Last time i gave a suggestion to make things fairer by changing the way points are delivered after a victorious fight. This time i give another one that should make things fairer there without changing the current matching system.
Swap what happens to a loser and a winner except for the points gained.
I try to explain better.
Right now when you win a fight you get a certain quantity of points based on the enemy streak you cut out and you get some morale (i think a +10 but i could be mistaking).
When you lose a fight instead you get 0 points, -25 morale and you have to wait 20-25 seconds to resurrect during while you can't change any lineup or setup.
What i suggest is to actually do the opposite, in the sense that if i win a match i get the same points as i get now, but i get a -25 morale and the 20-25 second cd of waiting during while i can't do anything and, if i lose, i get the +10(?) morale and no waiting time.
This would make things 100 times fairer since will not only let a loser to try a different lineup and to have more chances to try to win a fight, but would also compel a super op player in thinking twice about his strategy and to, sometimes, lose a match too even if could win it.
And the idiotic whale that just go on auto would be left way behind smart people that plan well what to do (and would also spend ingots to resurrect early) This post was last edited by ayr***@yahoo.com at 2017-7-7 18:19