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[ Help ] Question about Triple Healer

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  • Registered: 2017-07-24
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On 2017-09-20 03:14:23Show this Author OnlyDescending Order
1# Go To

How would I go about beating a team with 5th hokage, Sailor Sakura and Water main? I have the fastest initiative but that doesn't seem to matter against immortal teams. I know Han doesn't remove the 45% healing buff from 5th hokage so I would like to know which lineup will help me beat the triple healing team. Thanks y'all in advanced.

  • Registered: 2017-07-24
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On 2017-09-20 06:22:26Show this Author Only
2#

Ignition,healers kriptonite

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On 2017-09-20 07:11:22Show this Author Only
3#

I generally find Poison infinitely more effective than ignite, but preferably both is good too.

  • Registered: 2017-07-24
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On 2017-09-20 08:16:48Show this Author Only
4#

On par power healing teams suffer quite a lot from blitz teams since you can literally nuke that tsunade with one combo.

If the enemy doesn't use han you can try every blitz team possible, if uses han as the 4th ninja then you need to use high basic damage dealers. For example Gaara Shippuuden, Sage Naruto, Earth Main (with the passive that grants atk/nin boost from shields up) and WB asuma would do the work. You just need to select that tsunade in round 2 with Gaara mystery (beware that i'm talking about PAR power).


  • Registered: 2017-07-24
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On 2017-09-20 08:24:53Show this Author Only
5#

WB asuma isn't all that good, because healer team usually have poison, which means despite your shield, you are going to take damage to health. So by turn 2, his buff will be gone no matter what. You will be able to get whatever combo you can on turn 1 but that rarely kills anything.

Also, to use a 60 cost mystery on turn 2, you either have to wait until sage naruto moves (which means enemy gets to do their combo already) or you have to use the earth main to generate that. I think Earth main generate via mystery? Do you plan on doing it on turn 1 to overflow into turn 2?

  • Registered: 2017-07-24
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On 2017-09-20 10:01:11Show this Author Only
6#

Your best solution is to kill the squishiest healer asap. I'd personally save Sailor Sakura for last.

Most debuffs won't work on this team unless you use a mystery that has debuffs at the end of the round when the last healer heals.

  • Registered: 2017-07-24
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On 2017-09-20 10:10:34Show this Author Only
7#

use this team water main, sailor, ao, roshi

or fast game 3-4 rounds win replace sailor with SN

for how to do it, u should try it ure self, hahahaha

  • Registered: 2017-07-24
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On 2017-09-20 13:26:20Show this Author Only
8#
  • arget958@gmail. On 2017-09-20 10:10:34
  • use this team water main, sailor, ao, roshi

    or fast game 3-4 rounds win replace sailor with SN

    for how to do it, u should try it ure self, hahahaha

Why would you use ao against a triple healer?

  • Registered: 2017-07-24
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On 2017-09-20 17:03:28Show this Author Only
9#

That is why I dont like sage battlefields anymore like wth...tripple healing teams every other team and cause my team isnt squishy at all there are times that I go 10 rounds with them just to lose on HP and I actually in 25min ended up with only 4 fights...yeah that has happend to me. People would say just refresh ...yeah right go and get a real team not that auto healing thing you call a team...they defenetly should ban 3ple healing teams...i play on the china server and I dont see that teams more often than here..Here is like every second person.

  • Registered: 2017-07-24
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On 2017-09-20 18:56:17Show this Author Only
10#

Those teams are tricky to deal with. At higher power levels (80 or 100+) there was a really big discussion somewhere on the forum. If its lower power level, you need to nuke them during 2 turns. For example: You are using fire lineup: iruka, main, jiraya, danzo. At the very end of turn 2, you use jiraya on the target with least hp AFTER all standard attack heals are used. This way, if your opponent uses heal mysteries, at least some of the hp will be missing due to ignition. at the start of 3rd round, you target that character once again and pray he dies. Repeat it then at the end of round 4 and start of round 5 on another one. You should get the idea.

this 2 round nuke is overall strategy for any team with at least 2 strong combo-starting mysteries (so no, gnw1010 isnt good) when yo dont have top tier ninjas.

$$$$ version- susano itachi, masked man, jonin minato, wind main with reset. At the end of turn1 chaos 1, immobile 2nd ninja. At the start of turn 2, chaos 3rd healer, nuke with minato and reset.

another option is running same immortal and just outsmart enemy with healing so you have more hp at the end of r10.


