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[ Character ] Fanmade Future Ninja Skillbooks/Breaks

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  • Registered: 2017-07-24
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On 2017-09-24 20:43:24Show this Author OnlyDescending Order
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This thread is here to improve current ninjas that are in game currently. You can do small improvements and mark them with +1, +2 on their current skill, or change it by using Y, Y+1, Y+2. This is how system works in the game currently. I'll do one character just for example.

Pain-Gakido

Mystery +1: Now generates Shield based on 60% Resistance, but it lasts for 2 rounds.

+2: Generates Shield based on 70% Resistance, lasts 2 rounds.

Standard attack Y: Clears 1 layer of Debuffs from your team.

Y+1: Clear 2 layers of Debuffs from your team.

Passive no1. +1: Clears 2 layers of Debuffs before first action each round.

Y: This unit is immune to all debuffs.

Passive no2. Y: This unit is immune to pure Ninjutsu damage.


  • Registered: 2017-07-24
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On 2017-09-24 21:09:40Show this Author Only
2#

So basically, kinda like Qolem's fan made future talents. Alright, I'm down.


Pain[Tendo]


Myster+1: Chakra use becomes only 60. Mystery+2: Skill becomes prompt and causes Earth attributed damage. Mystery Y: Becomes Shinra Tensei with the same skill breaks, cooldowns and chakra requirements


Standard+1: Becomes triggered twice each round


Chase:1+1: Receives damage boost of 20%


Chase2+1: Becomes triggered twice each round and causes Immobile.


Passive: Becomes immune to any Taijutsu attack and debuffs

  • Registered: 2017-08-05
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On 2017-09-24 21:26:35Show this Author Only
3#
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On 2017-09-25 03:26:47Show this Author Only
4#
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+1 there. I like that!


Sakon and Ukon


Mystery: Summoning Jutsu: Rash0m0n +1

Cause Taijutsu damage to the entire enemy team and lower defense. Gain Prompt.

Summoning Jutsu: Rash0m0n +2

Cause Taijutsu damage to the entire enemy team, lower defense, and cause Low Float to target opponent. Gain Prompt.



Standard: Taijutsu Attack +1

Attacks the front enemy and has a chance of *touple Combo and to cause Knockdown.



Chase: Critical Kill Formation +1

Chase Knockdown, cause Low Float and Ignite. Always Critical Hits.

Critical Kill Formation +2

Chase Knockdown, cause Low Float and Ignite and Immobile. Always Critical Hits.



Passive: Double Demon Dance +1

Before each attack, launch an extra attack. Increase damage by 40%.



Passive: Curse Mark

no change


Y Skills

Mystery: Summoning Jutsu: Rash0m0n Y

Provide a Shield to one ally team based off Sakon's own Resistance. In addition, the first Mystery that hits Sakon this turn will be ignored.

Summoning Jutsu: Rash0m0n Y+1

Provide a Shield to all ally teams based off Sakon's own resistance. In addition, the first Mystery that hits each team will be ignored. If Ukon is present, increase the shield by 20%.



Standard: Quick Regeneration Y

Heals self and removes Debuffs. If Ukon is present, heals Ukon and removes Debuffs on Ukon as well, and gain 20 Chakra.



Chase: No Y Skill



Passive: Double Demon Dance Y

At the beginning of battle, summon Ukon to the field. Ukon will use Gatling Punch each turn.

Double Demon Dance Y+1

Before each of Sakon's actions, summon Ukon to the field. Ukon has's Standard Attack is Parasite Demon Demolition Technique.


Passive: No Y Skill



Ukon's Standard Attacks:

Gatling Punch - Attacks the front enemy and has a chance of Quintuple Combo and to cause Repulse. On a Critical Hit, cause Knockdown

Parasite Demon Demolition Technique - Ukon merges himself with a random enemy, killing himself but giving them Tag and dealing moderate damage to them. On a Critical Hit, this causes Chaos.



Hopefully this is good enough? :3





This post was last edited by Dosu on 2017-09-25 03:27:06.
  • Registered: 2017-07-24
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On 2017-09-29 16:18:56Show this Author Only
5#

Naruto Uzumaki (I'm basically gonna turn him into a powerhouse :D)


Mystery L: Tailed Beast Rasengan[Prompt]: Attacks the selected unit and causes 5 COMBO and Repulse. has a chance to cause Ignition

Chakra Use: 40

Battlefield Cooldown: 1

Cooldown: 2


+1: Attacks the opponent's entire front row and causes 5 COMBO and Repulse. has a chance to cause Ignition.

