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[ Lineup ] Need eight inner gates advice

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  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 168
On 2017-08-15 12:05:49Show this Author OnlyDescending Order
1# Go To

Hey guys, i would apreciate if i can get some good advice in what runes should i put on every ninja, because i heard that some runes dont have effect at all or the effect its too small to see a difference, but i dont know what runes are the ones thant ''dont'' have effect.


Anyway here are my runes and ninja

Roshi

Roshi

Main

Main

Hidan

Hidan

Dario

Darui

And this is my stash

Stock

Let me know what you guys think!

  • Registered: 2017-07-24
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  • Posts: 62
On 2017-08-15 12:57:38Show this Author Only
2#

i konw that *ion runes have too small effects(they will give you 20 damage max at level 10).The runes that i find are the best are that ones that give the basic stats life,res,atack,ninjutsu. Of course the most important is the init rune.I also heard that damage reduction is very underrated but i cant say that for sure.

  • Registered: 2017-07-24
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  • Posts: 487
On 2017-08-15 15:31:51Show this Author Only
3#

Too many things in this game is "heard" and there is no confirmation from Oasis. *ion runes are a great example, more players say it is so underwhelming and no one can explain what it does in terms of game mechanics. There should be some simple formula or % for what they do against defense and resistance but nobody from Oasis bothers to clarify.

  • Registered: 2017-07-26
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On 2017-08-15 22:19:23Show this Author Only
4#

They probably don't know why it does not work as intended and have no way of correcting it.


I'm sorry to tel you that the *ion runes are mostly useless. In the old forums there were thereadsof people who tested them and concluded they were a waste of space.


Injury deals with critical hits, so while the same threads concluded that it as not a good stat to boost, the results are debatable and not as clear cut as with nin/tai *ion stats.


Damage reduction is underated due to the ingame description which is rubbish. Sand runes will decrease damage received from nin and tai attacks! I remember a thread stating that the effects where equivalent to around 1/3 of the stat boost received from a similar boost in defense/resistance. In other words, a +90 damage reduction is equivalent to having a +30 def for taijutsu attacks and +30 resistance for ninjutsu attacks. I do not think the reduction stacks for nin/tai attacks, remaining equivalent to a +30 to either def/res in my previous example. Still it adds up.


The best are and remain the initiative runes (which as of now are only purple but I hope they will soon implement golden ones in an update soon enough), as well as the 5 basic stats: attack/defense/life/ninjutsu/resistance. Then i would favor explosion runes.


A case c*so be made in certain cir*stances for Gale runes in certain lineups, as well as Wood but only if its a red chakra rune. It's golden equivalent giving a max +200 HP per turn seems a bit underwhelming.

  • Registered: 2017-07-24
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On 2017-08-15 23:25:37Show this Author Only
5#

I runed some tests with Ninjutsu *ion , Attack *ion and Injury and I can say they are working fine. They boost damage but I can t find a formula or how it "*es" the defensive system of an opponent because it work against Damage reduction too and those stats are like equivalent values so I think they nullify each other. But if the opponent has little damage reduction a massive Tai/Nin *ion will show a big advantage to the possessor. I mean by Ninja tools or red chakra rune gates.

  • Registered: 2017-07-26
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On 2017-08-16 00:14:43Show this Author Only
6#

Can you give us some numbers on that?


How much damage (on average) does a 200 boost on taijutsu *ion results against someone who has almost no damage reduction? Who has high damage reduction?


We don't really need the foruma as long as we have some empirical data on the relative effects of a given number of tai/nin *ion v/s some fixed numbers of damage reduction.

  • Registered: 2017-07-24
  • Topics: 20
  • Posts: 487
On 2017-08-16 00:32:25Show this Author Only
7#

To Armand, even in the old forums, the players just did random testing, it is nothing concrete. You don't get the same attack values every time in 3 rounds because there is a huge range for dmg.


What i really want to say is that every stat should have a purpose and there should be a corresponding graph to show its effectiveness.

For example, Life is basic linear graph, having X amount of life will equal to extra Y amount of HP.

You can't just add some random player stats into the game because "other games have it" and then you have no idea how to code it for your game.


How can *ion be worthless? At least provide us with some real information on how it works and let the players decide for themselves. All the mods have said in the past is to advise us to take runes like life, nin and attack that directly impact our stats. But we already have those, so our only other options are whether to go for *ion in the view of increasing our damage or go for gale / wood / ice for more survivability.


I hope a mod can do something about this and clear it up for us instead of keeping the players in the dark.