Unfortunately, this team indeed is really difficult to deal with.


  • Registered: 2017-07-24
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On 2017-09-21 01:05:29Show this Author Only
11#

hmm the way i find effective is a tricky one and should be attempted if your connection dosent betray you with lag time . Have one guy who can ignite them all (fire main does the job nicely/ Wind main with Sand dust and a roshi is splendid too) Wait faor the standard heal to go out after the fourth healer has done the standard iginte that team and then some ( if youre a rich guy use king of hell for better results), then keep doing this wth your regular attacks and mystery and control the last healer after the first 2 have healed XD piss that team owner soo much that he uses up all the heals in about a one or two rounds, then eat them alive with ignite and poison

.


  • Registered: 2017-07-24
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On 2017-09-21 03:36:50Show this Author Only
12#

tru and use a acupuncture team like mei ao water main standart attack and Kisame the can't heal when the have acupuncture

  • Registered: 2017-07-24
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  • Posts: 32
On 2017-09-21 12:29:40Show this Author Only
13#
  • Zathroth On 2017-09-20 18:56:17
  • Those teams are tricky to deal with. At higher power levels (80 or 100+) there was a really big discussion somewhere on the forum. If its lower power level, you need to nuke them during 2 turns. For example: You are using fire lineup: iruka, main, jiraya, danzo. At the very end of turn 2, you use jiraya on the target with least hp AFTER all standard attack heals are used. This way, if your opponent uses heal mysteries, at least some of the hp will be missing due to ignition. at the start of 3rd round, you target that character once again and pray he dies. Repeat it then at the end of round 4 and start of round 5 on another one. You should get the idea.

    this 2 round nuke is overall strategy for any team with at least 2 strong combo-starting mysteries (so no, gnw1010 isnt good) when yo dont have top tier ninjas.

    $$$$ version- susano itachi, masked man, jonin minato, wind main with reset. At the end of turn1 chaos 1, immobile 2nd ninja. At the start of turn 2, chaos 3rd healer, nuke with minato and reset.

    another option is running same immortal and just outsmart enemy with healing so you have more hp at the end of r10.


    Unfortunately, this team indeed is really difficult to deal with.


This is really helpful and descriptive, thanks. This is what I was hoping for

  • Registered: 2017-07-24
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On 2017-09-21 12:42:00Show this Author Only
14#

use immune ninja like and the one that give ignite

  • Registered: 2017-07-24
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On 2017-09-21 13:34:37Show this Author Only
15#

U dont need Initiative to win their team. Either over power them or outplay them. 2 options


Team 1 F2P, not AUTO.

x-x-x

Azure - Yagura -x

Yugito - x - Roshi

Skills: 32132

Summon Monkey King

To outplay. Round 2 Your roshi won't die from healing team .

Wait for them to attack, you might need to use ur heal here or before round ends, then open with Yugiito's ignite.

Before your Yugito uses her standard, use Yagura to copy Tsunade.

then Yugito attacks, follows by yagura's chase, then Roshi. BOOM! Another Poison ignite before round ends they have to cleanse or they might already use cleanse early.,

finish your round with copied Tsunade heals

Round 3, Use Roshi after them. your enemy will use Tsunade on your main for sure. BUT as long as your yugito and yagura survive u will trigger roshi chase every round ends.


Round 4 repeat round 2. they should die here. Even Kage Tsunade and 2 healers can't heal all


Weakness : paralyze


Team 2

Replace Yagura with Sailor. Works really well in AUTO space time against water/healing team.

Skill 32432

Summon Lightning Tiger.

I've tried this team in SWB a few times on auto and i got 5 wins streaks on 2 events. pretty happy with results.





This post was last edited by Broken Screen on 2017-09-21 14:00:21.
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