I know maybe this topic has already been discussed many times, but haven't found anything written here recently, so I will try to get more attention on it.
I strongly believe that there is a huge unbalance between plunder and convoy and the logic behind is not correct.
You can plunder three times and get 50 coupons every successful try, for free. You only need time, but even if you are able to win just one battle, you have more coupons than doing convoy, and I repeat, you don't have to spend nothing and don't need to worry about losing anything.
Doing convoy only gives you 35 coupons if you are lucky and don't get plundered, otherwise you only get 17 coupons, less than half the original amount. Furthermore, if you want more coupons, you have to spend 10 ingots for every extra SS mission, and still have the chance to lose your coupons by plunderers, so you support the game spending ingots and still you can't have a proper reward.
I think this is really wrong, the game should reward those who spend and give more challenge to those who just want coupons for free at the expense of weaker people who support the game.
My idea is to either make plunderers pay for being able to plunder more than once, or make it like you lose coupon if you lose the battle and the convoyer takes them (50 to the convoyer and like 17 for the plunderer)
On the other hand, make the SS for convoy all free or better, make it that only the free SS can be plundered and if you pay ingot for other SS missions, you can't be plundered anymore.
Please, tell me you will think carefully about this topic, I think it's really necessary a change to give better chance to who pays for the game.
Thanks a lot and I hope in a positive reply :)
Ok plundering is my source of income but once I asked costumer service how is it possible that the plunder takes more coupon then the convoy holds....u cant steal more then it carries lol and I know im playing logic here the answer was just this....well plunders have only 3 tries...dont bother :-D
The biggest problem i have with the system at the moment is the utter uselessness of support. If your support cannot defeat the plunderer on his/her own, the plunderer gets a full revive and heal before he gets to fight the one actually doing convoy. That makes it useless unless you can get one of the top players to be your support, which is unlikely when they are in another group and the ones actually plundering.
I fully agree with you Izuna, when I started playing I thought that the damage done with the support will be added to the one done with your team, but it is not that way.
It would have been better.
I think that changing the system would save the servers... what happens if all the first 50 players do plunders? We will have no more convoy and all the plunderers will stay all day waiting for a SS mission!
In this way a server dies! Those who always got plundered change server or don't do anymore convoy, those who always plunder, if don't find someone to plunder will change server as well. It is not a good solution in my opinion.
Well, you can switch to convoy at the last moment if you didn't even get one plunder attempt done I think (not sure, I never even tried to plunder)
It's a game of chicken, whoever gives in first becomes food for the rest, but if you never give in, you might miss the chance to even get that one convoy...
In other news, support can be useful if one group is not dominating the server (which have all sort of problems aside from this). My server, for example, the strongest player is in another group. But out of all plunderes, that's the only one I can't beat. So if i support my mates and anyone else hits them, my support works out. (same goes for a groupmate of mine, so between the two of us, we can guard 6 which in the worst case scenario that player can only rob 3 of, so at least 3 safe supported run a day)
It would be nice if support is always somewhat useful thou...
Believe me, for all those who complain about plunderers you aren't thinking about what the plunderers have to go through. It took me over 2 hours to get 3 plunders. I sat there from the time the event started and I only successfully plundered twice. So in other words I spent 2 hrs and 15 mins to get 100 coupons.
If you are smart you can increase the chance that you will convoy successfully, if you go into it haphazardly you're going to have half your coupons taken away. This system is perfectly fair for the amount of time it takes someone to plunder when you can complete an entire 4 convoy runs in 10-20 mins.
Believe me, for all those who complain about plunderers you aren't thinking about what the plunderers have to go through. It took me over 2 hours to get 3 plunders. I sat there from the time the event started and I only successfully plundered twice. So in other words I spent 2 hrs and 15 mins to get 100 coupons.
If you are smart you can increase the chance that you will convoy successfully, if you go into it haphazardly you're going to have half your coupons taken away. This system is perfectly fair for the amount of time it takes someone to plunder when you can complete an entire 4 convoy runs in 10-20 mins.
You're making it seem like being a plunderer forces you to sit idle and constantly refresh your plunder prompt for that sweet moment an unsuspecting person goes out for their attempted coupons. Honestly, if waiting that long gets you that much, just do convoy. I never understood why people sit idle inside their ba
Part of the reason you sit there for 2 hours is also because plunder is too good, so OTHER people also try to plunder over convoy most of the time, that significantly diminish the target pool and worsen the target:plunder ratio.
And of course, due to the very fact that part of the imbalance is that you can only do ONE SS convoy for free but can plunder THREE times. It would be literally better for EVERYONE if they increase free SS convoy chance, since convoyer get direct benefit while plunderer gets extra target chances. Alternatively, restriction of plundering SS would also help in similar ways.
