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[ Help ] Selling 8 Gates Chakra

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  • Registered: 2017-07-24
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On 2017-08-15 02:49:35Show this Author OnlyDescending Order
1# Go To

How do I sell extra chakra that I do not want to use in the 8 gates interface?

  • Registered: 2017-07-24
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On 2017-08-15 02:57:12Show this Author Only
2#

You can't

you can only sell in the practice interface

  • Registered: 2017-07-24
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On 2017-08-15 03:03:30Show this Author Only
3#

Thanks for fast reply, i figured that out but i think its kinda * because you hover over the chakra and it says sell for X amount.

  • Registered: 2017-07-24
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On 2017-08-15 03:16:01Show this Author Only
4#

So do you guys sell your orange corrosion and scorch chakras?


Edit: its ironic at the moment of posting i picked up 1 of each. It has been discussed before that *ion is useless in this game. Is it still true in 3.0 or 4.0?




This post was last edited by Waifuu on 2017-08-15 03:19:13.
  • Registered: 2017-07-26
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On 2017-08-15 04:48:09Show this Author Only
5#

I do, just sold a corrosion golden rune today.


Even if by some miracle tai/nin *ion starts having some sort of visible effect i would not recommend investing on them.


Currently we have 7 spots for 8 gates runes. 5 Should be occupied by Water, Fire, Wind, Earth and Lightning. That leaves 2 spots


Move 1 and 2 should also have quick runes so that's 2 spot less for 2 ninjas. (Some people actually gp for 4 quick runes so that would leave you with even less spots)


It leaves you with the rest of the runes which consist on Explosion (critical), Gale (combo), Inferno (injury), Sand (Damage reduction) Wood (Life recovery), Ice (Control).


Personally I would go with Explosion to your DPS over tai/nin *ion. Assuming you have 2 damage dealers at least in the lineup that's 2 more rune spots that have been taken by those chakras. It leaves 4.


Now of those 4 spots left you have the choice of 4 somewhat useful runes which are Ice, Gale and Sand. Sand does increase defense in a much more visible way than Inferno runes and have a larger effect than wood runes (although a red wood rune can heal you over 200+ additional hp every turn which starts to become interesting). Otherwise you c*e Gale runes to increase the probability of starting a combo which can be useful as wellm or Ice to be sure your control works although it's rare that control fails in pvp.


Basically, unless tai/nin *ion or injury not only start working as intended, but also show a BIG effect on ninjas they are utterly useless. Specially in 8 gates where you have to make choices on which stats to boost. Just sell them to get more runed and hopefully work yourself to a good red one.

  • Registered: 2017-07-24
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On 2017-08-16 01:01:58Show this Author Only
6#

Well about sand rune, i have "heard" it only works when you are controlled by for example water main neurotoxin.

It only affects damage you deal to yourself or your own lineup.


Someone correct me if i'm wrong.

  • Registered: 2017-07-24
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On 2017-08-16 01:49:44Show this Author Only
7#
  • Waifuu On 2017-08-16 01:01:58
  • Well about sand rune, i have "heard" it only works when you are controlled by for example water main neurotoxin.

    It only affects damage you deal to yourself or your own lineup.


    Someone correct me if i'm wrong.

Hi! The damage reduction stat such as from Sand Rune will reduce all damage suffered from attacks, regardless if its your opponent or your own.


~Jib

  • Registered: 2017-07-24
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On 2017-08-16 02:09:38Show this Author Only
8#

Great, so sand rune just because the best defensive rune then.


How about *ion Jib? Can you shed some light on this matter?

  • Registered: 2017-07-24
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On 2017-08-16 03:00:01Show this Author Only
9#
  • Jiburiru On 2017-08-16 01:49:44
  • Hi! The damage reduction stat such as from Sand Rune will reduce all damage suffered from attacks, regardless if its your opponent or your own.


    ~Jib

It has been noted in the 3.0 update pages that in 3.0 we are supposed to get Red Chakra runes in the exchange shop do you have any idea when will we get them?

  • Registered: 2017-07-24
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On 2017-08-16 03:06:50Show this Author Only
10#
  • Waifuu On 2017-08-16 02:09:38
  • Great, so sand rune just because the best defensive rune then.


    How about *ion Jib? Can you shed some light on this matter?

The thing about sand is that it does not reduce as much as def does against tai or as much as res against nin. It also synergies with nothing, does not contribute to shield like res and cannot be buffed.


So overall, it's more or less on par with earth and wind.

  • Registered: 2017-07-26
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On 2017-08-16 03:18:13Show this Author Only
11#

The sand runes were reported (old thread from the other fourm, too lazy to find it) to participate in lowering damage to an equivalent of 1/3 to 1/4 of their damage reduction value if it were converted to an increase in defense or resistance.


In other words, a 120 damage reduction would be equivalent to a 40-30 increase in either defense or resistance. Plus this increase will not stack on attacks that are both taijutsu and ninjutsu. When you compare the value of sand runes against wind or earth counterparts the increase in defensive stats is lower by a non negligible margin. A lvl 8 gold Sand rune reduces damage by 674, equivalent to an earth or wind rune of value 225-170. But a gold earth/wind rune gives you a boost of 240 to either resistance or defense.


In other words, sand runes complement nicely defensive runes such as wind or earth, but it's still better to have both earth and wind than just sand.


I personally rate Sand runes below the 5 elemental ones (wind, water, earth, fire, lightnig) on par with explosion runes (crit). The below would go ice, gale and wood with finally Scorch, Inferno and Corrosion being the worst of the lot.

  • Registered: 2017-07-24
  • Topics: 20
  • Posts: 487
On 2017-08-16 04:32:02Show this Author Only
12#

Perhaps one of you can do a chakra rating a > b > c > d ?

And some variants of it depending on the class?





This post was last edited by Waifuu on 2017-08-16 04:32:44.
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