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[ Bugs ] GNW ten ten bug

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  • Registered: 2017-07-24
  • Topics: 27
  • Posts: 741
On 2017-09-12 21:47:41Show this Author OnlyDescending Order
1# Go To

When GNW ten ten is used on auto mode, she doesn't show an icon just before using mystery skill. Yes my initiative is higher.Saw something similar with hinta;using shield without showing an icon above her head, so it looks like she is using it in a blink of an eye.

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-09-13 03:58:05Show this Author Only
2#

It seems that you are operating under a misconception.

The icon above the head is NOT a "oh look, here is a mystery you can interrupt" but rather a display of queued action.

As it were, any mystery can be used "immediately", if it is queued right before the moment when it can actually be used. The game does not and never did "wait for interrupt".

The thing is, when a human queues a mystery, they usually cannot time it so that it is immediately before when it can be used. Oftentimes, they will queue it in the middle of an on-going action and it cannot be used until the current action (and chase thereof) finish. This is why the icon got shown, because it wasn't resolved immediately. On the other hand, auto only queues mystery between actions, therefore frequently they can be used immediately (thou if TWO actions are queued, then one of them will end up being in the queue with the icon displayed)


Now, this does present a problem of making interrupt hard to use, and, given all the CC-immune and cleanse in the game, using CC as interrupt. However, this isn't a bug, but rather a design flaw, a flaw that have no good solution. Because if the game were to wait before every mystery cast, we then run into the problem of how long to wait for. The game have other time synchronization problems that would make it moot unless the wait is fairly long. And if it's fairly long, the battles will extend for every potential mystery cast. In essence, you could be adding as much as 30s-1min per round of battle, or 2-4 min for an average battle. And that's just 1v1 (people are gonna love unable to get more than 4 fights in sage), 3v3 will take FOREVER--so long in fact that the first round of GNW might overlap into the second.

There are, of course, alternatives. But it does get complicated. I have a suggestion on that in a reply somewhere but can't quite find it....





This post was last edited by PraiseLuka on 2017-09-13 03:58:18.
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