It isn't overpriced for its intended audience, which is players over 80k power.
The thing is, clothing provides a fixed amount of boost for a fixed price. Most feature in games suffer diminishing return.
For example, right now all my magatama are lv 6 or higher. To upgrade one magatama to 7, it would cost 18 lv 4 magatamas.
This means 135*18 coupon for 133 life, 90 atk/nin or 108*18 coupon for 59 def/res.
Now, I do have lv 5 charms mostly, so there is a boost of 70%, so it's 2430 coupon for 226 life/153 nin/atk or 1944 coupon for 100 def/res
Now compare this with summer youth sai, for example, which provides bonus to 2 primary attribute. This clothing provides 165 nin and 200 res to all chars, so it would be more than 4 SETS of above described nin upgrade, 8 sets of res upgrade (2 per char). This make it, compared to magatama, have a value of over 25k coupon.
On a side note, for player with only lv 2 magatamas, the same boost can be gotten for 5200 coupon w/o charms. Just to show the matter of diminishing return.
Of course, I won't buy magatama anymore, especially not at face value. There are better cost:return items to go for. But this is to demonstrate that "up here", the stat boosts cost a lot.
And when magatama, charms, cave and whatever else all hit diminishing return, what would we invest in next? Something that is a bit expensive but offer a reasonable stat boost for a fixed price of course.
I mean you heard of breakthrough pills, right? Those offer even less power per cost. However, for one they scale with refine positively, and for another, they are pretty much meant for 120k+ player who have even worse diminishing returns.
And besides, you also get a bunch of magatama, mood scroll and whatever on board for that 6500, you aren't BUYING the clothing for 6500.
I like how you broke it down. Now hopefully you can list when other items are at their diminishing returns. That would be great.
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