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[ PVP ] Balance? Never heard of it

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  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 62
On 2017-07-11 03:47:07Show this Author OnlyDescending Order
1# Go To
What is this balance in matsuri mathmaking 3 out of 4 fight i fought with ppl 15k + bp difference.WTF!!!.Oasis get your team to review the matchmaking i cant be the only guy experiencing this. Everyone who is experiencing this too please write here discuss this.I cant be the only guy in the entire game.
  • Registered: 2017-07-24
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On 2017-07-11 05:11:51Show this Author Only
2#
Part of it is due to the scarcity of players due to the huge 3 hours window. You'd be surprised at how few players would be in the matching at any given time, which means your "closest match" is rather likely to be far far away. Not a problem with the matchmaking system in and of itself but certainly a flawed design.

And if you are not 90 yet... I think the thing, like everything else, matches via level THEN power. And sub-90 have smaller population per level and big power diversity, so power is rarely used as a factor. So it's horrible for those.

Whereas the latter problem have a relative easy fix, to be honest I don't think there is an easy way to resolve the first. There are, of course, solutions, but all of them would be bad for some players. For example, shrinking the event window would greatly reduce the dilution of players, but not everyone have a flexible schedule and it would make some people unable to participate. Similarly, increasing matching time, enforcing a minimal-time-before-matching to have a bigger buffer pool of player being matched could also work, but not everyone can afford spending a hour or more in masuri, waiting for matches.

So while I agree that it needs some kind of fix, the how is far more difficult than what you might think.
  • Registered: 2017-07-24
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On 2017-07-11 11:13:43Show this Author Only
3#
Yeah its level bracket based first, then based on W-L, then based on power from my experience. Thats why if you're in the level 90 bracket you will match those level 65s after a min and destroy them unfortunately.

If you're on your last team or just need 1 more to 5 wins, try asking in fight chat, never hurts hehe, the high power people normally have spare teams to retreat. I normally run a scrub team first for feeding purposes.

I really hope the window doesnt get shrunk though, Mondays and Fridays are more relaxing for this reason, where I can log on late, do 9 tails then start matsuri/TI after 9.
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 62
On 2017-07-11 15:52:18Show this Author Only
4#
  • PraiseLuka On 2017-07-11 05:11:51
  • Part of it is due to the scarcity of players due to the huge 3 hours window. You'd be surprised at how few players would be in the matching at any given time, which means your "closest match" is rather likely to be far far away. Not a problem with the matchmaking system in and of itself but certainly a flawed design.

    And if you are not 90 yet... I think the thing, like everything else, matches via level THEN power. And sub-90 have smaller population per level and big power diversity, so power is rarely used as a factor. So it's horrible for those.

    Whereas the latter problem have a relative easy fix, to be honest I don't think there is an easy way to resolve the first. There are, of course, solutions, but all of them would be bad for some players. For example, shrinking the event window would greatly reduce the dilution of players, but not everyone have a flexible schedule and it would make some people unable to participate. Similarly, increasing matching time, enforcing a minimal-time-before-matching to have a bigger buffer pool of player being matched could also work, but not everyone can afford spending a hour or more in masuri, waiting for matches.

    So while I agree that it needs some kind of fix, the how is far more difficult than what you might think.
While i agree with the things that you are saying,i don't understand why making the matchmaking base only on power would be a bad idea.
  • Registered: 2017-07-24
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On 2017-07-11 15:58:02Show this Author Only
5#
The matching system most of the times is rigged because there are exceptions to it that happens more often than the rules themselves Slacker told about.

1st exception: If your enemy is at his 1st fight in the day then his matching is totally random. And this means that if his queue began even 1ms before yours you can be a potential match, regardless what was your current condition.

2nd exception: if your enemy was waiting since more than 60 seconds and you click on 'match' you are instantly matched with him, regardless what was your previous condition.

3rd exception: if your enemy lost his previous match and is in queue you can be matched with him regardless what was your previous outcome if you are weaker than him.

So, to sum up, what makes fail 90% of the times the matching system is one single fact: who comes first is first served, in the sense that all the criterions Slacker told about apply only and exclusively to the oldest queue in that moment is running. The system doesn't consider at all both the queues.
  • Registered: 2017-07-24
  • Topics: 29
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On 2017-07-11 17:03:54Show this Author Only
6#
  • No Nikname On 2017-07-11 15:52:18
  • While i agree with the things that you are saying,i don't understand why making the matchmaking base only on power would be a bad idea.
Where did I say that?

I said, and I quote "Whereas the latter problem have a relative easy fix"
The latter problem being referring to the level over power matching.

And the easy fix is, in fact, pure power matching (or, mostly power with minor adjustment based on level, to account for talent unlocks)
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