Then why convoyers don't hold their level down??? The gap level is 15 level after all, if your level still low the chance of you get plundered become lower after all people who do plunder probably a high level players.
If we were to agree that getting plundered was such a detrimental idea to the playerba
No, after level 70 almost nothing different in anything expect survival trail and skill. You can keep your level low but not about your power. After all you get so many BENEFIT for keep your level down:
-The chance to get plundered get lower since the gap level 15.
-You also c*e support from your group mate, since your level low then the one who CAN plunder you is also a low level players then you can ask your groupmate with top rank player or high rank player and get a high chance to counter the plunder and get rid of their 50 coupon.
-Low chance to get someone with high level in matsuri (more chance to win then).
-Sage (same as above).
You guys need to play smart after all.
"Playing smart?" That's not even smart, mate.
You also get a lot of benefit from gaining levels that you miss out on if you're sandbagging and your end game suffers.
Sage would benefit you, sure... but Sage isn't even worth it. Fighting Matsuri actually benefits power and levels that contribute towards power.
Levels help you have power on your server. That's important.
Sandbag? Decent chance your Group is less inclined to give you best rewards for Great Ninja War. That ALONE is detrimental to your end game.
But things like Ninja Exam give you a constant stream of value that adds up over time. Incremental advantages is what it's all about. Again, Fighting Matsuri actually is easier for higher levels. Group summons and 9 Tails? Higher levels.
But, you know what? None of that really even matters because at the end of the game we shouldn't even be talking about whether or not it's possible to work around the plunder system in the same conversation we're discussing whether or not it's good game design. Because games that encourage people NOT TO PLAY THE GAME (which sandbagging does, if you consider "the game" to be in large part story mode like many would) are flawed in some aspect.
You suggesting people need to sandbag (which I think you're wrong about, but whatever) would still be a case for the system not being a good one. That's just very simple principles of game design.
Log in in order to Post. LOGIN | Register