So you see, the reason of your suffering is because it's unfair in such a way that it actually causes collateral damage to the advantaged party.
I agree with PraiseLuka, and also I want to add that often finding the best convoy missions takes time, sometimes I have to wait all day just to get one SS or a good S mission, and after such a long wait being plundered and lose more than half my free coupons is really annoying, believe me.
Hello.
Im person who do plunder sometimes and other times convoys. Right now im in 'convoy week" because plunder take to much time.
Ye its not good they to take 50 and you to take just 17 if they attack you but also plunders get more risk.
As you can have 3 wins and that to bring you 150 coupons, like that you can lose all your 3 battles and get nothing.
You never know who you will face as support. It can be the biggest spender in your server or some lower ones..but if you are not some super powerful person then your plunder is big risk.
We dont take coins, but you people can take them. If we are red after plunder our coins can be stolen.
Do i mention the dc problem in plunder? (true it exist in convoy too..but still if you dc - you lose your convoy, but you still win 17 coupons which is better than 0 right?)
And sometimes plunders need to sit 3h. at morning and 3h. at night to get these 3 convoys and they need to be fast and focus only on it...if they want to do it fast.
Its not so easy to plunder as it sound. Of course everyone decide for himself to do it or not...but its not something that give pleasure. :D even if it give good rewards.
Sometiems i sit 6h to lose all 3 plunders facing strong ppl and other times i get 3 for 1h....in doing plunder you dont have anything sure.
And if you fail plunder you can be just like "Eh i will do convoys then" cuz once you start...you are cursed to continue :D and hope for at least 50 coupons...at least...
If you are so weak that you are likely to lose your plunders, given what is likely support, you shouldn't be plundering.
It's true that you can get unlucky in a day and happens to hit the ones with the ONLY support that you can't beat, but the comparison is for long term and not single day.
As such, the "you could get nothing" argument is *. Because it is not looking at averages and it can only be true from people who shouldn't be doing plunder in the first place if it is looking at averages. The very fact that people might try to plunder despite not being suited for it shows just how OP plunder is.
Fact of the matter is, people aren't *. If plunder yields less than convoy in the long run, they will just do convoy. As it were, plunder does require higher time investment, that is the single biggest negative of plunder. So if all else is equal, people would convoy. Ergo, by the very fact that people still plunder, it follows that plunder have better yield for the people who does it. And often time, it is MUCH better in order to justify the time investment.
If I spend 10 ingot to make an extra SS mission I am no more a F2P player, I am supporting the game buying its virtual money with real money and I think that you should have the right to have a guaranteed reward for this, so the plunderers should only be able to attack free SS, not payed ones.
:D its always can happen to lose plunder..why you ppl not try to plunder at least once?
I saw people 70k in my server losing plunders against support 75k. so...."if you are not strong enough dont plunder" :D your logic is not so good. You cant know who you will face as support.
My power is 65k and so? If i face the biggest spender 80k in server...?
Also plunders cant attack ppl who are 10 lvl under them. So you cant see ALL the running SS.
Just saying to plunder is not so easy as it looks.
:D its always can happen to lose plunder..why you ppl not try to plunder at least once?
I saw people 70k in my server losing plunders against support 75k. so...."if you are not strong enough dont plunder" :D your logic is not so good. You cant know who you will face as support.
My power is 65k and so? If i face the biggest spender 80k in server...?
Also plunders cant attack ppl who are 10 lvl under them. So you cant see ALL the running SS.
Just saying to plunder is not so easy as it looks.
Yes it is
Plundering is bad for the game and if you think other wise you should consider thinking again. The system is a feel bad system for players who do not spend leading them to get frustrated and quit. The level gap is massive as levels have nothing to do with power as it is already. If you do not have enough money to keep up with the handful of people who spend in my case hundreds of dollars a month on the game you are screwed. If you even think you are going to lose to someone's support you aren't even close to realizing how it really is. These rich people usually always join the same group leaving the rest of the sever to fend for themselves. For some reason your Support does not do lasting damage so you feel like you its pointless to even ask for help. You end up with so little coupons that you can't afford anything, while the people stealing from you pull farther away.
Conveys are not profitable enough for the risk. If anything you should get 150 coupons for completing the convey not the other way around. The attacker has all of the advantages. They pick who to target , They are the strongest people on the server that is how its designed. The draw back of losing 1 attempt doesn't even matter because if you even succeed 1 time you are making more than if you conveyed, and the fact that you can be attack for some coins is hardly a draw back. Coins are not worth even close to the coupons you make. Let alone the fact that the odds are low you will actually be attacked in the first place do to the fact that you are one of the strongest people , who more than likely is in a group with the other strongest people. Not to mention the fact you c*ways join a team so its harder to get into the fight, or log out, or have a friend in another group attack you 3 times and take away your red name.
There is no way anyone can defend this system so don't try
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