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[ Character ] Fanmade future ninja talentsets

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  • Registered: 2017-07-24
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On 2017-06-16 11:24:02Show this Author Only
121#
  • Naked Snake On 2017-06-15 19:44:27
  • After rewatching Sasuke gwt his ass kicked by Killer Bee, only to be helped by his teammates. then it hit me when Jugo shares hia chakra to Sasuke to heal him. Might edit it tommorow
Ohh yeah, I remember that now. I guess that just shows how much we can create with a single scene.
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On 2017-06-16 23:24:14Show this Author Only
122#
==============
Dan Kato
==============
Mystery: Ghost Transformation Jutsu - Dan causes fatal damage to himself, and gains control over target enemy ninja. This ninja will fight on your side until getting killed, after which Dan ressurects with 75% of max HP. Stats of controlled ninja are based on their own, not Dan's. Controlled ninja loses 10% of his HP at the beggining of each round.
Chakra Cost: 60
Battlefield Cooldown: 2
Cooldown: 1

Standard: Chakra Transfer Jutsu - Gain 40 Chakra, as long as Dan is not the only unit in your team.

Passive 1: Substitution Jutsu - Increase evasion, and has a high chance of avoiding attacks from enemy. When you use the Mystery, ninja you gain control of inherits this passive.

Passive 2: Reanimated Ninja - After Dan's defeated, return to battle 2 rounds later with 50% of your base HP.

Passive 3: Tsunade's Lover - If Tsunade's on the field as your ally, increase your own Defence and Resistance by 100%. If your opponent control Tsunade, she cannot be targeted by Ghost Transformation Jutsu, and you decrease your own Attack and Ninjutsu by 50%. Receive 100% more healing from Tsunade. When you use the Mystery skill, ninja you gain control of inherits this passive.


Once more, a bit OP, but I did my best to keep him at least somehow manageable.

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On 2017-06-16 23:38:11Show this Author Only
123#

Tobi



Mystery: Minefield Great Plain Jutsu[Prompt]: Causes Ignition and tremendous amount of Ninjutsu damage up to 4 units on the opponent's team. There is also a chance for Tobi to be Ignited. If Tobi uses this in succession twice, cooldown will become 3.


Chakra Use: 40

Battfield Cooldown: 0

Cooldown: 1



Standard: Iron Fist Jutsu: Causes High Combo, Ignition and Knockdown.


Passive: Good Boy: After Tobi is killed, immediately revive it with half of his health. Increase it's Ninjutsu attribute by 25%


Chase: Senpai!: Chases Knockdown and causes Ignition and Low Float


Passive: Senpai!: For every Akatsuki unit in the field, raise their every attribute of this unit by 20%.





This post was last edited by Naked Snake on 2017-11-01 21:30:32.
  • Registered: 2017-07-24
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On 2017-06-17 00:54:39Show this Author Only
124#
1 more Main from me, I thought that I may just do "concept setups" for Kekkei Genkai main characters, as that Grass style was a bit overkill ;p
I'll start with Ice Style, as it's my favourite Kekkei Genkai :D

===================
Cyan Frost
===================


#1 Ice Sword Jutsu - Attack the selected enemy, cause high damage and Interruption. You will launch one more standard attack this turn.
Chakra Usage: 20
Battlefield Cooldown: 0
Cooldown: 2

#2 Ice Style: Black Dragon Blizzard - Causes Wind and Water damage to up to 4 enemy units, and causes High Float to a selected enemy. If there is Ice Rock Dome or Crystal Ice Mirrors barrier active on the battlefield, change this technique into Twin Dragon Blizzard, which causes massive damage to entire enemy field instead, while causing Repulse to selected enemy.
Chakra Usage: 40
Battlefield Cooldown: 1
Cooldown: 2

#3 Ice Style: Earth Chain Ice - Attacks a selected enemy, causes Imprison. If the Imprisoned ninja triggers the debuff damage, he will also get Freeze (Slow+Imprison effect, but being Ignited removes it).
Chakra Usage: 20
Battlefield Cooldown: 0
Cooldown: 3

#4 Prescribed Technique - Shattering Ice Spears - Affect a selected unit with Prescribed Technique. When the unit receives fatal damage, it will cause fatal damage to the unit who caused the death of it. Lasts for 1 round.
Chakra Usage: 0
Battlefield Cooldown: 1
Cooldown: 3


#1 Ice piercing strike - Attacks front enemy, has a chance to cause Repulse.

