i didnt take a record of this, but the 3 of us (we are not the strongest in the server, not even in top 20 but we are pretty strong for out non-P2W-levels, we dont have many P2Winners in our server anyway)
so the 3 of us decided to do the "rescue the jinchuriki" event, and one of the big guys in the second wave, had gengetsu hozuki..
THAT unit, would go last on the enemies round, spawn clones and explode them INSTANTLY as soon as they spawn since the round finished and the next starts immediately. this gave us no room for counter play and Every Single clone-bomb instakilled 2 or even 3 of our units.
it took us 2 rounds to completely kill gengetsu, and by then one of us was copletely dead apart from a single Iruka..
what i want to report, or at least resolve, is that if the enemy had 2 of even 3 gengetsu units it would be Impossible for Anyone BUT the top 5 players of the server to beat it. the scaling on some units is way too much.
im not complaining about the damage as much i am complaining about the insta-clone bomb. we had NO chance to even SEE the clone spawning and it was already exploding.. took us about 8 to 10 tries just to complete this jinchuriki event..
again im not complaining too much about the damage, but we had 0 chance to counter the enemy and it wasnt due to our skill or units. it was just instant (plus gengetsu was in a watter main team with mabui so immobile is out of the question).
just for reference, we were
2 wind mains, 1 fire main, 37k-37k-40k respectively,
and the enemy were, 2 water mains, 1 fire main, 50k-40k-43k respectively.
once we managed to take out gengetsu in round 3 he had already murdered our fire main (strongest guy among us) so after gengetsu died we killed the rest with unbelievable ease.
tell me if im wrong somewhere, i just dont think that units like gengetsu (or other cases cursed hidan) should be this OP (or even simply uncounterable -is that a word-)