  • Registered: 2017-07-26
  • Topics: 5
  • Posts: 216
On 2017-08-16 04:35:08Show this Author Only
8#

That's why people test stuff. From what i remember the people who ran the test did averages on the damage increwase when using high lvl red chakra runes for Scorch and Corrision. Yet they saw no visible effects when they used the runes and when they did not.


These are the only type of tests w e can do, plus its consistent to what the vast majority of the players experienced.


I'm all for the devs to give us concrete info on the effect of nin/tai *ion. But at this point i'm starting to wonder if they even know at all. Naruto Online has many bugs, it would not surprise me that those stats where reduced to 10% of the intended effect due to a coding bug.

If a player of the chinese/taiwan version could tell us of these stats influence fights it would already be a good thing. Until then, I'm going the safe road and use the slots for chakra runes what i'm sure will be of use, so that's what i would advice others to do. It is only advice though and if somebody proves me wrong that would be even better, I could finally stop worrying that i could get a useless red chakra rune after millions of coins invested in them -__-.

  • Registered: 2017-07-24
  • Topics: 33
  • Posts: 250
On 2017-08-16 05:41:49Show this Author Only
9#

We don t know even more how base stats are acting too. It seems they aren t working so fine. Like I tested 14k Ninjutsu damage against a 6k Ressistance player several times and I did just 4 - 5k damage and a max of 8k crit damage. And normal should be a difference of 8k ( keep in mind that player has no elemental ressistance stats ). Beside it we don t know how ressistance or defense work as well. Is a big question still in doubt from the beginning of the game.

  • Registered: 2017-07-24
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  • Posts: 487
On 2017-08-16 15:53:24Show this Author Only
10#

Is the state of the game the same in China? Everyone also avoids *ion like the plague?


I really can't see the chinese being kept interested by such dumb downed game mechanics.

  • Registered: 2017-07-24
  • Topics: 26
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On 2018-03-24 06:35:28Show this Author Only
11#

Any recent news, has anyone bothered to test this out in recent time since last comment? Or has anyone obtained info from some other servers like German, US, or same CH and other Asia servers?

I just tested, but I didn't made a long test, it was a short one, and I know that's not how testing works anyway, but for fun I did it.
Basically I left my 4th A and my main, stripped down everything from A, and didn't used buffs given by Lightning main in order to leave A as fresh as I can, and I only left Damage reduction. Don't take me seriously, like I said, hardly can be called a real test. But, enemy had Rosh etc, I made him to take off everything as well from Roshi and leave him fresh.


My rune is Sand 9.lvl (damage reduction obviously), yellow/golden. It gives +739 points. At clean, A has 1927 points at damage reduction, with damage reduction rune he has obviously +739 = 2666 damage reduction points. Pretty high increase, right? So it should maybe affect something that should be visible, at least by little.


So first I tried with having equipped that rune.


At first Roshi did 370-430 damage mostly, and I had equipped rune. Enemy had water main with poison, so Roshi did both fire and poison damage to my A. Poison did around 6k damage, didn't saw fire since poison numbers were over the fire numbers.


Next time I removed rune, funny thing was that Roshi now dealt 100 less damage, as if rune has opposite effect of sort :D but we all know this game is bs RNG at certain times. And poison + fire damage was less as well, kind of significantly less after I removed....................pretty weird, right? I mean, it wasn't just TAI damage that was reduced, but poison and fire as well in the same match as opposed to the previous when I had equipped that rune.


If we assume that there might be a bug hidden, a glitch in the code, and it actually does the opposite? I mean, people have tested it and they do not point out anything weird like that, but only the average, but I don't know, I am running 4x of those damage reduction runes, one for each ninja, raging from level 7 up to 9, all are golden/yellow.

Atm I have nothing to replace them with, so kind of stuck.


And with the translations by OG from German servers is weird as well, can't really trust, so I am still unsure whether that rune theoretically supposed to reduce overall damage, or it's damage that you deal to yourself, like, there's only one ninja who basically does that, and it's Hidan, with some exceptions having cursed mark ninjas combined with Kabuto, who damages each round all these cursed mark ninjas, but that damage is super small anyway that it just doesn't matter if he does it.

So theoretically it is supposed to reduce over damage incoming from enemy. Going by this bold translation without details.




This post was last edited by smaddeus on 2018-03-24 06:47:21.
  • Registered: 2017-07-24
  • Topics: 33
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On 2018-03-25 22:04:36Show this Author Only
12#

ignition gives only 1999 certain max damage depending in nin stat, poison can stack till 4 or 5 times i think so your test about posion damage is irelevant. And about that damage which You refer to TAI *ion i m in doubt... Because that stat either counted first time either was just purely damage randered by tai and nin itselfs. Untill damage calculation formula would be known anything is in a big shadow.

