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[ Suggestions ] Fix Sage world

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  • Registered: 2017-07-24
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On 2017-07-10 10:55:39Show this Author OnlyDescending Order
1# Go To
can we get some form of fix for sage? losing 5 fights in a row either against the broken blitz teams or against people 20k-50k higher in power is to anoying. its getting to the point were its not worth it to enter.
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On 2017-07-10 11:37:07Show this Author Only
2#
this is also my complaint, but I guess no one hears us
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On 2017-07-10 11:49:35Show this Author Only
3#
ive made this same complaint a couple times, oasis doesnt care
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On 2017-07-11 01:17:32Show this Author Only
4#
monymonymony ;P
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On 2017-07-11 03:47:42Show this Author Only
5#
bet if one of the whales complained itd be fixed right away.
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On 2017-07-11 04:02:39Show this Author Only
6#
I would put in a ticket on the customer service/bug report and if a few people do it it will get fixed faster! We have to start working together and becoming a unafied voice. I'm sure if we work together we can get the devs to fix these issues.
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On 2017-07-11 04:05:21Show this Author Only
7#
  • crytek070586@gm On 2017-07-11 04:02:39
  • I would put in a ticket on the customer service/bug report and if a few people do it it will get fixed faster! We have to start working together and becoming a unafied voice. I'm sure if we work together we can get the devs to fix these issues.
wont really fix much since this all began with them implementing cross server sage, when we had more votes for against it then for it. ya we can put tickets in but they wotn do anything about it
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On 2017-07-11 15:26:45Show this Author Only
8#
It will be somehow (lets hoe) patched with 3.0 with rewards for top10.
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On 2017-07-11 15:46:43Show this Author Only
9#
Them never change that distribution, the event is done cross server selecting free to feed and make feel powerfull the payer. If they will be paired with same power ( example 100k vs 100k) will be bored and don't pay anymore cause don't fell that sense of "i m the stronghest, i shot all" enought to make them continue pay. So stop hope don't change ever :)
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On 2017-07-11 17:41:34Show this Author Only
10#
  • rum1890 On 2017-07-11 15:46:43
  • Them never change that distribution, the event is done cross server selecting free to feed and make feel powerfull the payer. If they will be paired with same power ( example 100k vs 100k) will be bored and don't pay anymore cause don't fell that sense of "i m the stronghest, i shot all" enought to make them continue pay. So stop hope don't change ever :)
That top10 gets rewards in 3.0 instead of just top3 is sure the point is if we get it as soon as 3.0 is implemented or not.
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On 2017-07-11 18:01:58Show this Author Only
11#
well u shgould have locked ur level
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On 2017-07-11 18:54:41Show this Author Only
12#
Level locking won't matter if the highest lvl bracket players stop queueing for SWB as it will start pulling players in the lower level brackets to fill the upper level fields. I've ran into lvl 70's in my SWB more than a few times now.
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On 2017-07-11 22:43:24Show this Author Only
13#
  • elastic13 On 2017-07-11 18:01:58
  • well u shgould have locked ur level
i shouldnt have to. thats part of the issue
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On 2017-07-11 23:28:32Show this Author Only
14#
blitz is crap now but hte power difference is crap, there has been lots of decent suggestions, they simply dont seem to care
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On 2017-07-12 01:16:53Show this Author Only
15#
I have heard this a lot about sage world but there is no easy fix for it, if there was a solid idea for how it can be fixed it probably would get some attention.

