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[ Suggestions ] about sage world battlefield.

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  • Registered: 2017-07-24
  • Topics: 49
  • Posts: 1169
On 2017-07-07 18:13:12Show this Author OnlyDescending Order
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Last time i gave a suggestion to make things fairer by changing the way points are delivered after a victorious fight. This time i give another one that should make things fairer there without changing the current matching system.

Swap what happens to a loser and a winner except for the points gained.
I try to explain better.
Right now when you win a fight you get a certain quantity of points based on the enemy streak you cut out and you get some morale (i think a +10 but i could be mistaking).
When you lose a fight instead you get 0 points, -25 morale and you have to wait 20-25 seconds to resurrect during while you can't change any lineup or setup.
What i suggest is to actually do the opposite, in the sense that if i win a match i get the same points as i get now, but i get a -25 morale and the 20-25 second cd of waiting during while i can't do anything and, if i lose, i get the +10(?) morale and no waiting time.
This would make things 100 times fairer since will not only let a loser to try a different lineup and to have more chances to try to win a fight, but would also compel a super op player in thinking twice about his strategy and to, sometimes, lose a match too even if could win it.
And the idiotic whale that just go on auto would be left way behind smart people that plan well what to do (and would also spend ingots to resurrect early) This post was last edited by ayr***@yahoo.com at 2017-7-7 18:19
  • Registered: 2017-07-24
  • Topics: 59
  • Posts: 317
On 2017-07-07 18:51:13Show this Author Only
2#
I can't tell if you are trolling or not...

But you do bring up something I did not think of, and that is moral. What purpose does moral serve right now? The only thing I can think of is that it is there to weed out the weak people so the strong have to fight the strong. If that is the reason for it then why not skip right to the strong fighting the strong?

If that is not the intention of moral, then why not just remove it?
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-07-07 19:06:18Show this Author Only
3#
For starters, you gain some point when you lose. Not entirely sure how many, but it's not 0.

Then... this kinda defeats the purpose of streak, since the longest you can have is 4, and as it stands you only get labeled at 3, which means there is only 3 and 4 streak.

Whereas I think adjustment should be made to sage, somehow I doubt this is the right way to go about it.

Also, this would also allow a group of player to forcefully eject anyone they choose from the battle, just attack and refresh 4 times in a row between them. (or, the first 2 could fight "normally" and lose, so as not to rise su*ion. This increase the success rate of the 3rd and 4th, who will purposely lose the game via refresh before the targeted player realize what is going on)
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