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PraiseLuka
On
2017-06-28 16:09:43
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interrupt have precedence over barrier, if there is anything to interrupt (which is why if you have an interrupt on team, the game waits until your second move before attempting to cast barrier, as opposed to ASAP otherwise)
As for the suggestion itself, I consider auto battle to be something entirely different from manual battle. The expectation of your PvP lineup should work perfectly in auto is ridiculous. Part of the game is playing within known and reasonable rules to the best of your ability, not asking for the rules to change.
It is true that Auto AI is flawed, however, it is also deterministic. So anticipating AI behavior and building a team that works with it is interesting and challenging. Gomoku and Go are both played on the same board using same pieces, but they are different games. Don't go into a Gomoku game and demand it follow Go rules.
When I create a team I create it out of logic and what works so I expect it to work. Not have nonsense like sasuke use his barrier in a team that completely relies on hinata using her mystery first instead of sasuke every time, or perhaps sasuke launch kirin instead of the obvs much better option of using the rasenshuriken from SN when the team has no interrupts, or even sasuke using his bloody barrier/kirin instead of main doing good dmg or taking out a char. Makes no sense to have him always push his bs first. On top of that what's the point in just creating counter teams on some deterministic system. This *s completely. I rather make a team and have it play the best it should against any kind of team and not specifically against the weaknesses of one team. This post was last edited by 642***@facebook at 2017-6-28 18:42