So basically, kinda like Qolem's fan made future talents. Alright, I'm down.
Pain[Tendo]
Myster+1: Chakra use becomes only 60. Mystery+2: Skill becomes prompt and causes Earth attributed damage. Mystery Y: Becomes Shinra Tensei with the same skill breaks, cooldowns and chakra requirements
Standard+1: Becomes triggered twice each round
Chase:1+1: Receives damage boost of 20%
Chase2+1: Becomes triggered twice each round and causes Immobile.
Passive: Becomes immune to any Taijutsu attack and debuffs
Naruto Uzumaki (I'm basically gonna turn him into a powerhouse :D)
Mystery L: Tailed Beast Rasengan[Prompt]: Attacks the selected unit and causes 5 COMBO and Repulse. has a chance to cause Ignition
Chakra Use: 40
Battlefield Cooldown: 1
Cooldown: 2
+1: Attacks the opponent's entire front row and causes 5 COMBO and Repulse. has a chance to cause Ignition.
+2: Attacks the opponent's entire lineup and causes 5 COMBO, Ignitions and Repulse to the selected unit.
Standard L: UzumakI Barrage: Attacks the opponent's front row and causes 5 COMBO and Knockdown.
+1: Attacks the selected unit and causes 5 COMBO and Repulse.
Chase :(Replaces Shadow Clone Barrage): Shadow Clone Drop Kick: Chases Knockdown and causes High Float.
+1: Trigger it twice each round and cause Immobile.
Passive L: Shadow Clone Jutsu: Summons up to 2 Shadow Clones with 20% of the Original's normal attributes. Attacks with the Shadow Clone Drop Kick.
+1: 20% to 35%
+2: 35% to 45% and 2 to 3
Passive L: Unyielding: After this unit is killed, revive it with 40& of its Life attribute.
+1: After every two round, revive this unit with 40% of its Life attribute.
+2: After every round, revive this unit with 45% of its Life attribute.
Alright, since majority of this post was Colin, I feel the need to contribute.
Kakashi Hatake.
Skill Breakthrough Y:
Mystery: Sharigan Genjutsu[Prompt]: Cause Chaos and Ninjutsu damage to a selected unit.
Chakra: 40
BCD: 1
CD: 4
Y+1: Cause Chaos and high Ninjutsu damage.
Chakra: 20
BCD: 0
CD: 4
Standard: Lightning Blade: Attacks a random opponent unit and has a chance to cause Repulse .
Y+1: Attacks the opponent with the least amount of Life and has a high chance to cause Repulse. Additionally, cause Paralysis.
Chase: Water Style: Water Wall: Chases 20 COMBO or more and cause 2 combo to 2 random units. (Replace Water Style - Water Clone Jutsu)
Chase: Twin Light Shiver: Chases Low Float and causes Paralysis. If the unit is already suffering from Paralysis, cause Immobile.
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