I like this but there is a huge flaw in this simply because if they were to implement spending X amount ensures a prize, then its no longer chance based. Creating a system like this would indefinitely create and entice heavier spending for an even lower % chance to receive X prize. Also, I never tell people how to spend money but why drop 500+ spins into a wheel when you could've put that towards buying them straight through another event. I'm no whale but I am a fairly moderate spender and take luck based things very lightly in this game. While yes, Ive been very fortunate to win some big prizes, I was never expecting to get them. There is always a chance you may hit the jackpot, it isn't as likely. With this wheel event, spend into it because you need other things out of it, and not for the prize itself.. I don't know what the return value is like on the wheel but it doesn't look promising imo. People's frustration at not winning certain things in chance based events have only themselves to blame as callous as that may sound. Spend smart and you get better results. Be patient and you'll get better values eventually i.e. wishing tree hanzo vs lucky board or wishing tree clothing vs lucky star. If they implement anything I think it should be better all around rewards for chance based events. Maybe returning a certain %(lets say 30) of ingots as coupons after spending X amount or something. Maybe give players a certain portion of frags for spending X amount. So maybe 35%-40% of the lotto characters frags. The system could use tweaking but as players we also have to be mindful of events like these.
This post was last edited by
veelocity on 2017-11-08 00:24:25.