Unfortunately the idea for top 10 distribution would only further the power jump between p2p and f2p as it would mostly be p2p players getting in the top 10.

also like deculture saidLevel locking won't matter if the highest lvl bracket players stop queueing for SWB as it will start pulling players in the lower level brackets to fill the upper level fields. I've ran into lvl 70's in my SWB more than a few times now.
I had the idea of implementing a TI power bracket but then i realised that even that wasn't going to work because, how would the Distribution work with so many different brackets and top 3s. also like rum1980 said If they will be paired with same power ( example 100k vs 100k) will be bored and don't pay anymore cause don't fell that sense of "i m the stronghest, i shot all" enought to make them continue pay.
So until there is a flawless plan where no-one loses out, the sage world probably will not be changed. This post was last edited by UzumakiAtrox at 2017-7-12 01:18
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On 2017-07-12 03:15:16Show this Author Only
16#
  • UzumakiAtrox On 2017-07-12 01:16:53
  • I have heard this a lot about sage world but there is no easy fix for it, if there was a solid idea for how it can be fixed it probably would get some attention.

    Unfortunately the idea for top 10 distribution would only further the power jump between p2p and f2p as it would mostly be p2p players getting in the top 10.

    also like deculture saidLevel locking won't matter if the highest lvl bracket players stop queueing for SWB as it will start pulling players in the lower level brackets to fill the upper level fields. I've ran into lvl 70's in my SWB more than a few times now.
    I had the idea of implementing a TI power bracket but then i realised that even that wasn't going to work because, how would the Distribution work with so many different brackets and top 3s. also like rum1980 said If they will be paired with same power ( example 100k vs 100k) will be bored and don't pay anymore cause don't fell that sense of "i m the stronghest, i shot all" enought to make them continue pay.
    So until there is a flawless plan where no-one loses out, the sage world probably will not be changed. This post was last edited by UzumakiAtrox at 2017-7-12 01:18
Excuse me, but I'm ftp and I'm always in top 10. (used to be 4-6 mostly, when I actually tried. now it's usually 7-9 while I more or less auto afk, thou that have something to do with other people also stopped trying or I won't have stayed that high)

What's more, my server is the last one in my server bracket.

I would say there are very few bracket where a ftp from one of the earliest server can't get into top 10 at all.


Anyway, 4 adjustments are possible:
Power over level (either pure power or with adjustment to account for level talent tier)
Shrink sage size
Increase reward count.
A winner bracket where all the winner are placed into one (or few) sages against fellow winners in the next sage (most of which will fall back to regular sage as they can't win in that and repeat)

Now, it won't solve all the problems. Player in later servers will still be significantly disadvantaged Thou when it goes far enough down the line, it's rather random as they can be placed on top or bottom, depending on how many people show up in earlier brackets, it's the middle-bottom of the first 3 bracket or so that have the least fluidity in placement and thus chance of winning. Note, not rock-bottom ones, those are likely to bumped into a "later" sage, but middleish-bottom that is unlikely to surface nor sink far enough.
But in any case, would be significant improvement over what we have right now.
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On 2017-07-12 19:27:55Show this Author Only
17#
  • PraiseLuka On 2017-07-12 03:15:16
  • Excuse me, but I'm ftp and I'm always in top 10. (used to be 4-6 mostly, when I actually tried. now it's usually 7-9 while I more or less auto afk, thou that have something to do with other people also stopped trying or I won't have stayed that high)

    What's more, my server is the last one in my server bracket.

    I would say there are very few bracket where a ftp from one of the earliest server can't get into top 10 at all.


    Anyway, 4 adjustments are possible:
    Power over level (either pure power or with adjustment to account for level talent tier)
    Shrink sage size
    Increase reward count.
    A winner bracket where all the winner are placed into one (or few) sages against fellow winners in the next sage (most of which will fall back to regular sage as they can't win in that and repeat)

    Now, it won't solve all the problems. Player in later servers will still be significantly disadvantaged Thou when it goes far enough down the line, it's rather random as they can be placed on top or bottom, depending on how many people show up in earlier brackets, it's the middle-bottom of the first 3 bracket or so that have the least fluidity in placement and thus chance of winning. Note, not rock-bottom ones, those are likely to bumped into a "later" sage, but middleish-bottom that is unlikely to surface nor sink far enough.
    But in any case, would be significant improvement over what we have right now.
That's why i said it would be mostly p2p who are in the top 10 not all lol :D

