Too many things in this game is "heard" and there is no confirmation from Oasis. *ion runes are a great example, more players say it is so underwhelming and no one can explain what it does in terms of game mechanics. There should be some simple formula or % for what they do against defense and resistance but nobody from Oasis bothers to clarify.
To Armand, even in the old forums, the players just did random testing, it is nothing concrete. You don't get the same attack values every time in 3 rounds because there is a huge range for dmg.
What i really want to say is that every stat should have a purpose and there should be a corresponding graph to show its effectiveness.
For example, Life is basic linear graph, having X amount of life will equal to extra Y amount of HP.
You can't just add some random player stats into the game because "other games have it" and then you have no idea how to code it for your game.
How can *ion be worthless? At least provide us with some real information on how it works and let the players decide for themselves. All the mods have said in the past is to advise us to take runes like life, nin and attack that directly impact our stats. But we already have those, so our only other options are whether to go for *ion in the view of increasing our damage or go for gale / wood / ice for more survivability.
I hope a mod can do something about this and clear it up for us instead of keeping the players in the dark.
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