1. Water & wind main's 4th mystery drastically reduces their dmg, since they remove all buffs and shields, blitz teams are focused on buffing main to the highest possible level. Wind jinchuuriki teams tend to do well since they are wind and wind naturally does 20% more dmg to lightning, also gaaras super armor cant be moved. Water after deleting buff can either chaos or poison lightning main sicne round 1.
2. Hinata with a bit of luck can dodge standard attacks (must be first row)- teams are really flexible, since its just 1 ninja that u use for round1 when they go lightning armor. Chase with acupuncture allows u to cancel enemy mystery on everyone except mifune.
3. Gimmick counter is running yagura and instant chakra giver (think bani chakra from fire main with 3/4 mystery) to clone enemy barrier ninja (if slower) to destroy enemy barrier
4. team with a lot of starting shields and super armor, propably scaling defenses as well OR water/earth immortal team (kage tsunade/kabuto/sakura/water main and a scaling tank)