#2 Thousand Needles of Death - Attacks front row of enemies, has a chance to cause Low Float and Critical Hit.

#3 Ice Swordsman Slash: Consecutive Strikes - Attacks a random enemy. Effects of this skill will change with each use of it. First time it's used, you will cause Critical Hit, 2nd use will results in High Float, and 3rd will cause Freeze to the enemy. When you use this skill, increase your Attack and Ninjutsu by 5%.

#4 Reinforced Ice Defence - Increases a shield to 1 unit with lowest HP on your team based on 70% of your Resistance. If this unit is attacked without breaking the shield, the attacker will be afflicted with Freeze.


#1 Ice Smashing Hammer - Chases High Floated enemy, causes Knockdown, and you will launch another standard attack.

#2 White Whale Jutsu - Chases Low Floated enemy, causes massive damage and Repulse.

#3 Swallow Snow Storm - Chases 10 hit combo, causes 10 combo and Critical Hit to up to 4 enemies.

#4 Ice Prison Technique - Chases Knocked Down enemy, Causes Low Float and Immobile.


#1 Ice Style Inheritor - If Haku is alive on the field, increase your own Defence and Resistance by 40%. When receiving a fatal hit, Haku will die instead, and restore 70% of your life.

#2 The Power of Ice - Increase your damage by 100% against Wind and Water attribute units, but also increase damage dealt by Earth, Lightning and Fire attribute units by 70%

#3 Ice Style Secret Enchancement - Increases Ninjutsu and Attack of up to 3 Wind and/or Water attribute ninjas in your team.

#4 Ice Style: Dragon vs Tiger - At the beggining of the battle, your entire team begins immune to Water attribute damage. Any enemy unit launching a Water Attribute skill will suffer from Slowness.


#1 Precise Striker - Cause Acupuncture with each Critical Hit.

#2 Ice Style: Wolf Fang Avalanche - At the begining of the fight, cause Freeze to 2 random non-lightning attribute ninja.

#3 Ice Breaking Fist - Gain immunity to damage from Taijutsu attacks. You can still receive damage from NinTai attacks. Increase a shield when receiving Taijutsu damage, based on 20% of your Resistance.

#4 Ice Style: Ice Rock Dome - At the beggining of the battle, launch a barrier ninjutsu - Ice Rock Dome. All Water and Wind attribute ninja in your team increase their attack, defence, ninjutsu and resistance by 30%.



So, now my thoughts...
Tried to make it balanced, but all mains are broken in a way :V
When I do lots of skills at once, I tend to exaggerate them :D

So, I think of Cyan Frost as a girl, that is rather cold hearted (or wants everyone to think that), but a dilligent person, and a protective friend.
She is easily angered, but she would never raise a hand at anyone she cares about.

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On 2017-06-17 00:55:31Show this Author Only
125#
  • Naked Snake On 2017-06-16 23:38:11
  • Tobi



    Mystery: Minefield Great Plain Jutsu[Prompt]: Causes Ignition and tremendous amount of Ninjutsu damage up to 4 units on the opponent's team. There is also a chance for Tobi to be Ignited. If Tobi uses this in succession twice, cooldown will become 3.


    Chakra Use: 40

    Battfield Cooldown: 0

    Cooldown: 1



    Standard: Iron Fist Jutsu: Causes High Combo, Ignition and Knockdown.


    Passive: Good Boy: After Tobi is killed, immediately revive it with half of his health. Increase it's Ninjutsu attribute by 25%


    Chase: Senpai!: Chases Knockdown and causes Ignition and Low Float


    Passive: Senpai!: For every Akatsuki unit in the field, raise their every attribute of this unit by 20%.


