 ninja is surely dead, they may fix it some day.

4- Single most important stat is acctually initiative in arena but that being said, it doesnt mean you cant win if you have less ini than the opponent. I`m completly f2p and i always get 6 path with 3 accs every month and i get out speed lots of times.

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-12-04 15:49:41Show this Author Only
4#

I would like to point out that you can retreat in jin and redo it. Hidan is very easy to counter if you know it's going to be there either through a "trial" run that you retreated from or hearing from others who already did it, so it's not really an issue.

Stage 2 of jin deals very little damage, so it doesn't matter if your team is otherwise bad as long as it counters enemies that need to be countered, namely hidan and sailor sakura(which, w/o ignition, you might not be able to kill at all, especially if someones team does lots of low damage hits). The worst that can happen is that your time end up being bad as a result, but the same applies for everyone for the day so it's not a big deal.



As far as plunder goes, I feel that plunder rewards are vastly exaggerated. Not everyone get to do it 3 times daily, at least not w/o cheating. Vast majority, especially ftp, don't. It's probably only somewhat common in the most populous servers, which are few thanks to new server spawning like rabbits. Fact of the matter is, the new 85 or something is far more reliable, the SS plunder being far more reliable as you only need to get one and more SS convoy are being ran (former plunderer as well as extra ticket runs). So the average reward a player receives probably increased.

I find it funny that plunders would defend the convoy-plunder imbalance by saying that plunder is unreliable whenever anyone complains that plunder is too good compared to convoy. And now that plunder is being nerfed, they estimate the extend of the nerf as if it is not unreliable, basing it on the maximal theoretical value. You don't get it both ways, is it reliable or not? If it is, well, then you agree that plunder is way too good compared to convoy, and the nerf is justified. If it isn't, then it's not much of a nerf so you are not losing out much.

I'm not saying, of course, there aren't people who are significantly negatively impacted, there are. But that only extends to top dogs of at least reasonably active servers, so that's a rather limited population. And to those that claim it's a nerf to ftp, I'd say only a small fraction of those are ftp. The other group that are impacted are the cheaters, be it bots or alts. Well, you will find negative sympathy there, they should be perma banned.


As for 4.... well, init does help damage if you consider barrier, since higher init wins barrier and that's a 40% buff usually. Now, you could break barrier a number of ways, but that tend to either be hard to do or only happen after the enemy have already landed a round of nukes on your face. So lower init really is not conductive to your health. Now, you can win while losing on init, but most such team require at least one super rare ninja and/or not particularly reliable. So it's an uphill battle. I have heard people say that a small fraction of your actual stat carries into arena(like 5 or 10%), I really have no way of proving or disproving that. Won't hurt to be paranoid thou.

  • Registered: 2017-07-24
  • Topics: 52
  • Posts: 157
On 2017-12-04 17:15:38Show this Author Only
5#

hi I added a new point at top, please feel free to comment .


2. It can definably happen becuz they raise the group summon to 40 coupon per attack ,depends on dmg.


3. Hidan . Please , I'm not gonna change lineup everyday when 3 already isn't enough , n not when its a bug. So much to do.


1. Lightning treasure is obviously insane , even after steaming with han debuff, with only darui enemy barrier , my main get 1round ko. Even when I use experimental jutsu n heal on 1st round ,I am dead next round. and EVEN if my 1st position han has higher initiative than his 1st Ay(dad), I couldn't immobilize him. N obviously I lose afterwards when he ultimate .






This post was last edited by seiyao on 2017-12-04 17:17:43.
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 40
On 2017-12-04 17:18:33Show this Author Only
6#

4. I did a post yesterday about this, wind + minato or sage naruto is just impossible to win for a light with similar bp etc. PERIOD, don't say init bla bla bla, reaction time is *ly low even at x1, this is not playing good or having higher init, its the game being broken and i will continue saying it till they change it.





This post was last edited by DarthVader55 on 2017-12-04 17:20:09.
  • Registered: 2017-07-24
  • Topics: 20
  • Posts: 487
On 2017-12-04 18:50:08Show this Author Only
7#

Wind is the new lightning row now, theres no stopping her unless you are wind too.

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-12-05 03:15:27Show this Author Only
8#
  • seiyao On 2017-12-04 17:15:38
  • hi I added a new point at top, please feel free to comment .


    2. It can definably happen becuz they raise the group summon to 40 coupon per attack ,depends on dmg.


    3. Hidan . Please , I'm not gonna change lineup everyday when 3 already isn't enough , n not when its a bug. So much to do.


    1. Lightning treasure is obviously insane , even after steaming with han debuff, with only darui enemy barrier , my main get 1round ko. Even when I use experimental jutsu n heal on 1st round ,I am dead next round. and EVEN if my 1st position han has higher initiative than his 1st Ay(dad), I couldn't immobilize him. N obviously I lose afterwards when he ultimate .



I have 5 team sets now, I used to have 8... actually more since SA rotates, but not "at the same time" I guess.

When you fail at something due to your unwillingness to adapt, it stopped being the game's problem.


Granted, I agree with you the hidan thing is probably not something they designed but rather a result of oversight. However, given that for most servers there aren't enough player of each level range to make the time thing competitive, this is now kind of the ONLY challenging bit about the feature. As it were, most people can just auto afk the whole thing. And tbh I feel that rewarding features should require a bit of effort. So until they changed the ranking reward to top 10 OR top 50%(round up), whichever is fewer, I'd vote for hidan to stay as is.

  • Registered: 2017-07-24
  • Topics: 68
  • Posts: 2221
  • Moderator
On 2017-12-05 09:05:56Show this Author Only
9#

Hi!


1. The forum is there as a resource and it would help a lot if you took the time to search the forum before looking for answers that have been answered before. Han's mystery only removes buffs that lasts for "x" number of rounds. Han's mystery also does not remove auto and manual field barriers. This means that there is a limit of what buffs Han can be removed and some buffs like healing tips would not be removed.


2. There are now new ways for you to get coupons. For example, group summon can now allow you to earn 80 coupons max for participating in it (this scales with damage). At the moment, there are no plans to change this. However, if you would like to make a suggestion, I highly recommend posting in the correct suggestion thread which can be found here.


3. Hidan is not broken in Jinchuriki treasure so there is nothing to fix. He scales based on his hp and does do damage based on it. There are ways to counter him such as immobile, chaos, etc.


4. Higher initiative does not always lead to higher damage but it definitely can turn the tide. Also, what excels in Arena is not initiative for the most part but the player being able to utilize buffs. If you have initiative though, there is a higher chance your field barrier buff is active, which is 40% extra damage, so yes, you would see a difference in damage due to initiative.


5. Wind main can be countered. Impetus is an annoying mystery but it does not have its own weaknesses. Most players do not put wind main on the front row, so you can easily either interrupt or crowd control wind main so she cannot. Most teams that utilizes impetus, relies on it heavily and shutting down the usage of the mystery is detrimental for most teams. Find teams that work to counter, if you cannot, the community is more than happy to help you out.


~Jib





This post was last edited by Jiburiru on 2017-12-05 09:06:41.
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