Oasis mam/sir can you bring back the ninetails time and HP, coz in new my server were dealing him in 35mins. ,
ex. fighting matsuri instead of doing fighting matsuri were still doing ninetails.,
so oassis guys can u please bring back the ninetails style one
TNX OASIS
Assuming you are from the UK server:
Matsuri starts at 19:00 hrs while Nine tails starts at 20:20, so that's already an 1 hour 20 min window to do Matsuri.
If it took you 40 min to kill 9 tails (with 3 strong players in our server and 30M+ HP it takes us less than 20 so i'm surprised at how long it takes for you), you would en at 21:00 hrs, which leaves you 1 more hour to finish Matsuri. them
While the new format for 9 tails has its problems, complaining about how long it takes to kill it is not a good argument. In any case, the chances Oasis will roll back an update is slim to none, specially one which does not bother the majority of the playerba
Nine tails is suppose to scale to the playerba
On my server Monday night nine tails it's health dropped 120 million since 2 of the Top 3 players for it were absent on Sunday however after joining in on Monday the health not only went back to 398 million but as of tonight (Wednesday) increased to 418 million now.
So it's been different for 3 days straight.
If you wait a day or more the game may have a statisic to scale it's health to.
Well my server just got merged today, a total of 5 whopping servers and 60 participants.
Guess what? 9 tails did not even last 1 attempt, it was killed right away after fighting tobi. Highest damage was 1.2m and event just ended in less than 3mins.
Needless to say, everyone got such bad coin and exp rewards for the first time. I want to ask Oasis how are you going to balance this for the huge mergers that you have created?
Well my server just got merged today, a total of 5 whopping servers and 60 participants.
Guess what? 9 tails did not even last 1 attempt, it was killed right away after fighting tobi. Highest damage was 1.2m and event just ended in less than 3mins.
Needless to say, everyone got such bad coin and exp rewards for the first time. I want to ask Oasis how are you going to balance this for the huge mergers that you have created?
Hi! Ninetails will balance itself out when it gets killed easily. It is also ba
~Jib
First, history lesson, I'm sure you don't want "style one"
We are currently on the 3rd edition of fox. The 1st edition is a FIXED SIZE fox that the most populous server can kill in 2 minutes while the vast majority of servers cannot even kill--there might be around 50 servers that can.
So what you want is probably version 2.0, not 1.0.
Second, on fox readjusting. During 2.0, the fox have a normalized period of 5-10 minute. This means that if it's killed under 5 min, the next time it will be buffed by 40-50%, if it took more than 10 min to kill, it will get nerfed by about 30%. There is every reason to believe that the current fox would be the same, except it seems that the time period have changed. Our server kills it at around 10-15 min, and it have not changed. So i would guess the new period is 10-20 min or something to that effect. So for the freshly merged one-shot server, it should grow. As for the server that took 35 min, it should shrink (note that taking 35 min would mean it ends at 8:55, not 8:45. While fox "start" at 8:10, the battle only start at 8:20)
Third, Masuri. The time window for masuri is EXCESSIVELY long A lot of people complain about masuri matchmaking not realizing that this excessive period contributes to the problem (longer overall time = smaller pool at any given time = larger gap between players in pool = bad match making). So frankly, anything that shrinks the masuri window is welcome. You only need 20-40 min for masuri, so as long as it's at least 1 hour long, it's fine.
Lastly, many people have asked for time extension from version 2.0. Because the bigger the normalized time, the bigger the fox and thus more damage which leads to more coin income. So whereas 35 min would be a bit excessive, since it runs the danger of not finishing, 10-20 or even 10-30 would be a welcome change to many.
PraiseLuka, how do you get this information about 9 tails readjusting?
Well, if you mean 2.0, the mods said they would self adjust, I think it was in the patch note too
and from experience in our own server, the time was 5-10 min as we've hit both ends. And it was also talked about and confirmed by mods. This came up quite a bit due to new server starting with a super weak fox which takes awhile to adjust up.
3.0... well.... that's just guesstimate.
Only problem with 9tails time I see is it cutting into SpaceTime prep time if the people on the server are taking too long to take it down.
Because 9tails scales with participation, and a lot of people join then leave the event after the first round, it leaves the few people who stay and try to get higher rewards as the only damage to it. This makes for really long 9tails event time, and very frustrating.
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