Until now, best skill in game was Yo!... Senpai! took the cake though :V
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On 2017-06-17 08:49:55Show this Author Only
126#
  • Qolem On 2017-06-17 00:55:31
  • Until now, best skill in game was Yo!... Senpai! took the cake though :V
Yeah, but I was gonna put in Zetsu-san! but Senpai seemed more appropriate. Tobi was a good boy, but after 2.0, he was a less of a good boy.
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On 2017-06-17 09:36:08Show this Author Only
127#
  • Naked Snake On 2017-06-17 08:49:55
  • Yeah, but I was gonna put in Zetsu-san! but Senpai seemed more appropriate. Tobi was a good boy, but after 2.0, he was a less of a good boy.
Could've made senpai buff tobi when Deidara's on the field ;p
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On 2017-06-17 09:44:38Show this Author Only
128#
  • Qolem On 2017-06-17 09:36:08
  • Could've made senpai buff tobi when Deidara's on the field ;p
But then Tobi would not have a chase. I would have to replace one of his passives....zcould be like:
Senpai!: Raise Tobi's Attack and Denfense for every Deidara unit on the team.
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On 2017-06-18 07:36:50Show this Author Only
129#
One more Kekkei Genkai Main, now sth non-canon :) (when I last checked, steel style was not canon XD)

=====================
Silver Sword
=====================

Mysteries:

#1 Silent Killing - Attack a selected enemy, cause Tag and Immobile.

#2 Steel Style: Hidden Blades Emergence - Cause NinTai damage to up to 8 enemy units, High Float and Acupuncture to a selected enemy.

#3 Self-Defence Lessons - Raise Defence and Resistance until end of fight to a selected unit by 50% of their base stats. The effects can stack.

#4 Steel Armor - Give a selected unit a shield based on 50% of your Resistance. This unit will have Super Armor for as long as the shield is not broken (stacked shields will prolong the duration of this one, need to absolutely destroy all stacks to get rid of it.

Standards:

#1 Taijutsu Attack - Attack front enemy, had a chance to cause Knockdown.

#2 Steel Strike - Attacks front row of enemy team, has a high chance to inflict Repulse. This attacks will be used twice each round.

#3 Killer's Mark - Attack a random enemy, inflict Tag.

#4 Simultanous Strike - Team attack. All swordsman in your team unleash an extra standard attack towards front enemy (front enemy to the user of Simultanous Strike, not the other units'). Each consecutive attack has a chance to cause Knockdown, Low Float, Repulse and High Float (from first to last).

Chases:

#1 Iron Fist Smash - Chases High Float, causes Knockdown.

#2 Steel Head* - Chases Knockdown, causes Repulse and Critical Hit.

#3 Sneak Attack - Chases up to 2 Tagged opponents, causes Blind and Acupuncture.

#4 Quicksilver Spray - Chases 10 hit combo, causes ninjutsu damage to up to 3 enemies, and Poisoning,

Passives 1:

#1 Confidence - At the beggining of the battle, gain 20 chakra points.

#2 Hardening - Immunity to pure Taijutsu damage. Whenever a pure Taijutsu damage is used on you, raise Defence and Resistance by 10% until end of the battle.

#3 Enchancement of Sword Wielding Ninjas - At the beggining of the battle, raise Ninjutsu and Attack of up to 3 Swordsman ninjas in your team by 40% for 5 rounds.

#4 Poison Detecting - All Super Armor units in your team are Immune to Debuffs.

Passives 2:

#1 Swordsmith - All units in your lineup are Swordsmen.

#2 Steel Skin - Gain Immunity to High Float, Low Float, Repulse and Knockdown. Raise own Defence and Resistance by 100%.

#3 Assasination Techniques - If there is 1 or more tagged enemies, replace standard attack with: Attack a Tagged enemy at random, causes Acupuncture and Knockdown.

#4 Stealth Tactics - Before first action each round, apply Invisible to a random unit in your team. Lasts for 1 round.
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On 2017-06-18 15:43:50Show this Author Only
130#
I decided to hop aboard Qolem's oc mains.