  • Registered: 2017-07-24
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On 2018-03-26 01:15:09Show this Author Only
13#

best advice would be to search up itsBtrues video about 8 inner gates in youtube.perfect explanation.

  • Registered: 2017-07-24
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On 2018-03-26 01:16:01Show this Author Only
14#

and concentare on primary stats+ini and then seconday stats

  • Registered: 2017-07-24
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On 2018-03-27 06:53:21Show this Author Only
15#
  • sinoaburai On 2018-03-26 01:15:09
  • best advice would be to search up itsBtrues video about 8 inner gates in youtube.perfect explanation.

He does not perfectly explains it, I came here from that video to do a research because there was no confirming answer. Just because he is a youtuber you shouldn't take everything what youtuber says as a fact unless really explained to why. He is basically saying the same thing what the guys are discussing here, that there is no actual proof at this moment whether or not these other attributes gives any kind of actual practical bonus or help.


BTrue thinks its true, he thinks people have done research, but he is basically basing his opinion on those people who have supposedly tested it, same people who are being mentioned here as well in above conversation if you would care to read. You see two sides conflicting about what whether it's true or not.


So BTrue is not explaining anything to why since he hasn't done a deep testing himself, he simply read about some stuff, maybe the same posts in which we are in and just read this one guys opinion or statement without much of a proof.

  • Registered: 2017-07-24
  • Topics: 82
  • Posts: 263
On 2018-03-27 09:58:20Show this Author Only
16#

Prioritize runes that gives, NIN, ATK, Initiative, Critical, Injury, Damage Reduction and HP.




This post was last edited by Liez07 on 2018-03-27 09:58:52.
  • Registered: 2018-01-04
  • Topics: 12
  • Posts: 23
On 2018-03-27 14:24:11Show this Author Only
17#

idk if its really work bro.NarutoOnline180327142217

  • Registered: 2017-07-24
  • Topics: 69
  • Posts: 550
On 2018-03-27 23:06:27Show this Author Only
18#

Hey i am gonna send you an example what i am using at the moment ( take in mind that i am changing depends the situation i am in ) !


Enjoy !


2018-03-27 18_05_19-Official Naruto MMORPG Game

2018-03-27 18_05_32-Official Naruto MMORPG Game

2018-03-27 18_05_39-Official Naruto MMORPG Game

2018-03-27 18_05_45-Official Naruto MMORPG Game

  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 271
On 2018-04-06 23:01:35Show this Author Only
19#
  • smaddeus On 2018-03-27 06:53:21
  • He does not perfectly explains it, I came here from that video to do a research because there was no confirming answer. Just because he is a youtuber you shouldn't take everything what youtuber says as a fact unless really explained to why. He is basically saying the same thing what the guys are discussing here, that there is no actual proof at this moment whether or not these other attributes gives any kind of actual practical bonus or help.


    BTrue thinks its true, he thinks people have done research, but he is basically basing his opinion on those people who have supposedly tested it, same people who are being mentioned here as well in above conversation if you would care to read. You see two sides conflicting about what whether it's true or not.


    So BTrue is not explaining anything to why since he hasn't done a deep testing himself, he simply read about some stuff, maybe the same posts in which we are in and just read this one guys opinion or statement without much of a proof.

what kind of proof do you want?xDhe just explains what kind of chakra needs to be placed on what kind of ninja.very simple,and you have to prove that he isnt right if you think so

  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 147
On 2018-04-07 08:14:08Show this Author Only
20#

So here are the stats you should prioritize on(these can vary based on ninja)

Attack, Ninjutsu, Life, Resistance, Defense, Initiative(especially for pos 1), and Critical.

Stats that work but aren't worth investing in 8 gates unless there's ninjas with niche with that certain stat because it takes a lot more of that stat to overpower the opponent by using that stat:

Combo and Control.

The rest of the stats impact 0 to little value so they're not worth investing compared to the stats listed above. Even if tai/nin p3n3tration(highly unlikely) gave you like a tiny % more damage(highely unlikely people back in the day tested it all the time and it basically had no effect) you're a lot weaker(in real power not phantom power) compared to other players who prioritized in the 5 sacrificing that much defense, resistance, and life in defensive runes for some crappy barely boosting offensive runes.




This post was last edited by RayzofRadiance on 2018-04-07 08:14:35.
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