The coupon plunder system is largely there to serve a greater purpose:
Free players aren't wanted. Not really. They're wanted to "feed" the Pay players and all... but at the end of the day, they really want Servers to sorta die with just the paying players *ing around... then they want to merge servers and decrease the cost of all the "freeloaders" taking up resources and the paying players are supposed to then feel the need to pay even more to beat the other paying players with any free players still *ing around not mattering too much.
Yes, the plunder system lets the "rich get richer" - that's sorta the point.
And if you pay enough then you don't even care too much about the pitiful amount of coupons that your daily convoy might get you anyways...
Now, I'm not saying I like that business model... but I do think it IS the business model and it's not going to go anywhere.
Well to me not many benefit with high level and you will not suffer after all. To me level up to fast its not even smart mate.
Well about sage isn't worth??? Of course it was worth mate since you will get seal scroll and others reward.
Fighting matsuri actually benefits power and level??? That was true but fighting matsuri actually is easier for higher level??? Its not true, you will meet level 95 with 90k power or more at the end game(if you are f2p it will be hard for you and if you are f2p you will be become a punchbag).
"But things like Ninja Exam give you a constant stream of value that adds up over time. Incremental advantages is what it's all about." Who said you cant beat that??? I'm still low level but already fini* until 180.
Group summons and 9 Tails? Higher levels??? Big NO, like i said i am still at low level. Im still in the top ten with nine tails with out hokage support and jonin medal. Group summon, i'm still in the top five while top three power still in my group.
Decent chance your Group is less inclined to give you best rewards for Great Ninja War??? It was up to your group leader mate. If your group leader is a wise person, all people in your group will get the pack equally for join the war.
For convoy is very benefit if anyone don't plunder you you can get the maximum reward 35 coupon everyday which mean 35*30 = 1050 coupons, if no one plunder you. This is the reason i say you need to be smart (smart to survive from plunderer).
"But, you know what? None of that really even matters because at the end of the game we shouldn't even be talking about whether or not it's possible to work around the plunder system in the same conversation we're discussing whether or not it's good game design. Because games that encourage people NOT TO PLAY THE GAME (which sandbagging does, if you consider "the game" to be in large part story mode like many would) are flawed in some aspect." But you know what??? you are the one who make THAT game design(which actually a play style) not oasis. People who play this have their own personality, who like to win, who just to have fun, who just love naruto, etc. And I PLAY LIKE I WANT TO, NOT YOU WHO DECIDE THAT even oasis cant decide that so you cant say "you must follow my play-style" and i still continue the story too even i late.
You suggesting people need to become high level (which I think you're wrong about, but whatever) and "That's just very simple principles of game design" you even don't know what are you talking about. You talking about play style not game design mate. Game design is like the system of the game, example if naruto sage chase repulse and cause knockdown, you need ninja that chase knockdown to continue the combo but you talk how to play, its not game design.
It's kinda simple: Sage can trick you into thinking you're doing well because your power relative to others your level outside of your server seems to be good.
Your power outside of your server means almost nothing at all though.
What really matters is your power relative to others in your server(s).
Sandbagging your levels is much more likely to allow those in your server(s) to increase their power relative to your own and is, thusly, mostly not a good idea. It's basically THAT simple.
...but even so, the point about none of that even mattering insofar as good or bad game design is concerned finds all of that immaterial. The only reason it isn't actually "bad game design" is because the model of the game is NOT for a great game experience for all of its players. As a "free to play game" the model for the game changes and all they really care about is best way to try and increase revenue. The plunder system is actually around in large part because it DOES discourage F2P players!
(meanwhile, increasing level helps unlock things that increase power as well - like equipment upgrades, ninja awakenings and cultivations, 8 gates spots, ninja tools you can wear - and all of that helps go further in the game and do things like better TIs and everything else... and if you're ever keeping your level down and it's stopping you from having enough power to get MORE POWER in the game then all of those losses can ac*ulate over time and snowball effect in a negative manner, in the same way that increased power (which levels can help with) can snowball effect in to even more power over a period of time).
Telling people to keep their levels lower than they could is very much telling people that they should have less power. It is absurd that your "solution" is to tell people they should sacrifice power just in order to not be plundered... for what? For a few extra coupons to TRY and buy back the power they have been losing just because they're sandbagging?
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