Reply
Views: 44314 | Replies: 62
[ Player Guide ] Unofficial 3.0 patch notes (community collaboration)

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 270
On 2017-08-01 14:46:59Show All Posts
25#

I do not understand why you would give a Ninja a really good growth rate in a particular offense stat, and then have their mystery/abilities only use the other offense stat, there is literally no good reason I can think of for doing that short of sloppy game design.

EDIT: Hinata seems to either have a change or a re-wording to her Strong Will skill. But as far as I can tell it doesn't necessarily work the way the description implies because that would be broken as all hell. Regardless of however it works, it's a confusing description and in battle she seems to behave pretty much the same as always.

EDIT2: I would like to point out that since 3.0 I've been having a lot more cases of the "Control" stat coming into play in battle and have found my team to be resisting chaos/acupuncture/immobile etc. more frequently when it would almost never, ever happen in the past, I don't know how you go about testing that stuff but it does seem like (from my experience) that they've increased the effectiveness of that stat in general which would be nice.





This post was last edited by Immortal Utsuro on 2017-08-01 15:00:20.
Reply
Quicky Post
Reply

Log in in order to Post. | Register