When people recharge or spend at least $1000 they should at least get first price once. Shouldn't be hard to code in spin counter and drop at spin #.
Same could be said about people spending 30k ingots in a chance ba
Just my 2 cents.Feel free to disagree or delete but take this opinion into consideration because it is good for oasis.
When people recharge or spend at least $1000 they should at least get first price once. Shouldn't be hard to code in spin counter and drop at spin #.
Same could be said about people spending 30k ingots in a chance ba
Just my 2 cents.Feel free to disagree or delete but take this opinion into consideration because it is good for oasis.
you are so wise bro :). I hope the staffs would take this into consideration
When people recharge or spend at least $1000 they should at least get first price once. Shouldn't be hard to code in spin counter and drop at spin #.
Same could be said about people spending 30k ingots in a chance ba
Just my 2 cents.Feel free to disagree or delete but take this opinion into consideration because it is good for oasis.
I like this but there is a huge flaw in this simply because if they were to implement spending X amount ensures a prize, then its no longer chance ba
I like this but there is a huge flaw in this simply because if they were to implement spending X amount ensures a prize, then its no longer chance ba
It's not.
Low Spenders and Low BP are the vast majority. It's statistically always gonna favor the masses in terms of these events. However, ALOT of high BP players got Deidara as well. Jori 120k, Flawless 170kish, Memo 200+k. Additionally it was all in low spins.
It's not weird when the math fits
@Above Y'all are completely ignoring the wheel rewards and focusing directly on y the grand prize. The wheel only had % returns higher than 20%. There was NO drawbacks from the wheel itself. That's completely and utterly tomfoolery ignoring the amount of gain from 10k, 20k etc. Not getting the grand prize isn't the end of the world like previous wheels.
I like this but there is a huge flaw in this simply because if they were to implement spending X amount ensures a prize, then its no longer chance ba
I meant keep it rng but if you don't get it after you spent like $1000 drop it .Everyone wins. As for diedara wheel roi is good same could be said about recent lucky stars , couldn't say same about some other events.
Hi! The events are actually made equal for everyone. Everyone has the same chance, there are just a lot more lower levels than higher levels so ba
~Jib
well, i feel the urge to comment since i already posted before about my pull for the grand prize that was under 25 spins with just 400 coupons. I disagree with those saying that its unfair and so on at least from my perspective to what i've seen in our merged server i could say its fair ba
1- Both High BP or Ninja Collecting enthusiasts who spent in wheel as well as normal f2p who just did free pull managed to get the grand prize at a fair chance
2- The wheel itself offers very good value as most of the rewards are more valuable than 20 coupons/ingots worth for each spin
3- Even those who didnt get the grand prize still will get even extra magatamas or runes (1st rank) for their ac*ulated points.
4- The grand prize was already offered in other ponts-to-redeem events like the konaha tree; so it would have been more wisely to spend in that event and have actual redeemable frags as well as the other rewards from that event rather than spending in a chance ba
It's not.
Low Spenders and Low BP are the vast majority. It's statistically always gonna favor the masses in terms of these events. However, ALOT of high BP players got Deidara as well. Jori 120k, Flawless 170kish, Memo 200+k. Additionally it was all in low spins.
It's not weird when the math fits
@Above Y'all are completely ignoring the wheel rewards and focusing directly on y the grand prize. The wheel only had % returns higher than 20%. There was NO drawbacks from the wheel itself. That's completely and utterly tomfoolery ignoring the amount of gain from 10k, 20k etc. Not getting the grand prize isn't the end of the world like previous wheels.
depends on how many rolls the whale do.
if a whale rolls 1000 times, you need 1000 players to have the statistic on the free to play side XD
depends on how many rolls the whale do.
if a whale rolls 1000 times, you need 1000 players to have the statistic on the free to play side XD
No, 142.
Because each player get one free spin per day.
And there will be a few player who buys 3 more spins to get the 2 extra free spin, because that's decent value. So realistically, we are looking at around 100-120.