+2: Attacks the opponent's entire lineup and causes 5 COMBO, Ignitions and Repulse to the selected unit.


Standard L: UzumakI Barrage: Attacks the opponent's front row and causes 5 COMBO and Knockdown.


+1: Attacks the selected unit and causes 5 COMBO and Repulse.


Chase :(Replaces Shadow Clone Barrage): Shadow Clone Drop Kick: Chases Knockdown and causes High Float.


+1: Trigger it twice each round and cause Immobile.


Passive L: Shadow Clone Jutsu: Summons up to 2 Shadow Clones with 20% of the Original's normal attributes. Attacks with the Shadow Clone Drop Kick.


+1: 20% to 35%

+2: 35% to 45% and 2 to 3


Passive L: Unyielding: After this unit is killed, revive it with 40& of its Life attribute.


+1: After every two round, revive this unit with 40% of its Life attribute.

+2: After every round, revive this unit with 45% of its Life attribute.

  • Registered: 2017-07-24
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On 2017-10-02 06:08:17Show this Author Only
6#

Here's some skills to make normal deidara OP again!

Deidara

Mystery: Y: Causes damage to 4 enemy units and ignites them. Cause repulse to selected unit. If the target is already ignited reduce the Cooldown of this mystery by 1. Does pretty much same damage as before.

Chakra use: 20

Battlefield Cooldown: 1 round

Cooldown: 2 rounds

Standard +1:Now has chance for 10 combo and ignite. Also attacks a random unit.

+2: Now causes ignite and has change for 10 combo. Also attacks a random unit.

Passive No.1: +1: Now increases its Ninjutsu by 10% every time it causes Nin dmg.

+2: Now increases by 7% and increases Combo Rate by 10% every time it causes Nin dmg.

Passive No.2: +1: Now causes also a small bit of damage + ignites a random enemy before each action.

+2: Also causes a bit of damage, ignites 2 enemy units before each action.

Y: If this units standard attack hits 10 combo reduces mystery cooldown by 1 round. Launch 2 standard attacks each round.

Chase: +1: Increase damage by 50%.

L:Now ignites 3 enemy units and causes ignite to them. If enemy affected by chase already ignited cause immobile. If all 3 enemy ignited when deidara uses his chase they will all be immobiled.





This post was last edited by IbukiKenji on 2017-10-02 06:21:34.
  • Registered: 2017-07-24
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On 2017-11-28 07:30:48Show this Author Only
7#

Hopefully gonna restart this thread with this post. I hope :P

Nagato (Edo Tensei)

Mystery: Y+2:Chibaku Tensei(Prompt) Cause medium damage to 9 enemy units, cause Knockdown, Immobile and disperses all Shields and Buffs on selected unit. Every time this units Standard absorbs 20 or more Chakra points reduce Cooldown of this skill by 1.

Battlefield Cooldown: 1 round

Cooldown: 2 rounds

Chakra use: 40

Standard Y: Now absorbs up to 100 chakra and has a chance to remove all Immune state(removes roshi immunity but not super armor) for 1 round and cause knockdown.

Chase now turned into: Rinnegan Y+2: Whenever your team gains chakra heal 10% of your overall life and heal all debuffs off this unit. Raise your defense and ninjutsu by 1% for each chakra point you have over 40.

Chase +2: Now also causes immobile.

Passive now changed to: Allmighty Push: At the start of battle give another Edo Tensei unit a chance to dodge first mystery, chase or standard attack each round while this unit is alive

.





This post was last edited by IbukiKenji on 2017-11-28 07:36:04.
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On 2017-12-04 19:46:15Show this Author Only
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On 2017-12-08 04:23:59Show this Author Only
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On 2017-12-08 20:55:54Show this Author Only
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On 2017-12-11 01:07:49Show this Author Only
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On 2017-12-12 20:00:11Show this Author Only
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On 2017-12-13 06:46:44Show this Author Only
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On 2017-12-13 06:54:49Show this Author Only
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On 2017-12-13 20:08:29Show this Author Only
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On 2017-12-15 21:37:53Show this Author Only
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On 2017-12-17 06:38:53Show this Author Only
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On 2017-12-23 06:11:05Show this Author Only
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On 2017-12-25 05:54:49Show this Author Only
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On 2017-12-28 23:33:50Show this Author Only
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