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[ Suggestions ] Fix Sage world

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  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 27
On 2017-07-12 01:16:53Show All Posts
15#
I have heard this a lot about sage world but there is no easy fix for it, if there was a solid idea for how it can be fixed it probably would get some attention.

Unfortunately the idea for top 10 distribution would only further the power jump between p2p and f2p as it would mostly be p2p players getting in the top 10.

also like deculture saidLevel locking won't matter if the highest lvl bracket players stop queueing for SWB as it will start pulling players in the lower level brackets to fill the upper level fields. I've ran into lvl 70's in my SWB more than a few times now.
I had the idea of implementing a TI power bracket but then i realised that even that wasn't going to work because, how would the Distribution work with so many different brackets and top 3s. also like rum1980 said If they will be paired with same power ( example 100k vs 100k) will be bored and don't pay anymore cause don't fell that sense of "i m the stronghest, i shot all" enought to make them continue pay.
So until there is a flawless plan where no-one loses out, the sage world probably will not be changed. This post was last edited by UzumakiAtrox at 2017-7-12 01:18
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 27
On 2017-07-12 19:27:55Show All Posts
17#
  • PraiseLuka On 2017-07-12 03:15:16
  • Excuse me, but I'm ftp and I'm always in top 10. (used to be 4-6 mostly, when I actually tried. now it's usually 7-9 while I more or less auto afk, thou that have something to do with other people also stopped trying or I won't have stayed that high)

    What's more, my server is the last one in my server bracket.

    I would say there are very few bracket where a ftp from one of the earliest server can't get into top 10 at all.


    Anyway, 4 adjustments are possible:
    Power over level (either pure power or with adjustment to account for level talent tier)
    Shrink sage size
    Increase reward count.
    A winner bracket where all the winner are placed into one (or few) sages against fellow winners in the next sage (most of which will fall back to regular sage as they can't win in that and repeat)

    Now, it won't solve all the problems. Player in later servers will still be significantly disadvantaged Thou when it goes far enough down the line, it's rather random as they can be placed on top or bottom, depending on how many people show up in earlier brackets, it's the middle-bottom of the first 3 bracket or so that have the least fluidity in placement and thus chance of winning. Note, not rock-bottom ones, those are likely to bumped into a "later" sage, but middleish-bottom that is unlikely to surface nor sink far enough.
    But in any case, would be significant improvement over what we have right now.
That's why i said it would be mostly p2p who are in the top 10 not all lol :D

Those are some nice suggestions although i will admit i got a bit confused at first with your last paragraph, but it would work if they also implemented the increase reward count simultaneously. there is no SWB update in 3.0 so we will be waiting till new update, if they can make any of these suggestions work.
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