I do not understand why you would give a Ninja a really good growth rate in a particular offense stat, and then have their mystery/abilities only use the other offense stat, there is literally no good reason I can think of for doing that short of sloppy game design.
EDIT: Hinata seems to either have a change or a re-wording to her Strong Will skill. But as far as I can tell it doesn't necessarily work the way the desc
EDIT2: I would like to point out that since 3.0 I've been having a lot more cases of the "Control" stat coming into play in battle and have found my team to be resisting chaos/acupuncture/immobile etc. more frequently when it would almost never, ever happen in the past, I don't know how you go about testing that stuff but it does seem like (from my experience) that they've increased the effectiveness of that stat in general which would be nice.
Log in in order to Post. LOGIN | Register