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[ Other ] How actully 10/20/30 combo trigger works?

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  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-10-17 01:07:58Show All Posts
2#

combo can be broken by death or dodge, including death of summon/clone.

based on what you said, the starting attack hits 1 target, water trumpet hits 2 target. So if enemy have a dodge-capable ninja, it's possible that it's not hit at this step. However, nii, being 4 target, will probably attack it and miss, thus interrupting the combo.

You'd need to at least take a screenshot of the enemy team thou

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-10-18 02:13:18Show All Posts
4#

There is no "main chase" on high combo, all of them have to hit for it to continue.

I know this from fox ambush, which have tons of high combo. In turn 1, my combo always gets interrupted as one of the target is the masked man, despite the other targets are hit. ALWAYS.

Also, high combo chase targets random enemy, so it's even possible for the previous "main chase" to not be hit at all by a later chase (i.e. yugito could have performed attack non Ninja A while water main combo onto B and C. And, if you had a tenten in there, tenten might hit A and D)

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-10-18 04:27:16Show All Posts
6#
  • Garv On 2017-10-18 02:20:26
  • ah now i get it, so the the same target has to be hit constantly

No, it doesn't.

But because it doesn't, it might hit a new target which is capable of dodging (which was not hit previously, which allowed the combo to continue earlier), and the dodge will break the combo

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-10-19 01:56:07Show All Posts
9#
  • Garv On 2017-10-19 00:53:25
  • yes, what i meant was that was enough that at least one of the various targets got hit 30 times to let the 30 combo chase proc, or i misunderstood?

No, it have to hit ALL of them. Even one dodge means it gets stopped

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