And as it were, there will be some random join and quit soon "visitor" noobs, some alts and what not that does the spin too. If we say each server, on average, have say 20 active player (note I know there are sub-10s, but there are also a couple dozen 50+), we are probably looking at around 30-50 character per server who does spins.
So given the about 800 servers, we are looking at about over 30k ftp/lowbie/etc spinners enough to match, therefore, 300 of them 1k spin whales.
Are there 300 1k spin whales between all the servers? I don't think so.
I am not posting this as my assumption and solely ba
We had 6 fairly big spenders/whales/whatever you want to call it.
- 3 of the 6 player quit the game already
(mostly over RNG disappointment i.e going deep into an event, unable to back out and further gambling on the event b/c they feel like the ninja will drop)
- 1 of the 6 stopped recharging all together over RNG disappointment and payback ratio (seeing low lvls get money ninjas off free draws is depressing at a certain point)
@jiburiru, I would like to challenge your statement:
"there are just a lot more lower levels than higher levels so ba
I can provide you with an in depth *ysis and data table on the amount of active f2ps to the amount of active heavy p2ps investing into an event (i.e. deidara wheel), with the heavy p2ps greatly outnumbering f2ps in total draws, however f2ps clearly coming out as the real winners. Our servers 2 big remaining spenders went almost 1000+ spins deep into the wheel, no Deidara, but 2 3 casual players that rarely or never spent got him in less than 20/30/80 spins. Our servers drastically dying in population and I should be able to statiscally back up my statement that overall f2p/casual players ac*ulative draws < these top 2 spenders, however 2 3 f2p/casuals got deidara in under 130 combined total draw.
This does not apply to this event, it's something we've come to conclude and noticed as the last remaining group in our server.
- remaining 2 of the 6 claims they will slow down spending.
- ALL of the big spenders between our merged servers S174 and S180 QUIT (not solely b/c of this reason, but bad RNG is partially to blame)
The current argument is whether or not heavy spenders or big spenders towards and single event should be "entitled" to the grand prize.
Short answer is no (got to keep this game "fair", but long answer is yes (or else people will quit/already quit).
This game is already heavily skewed in favor of p2p's and from our merged 3 servers statistics, p2p's are more likely to quit than f2p's majority contributing to bad decisions investing too much into RNG events. When you see x and y player get grand prizes in low # of attempts, ofc every spender will give it a shot.
It's not fair that all spenders should acquire these grand prize ninjas in a low amount of attempts however it's something we see week to week happen with f2p's, whether its through Lucky Dice Ninja Packs, Mission Mobilization Packs, Lucky *, Wheel of Fortune, Lucky Stars, etc etc obtain these valueable grand prize ninjas practically free. I can speak on behalf of most p2p's, we spend too b/c player x and y got them free. Many times we come out 100% disappointed wishing our cp's could be reverted back. We tell each other, do not get baited again, yet we keep falling into the same "trap" each week.
The obvious choice for top spenders is to acquire these ninjas through 30/40/50k recharge/spending events, but why would we recharge/spend $600-1000 when we see f2p/casuals acquire these expensive ninjas effortlessly and (almost) freely. And it goes back to the cycle of spending into each RNG event hoping to land on the grand prize. All in all, props to OAS for the genius business strat however it does seem like it comes at a cost.
Slightly off topic, we as a server are even more concerned over the state of the game, more than any bad RNG event at this moment, and confused to why Naruto Online chooses to populate this game with new servers rather than keeping current customers (on older servers) happy. Merged servers are dying out, and it would be justifiable to do a second round of mergers ASAP. It should be OAS job to keep track on our server population and activity status, rather than have players come onto forums to report our status. FYI 9/10 do not even know a forum exists and the other 1/10 is too lazy to request a merge. However this is another issue unrelated to this OP's discussion which I will not discuss but of great concern.
All in all, from 1 year of my playing experience which I still greatly enjoy any incentives to recharge is out the window (as great as recharge events are now).
Bad RNG towards higher BP/spenders is one however not strictly the reason why i chose to stop recharging.
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