Those are some nice suggestions although i will admit i got a bit confused at first with your last paragraph, but it would work if they also implemented the increase reward count simultaneously. there is no SWB update in 3.0 so we will be waiting till new update, if they can make any of these suggestions work.
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On 2017-07-13 03:41:41Show this Author Only
18#
  • UzumakiAtrox On 2017-07-12 19:27:55
  • That's why i said it would be mostly p2p who are in the top 10 not all lol :D

    Those are some nice suggestions although i will admit i got a bit confused at first with your last paragraph, but it would work if they also implemented the increase reward count simultaneously. there is no SWB update in 3.0 so we will be waiting till new update, if they can make any of these suggestions work.
Which one? the fluidity?

Let's consider if they changed bracket size to 60, reward place to 5, so let's say top 15 by power always get reward for simplicity (realistically, more like 15 out of top 20-25 or so)

"Thou when it goes far enough down the line, it's rather random as they can be placed on top or bottom"
let's say someone is ranked #500 in sage participants, in term of power.
Let's further assert that on average, each player have a 70% chance of joining.
This means this #500 player would be placed as, on average the 350th player in sage, which would place him at the bottom of bracket #6, a bad thing.
however, it only takes 11 more participants to bump him to 361st, which would be top of bracket #7, giving him a win.
What is the chance that 361 or more player show up out of 500 given a 70% rate for each? 15.2%. granted, this DOES include the chance of say more than 376 player showing up and thus he gets bumped to the middle or bottom of bracket #7 and so on (0.58%), but all in all, he have a chance to win in there.

"it's the middle-bottom of the first 3 bracket or so that have the least fluidity in placement"

Similarly, let's consider someone who is ranked say 40, 130, 220 respectively.
The ranked 40th player, on average, would be the 28st, around middle of bracket 1. The chance of him getting into top 15 would require only 14 of the 39 before him showing, at 70% rate, this is 0.001% chance. And being the 40th, there is no way in heck that he will be in bracket 2.
The ranked 130th player, on average, would be the 31st player in bracket 2. To be in top 15 of bracket 2, only 74 of the 129 player above him can show, this is 0.16% chance. Alternatively, if 120 or more of them show, which is less than 0.001% chance, he will be on top of bracket 3. So overall, almost no chance of winning.
And finally, the 220th, who on average will be the 34th player in bracket 3. To be in top 15 of his bracket, at most 134 of the 220 can show, which is 0.25% chance, and on the other end, >180 of 220 show, it's 0.00445% chance.
So as you can see, those who are "normally" in the middle of the top brackets are pretty much stuck where they are, in the "loser zone" of the bracket that they are in and will, in all likelihood, always be, unless people quit the game in mass before them (quit sage or game altogether, as is the case right now. But if sage is improved, this is less likely so...) in which case the 130/220 might eventually surface to the top of their bracket.

So as it stands, there will be around 100 player per server bracket that will never see the light of day no matter what modification is made to sage. But in the very least, if all 4 proposed changes are made, it will change from 80% of the bracket population, whatever that might be, to just the 100 or so player. (I am, unfortunately, most likely one of them. Granted, as I've said that it's not always the top power that win, I might have a chance to get something every now and then)

if it's something else, plz specify
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On 2017-07-13 06:16:33Show this Author Only
19#
I think the easiest fix for cross server sage would be to base the brackets on power instead of level. There is a major difference between players of the same levels. For example I am a F2P lvl 90 with 61k power, and on my server that is low for a lvl 90. There are players with 15k - 60k more power than me. So basing it solely on level does not make a balanced sage war.

Basing it on BP instead will match players together that have similar BP. Yes there will still be players that have an advantage over others, but the advantage wouldn't be as massive.
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On 2017-07-13 07:03:02Show this Author Only
20#
Hi there to everyone here!

Thank you to all of you for the ideas, will let our team know about the ideas ;p

Have a nice day! :)
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