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[ Suggestions ] Making Plunder/Convoy missions better

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  • Registered: 2017-07-24
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On 2017-08-30 20:40:33Show this Author OnlyDescending Order
1# Go To

Ok, so I came up with this great idea to make these more tolerable.

First off convoy missions right now are 35 coupons, and from 1 plunder you get 35 coupons + 15 you stole = 50. But having to wait for that SS is painful.

IF the convoy mission (still one) was 50 coupons, and from one plunder you would get 50 coupons + 15 you stole = 75 it would be much better, with a maximum of 2 plunders per day instead of 3. With the amount gained being the same, 150 coupons.

This way you make everyone happy, the plunderer waits for 2 SS instead of 3, and the convoyer gets more coupons but not too much.





This post was last edited by xxMihai on 2017-08-30 20:40:33.
  • Registered: 2017-07-24
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On 2017-08-30 23:44:14Show this Author Only
2#

not agree,that's horrible idea

The best idea : plunders get half of coupons and 3 times refresh.

  • Registered: 2017-07-24
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On 2017-08-31 00:04:33Show this Author Only
3#

From Mihai: it is a nice time saver for the ppl who plunders (overall the server might have lesser victims but it might encourage more ppl to plunder as it takes lesser time)

From Madworld: even at 25 coupons, there are ppl who still plunder since the ratio is 25:130 (provided the plunder turned convoy is weaker one who can be plundered)

EOTD, there is no perfect solutions for this system.


If there are ppl who suggest that ppl who plunder to not having health regain (in one of the threads), then it should occur to the support also.Another thing to highlight, is IF this system kicks in, ppl who plunder will suggest that having a npc to queue for auto plunder since convoy is auto run by accepting mission.

this is like an argument of egg & chicken. Endless





This post was last edited by luvyahui@yahoo. on 2017-08-31 00:18:50.
  • Registered: 2017-07-24
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On 2017-08-31 03:19:18Show this Author Only
4#

Would just work perfectly fine if they swap the fact the second attempt cost ingots, in the sense, if they make the second ss plunder cost 10 ingots and 2nd coupons convoy free then the whole system would be fair.

  • Registered: 2017-07-24
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On 2017-08-31 03:23:36Show this Author Only
5#

50+15 = 75.... that works sooo well

Also, the 3x50=2x75 bit, which is true in theory, but assumes that plunders always gets 3 attempts.


I'll make you a counter offer.

You still get 3 attempts, but you can only succeed once(after first success, it's over), so in best case scenario, you only need to plunder once. Success grants 150 coupons.

At the same time, make support matter by not having hp recovery between the fights. Also, allow a player to forfeit the support fight anytime they want and start the second fight. This is to prevent players from stalling the fight after an assured victory to heal up (talking from masuri/survival experience here)

This would make any single plunder harder. But as soon as you get one, you will get full reward.

  • Registered: 2017-07-24
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On 2017-09-01 14:26:20Show this Author Only
6#

Disagree on 2 plunders for 150.


But I agree on having the same hp bar as PraiseLuka mentioned.


The reasons I disagree. Simply too much coupons obtainable gap, thus easier for plunders


This will not make convoy players happy at all. They already dislike plunders as they already do. The cps gap is too huge and they are going to hate plunders more due to 2 runs that make 150 cps, meanwhile they get 35 cps (or less) for 1 run.


I am currently to happy with 1 SS for 50 cps a day, sometimes 100, that's awesome. 150 is rare for me. (And some day if I'm really lucky another 50 from Lucky wheel.)


This will make more plunders than convoys due to much easier prize to get. Players are going to expect themselves to be plunders.


I used to do convoy, because it's easier and less time consuming, thus less cps than plunderers. I considered myself generally strong for f2p with decent ninjas I have. But when it comes down to power gap. Those days I couldn't just spend 2k cps monthly on lucky board due to limited access to cps.


Therefore Plunders will only get stronger heavily due to access to large and easier cps, when it comes to lucky board like this they will pour on refine and charm and boost their power.


This will lead too much power gap monthly or whenever there are events for power boost that will decrease player's motivation because they just can't keep up.


  • Registered: 2017-07-24
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On 2017-09-01 15:02:49Show this Author Only
7#

They should just make plunders like arena is where everyone is sort of on the same level

  • Registered: 2017-07-24
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On 2017-09-01 15:51:25Show this Author Only
8#

Pretty sure I dont steal those coupons from convoyers, pretty sure i beat em and thats my reward,


Hmmm

  • Registered: 2017-07-24
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On 2017-09-01 20:05:16Show this Author Only
9#

The things that makes no sense here is the fact that convoys and plunders are theoretically group activities, but group rank or status don't matter anything for it.

If you are in the strongest group in the server, but exists a group composed by the 5 strongest people in the server + their alts then the fact you are in the strongest group of the server doesn't matter.

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