Shade Havoc(Shadow Style Expert)

No village, Kekkei Genkai, Secret Jutsu user, Male

(Units classified with no village can be affected by any barrier and passive. For ex; Iruka's Teaching Instructions ;P)

Mysteries:

#1: Shadow Style: Shadow Portal: Cause Ninjutsu attributed damaged to a selected unit. The unit will also suffer Immobile if the attack is Critical. Any unit killed by this attack can not be revived.
Chakra Use: 20
Battlefield Cooldown: 1
Cooldown: 3

#2: Ninja Art: Literal Shadow Clones: Summons up to 2 Literal Shadow Clones. When they're present on the field, one of them canrandomly posses an opponent unit and causes Chaos. They can causes Low Float and Immobile.
Chakra Use: 40
Battleifled Cooldown: 2
Cooldown: 2

#3: Shadow Style: Shadow Constriction: Causes griveous amount of NinTai damage up to 7 units on the field. 4 of the units will suffer Immobile. The selected unit will suffer Repulse.
Chakra Use: 60
Battlefield Cooldown: 1
Cooldown: 3

#4: Mold of Darkness: Create a shield over 6 units on your team based on this unit's Resistance. Once per use, a random unit on the opponent's team will be Immobiled.
Chakra Use: 40
Battlefield Cooldown: 2
Cooldown: 3

Standards:

#1: Shadow Chase: Attacks front row enemy and causes Repulse and Interruption. Any unit behind the attacked enemy will be damaged.

#2: Backstab: Attack the enemy unit at the far end. The unit will suffer from one round Immobile and High Float.

#3: Literal Shadow Clone Tag-Team: Summon one Literal Shadow Clone into the field. If one is present, the standard will be replaced with Clone Tag Barrage and attacks the selected unit. The unit attack will suffer Tag, High Combo and Low Float.

#4: Bringer of Dark: Create a Shield over all units based upon the 30% sum of Defense and Resistance attribute. Cause Chaos to a random unit in the opponent's team as well.

Chases:

#1: Shadow Slam: Chases High Floated enemy and causes Knockdown

#2: Summoning: Hellish Wraith: Chases Low Float and causes Repulse and Ignition.

#3: Portal Clone Ambush: Chases 10 or higher combo and causes Low Float, Tag and High Combo.

#4: Cloud Projectile: Chases Repulse and causes Repulse and Immobile.

Passive #1:

#1: Molded by Darkness: Raise this unit's Ninjutsu and Defense for every type of clone and or puppet in the field.

#2: Killing Intent: Lower two random enemy units' Defense and Resistance based upon 20% of their respective attributes.

#3: Dark Cloak: Has a high chance to dodge the first attack of every unit in the team.

#4: Regeneration: After every round, this unit and can recover chakra. The more the units in the field, the more he recovers health.

Passive #2:

#1: Fun Match: For three rounds, every attribute of this unit will be lowered. After those three rounds pass, raised all of this unit's attribute by twice the amount it wasw lowered.

#2: Destiny Switch: Any unit(yes, ally or enemy) will be randomly selected when this unit dies. The selected unit will instead die in this unit's stead.

#3: Emergence of Shades: Summon two Shade Unit on the field. These Shades Unit act like puppets and clones.

#4: Useless Ninjutsu: Become Immune to pure Ninjutsu damage. Every time this unit is attacked with pure Ninjuts, raise its own Ninjutsu attribute by 20 percent until the end of the round.
Any comments Qolem-senpai? Dosu-san?

This post was last edited by Zephyr of Troviator at 2017-6-22 15:33
  • Registered: 2017-07-24
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On 2017-06-19 00:34:31Show this Author Only
131#
  • Naked Snake On 2017-06-18 15:43:50
  • I decided to hop aboard Qolem's oc mains.

    Shade Havoc(Shadow Style Expert)

    No village, Kekkei Genkai, Secret Jutsu user, Male

    (Units classified with no village can be affected by any barrier and passive. For ex; Iruka's Teaching Instructions ;P)

    Mysteries:

    #1: Shadow Style: Shadow Portal: Cause Ninjutsu attributed damaged to a selected unit. The unit will also suffer Immobile if the attack is Critical. Any unit killed by this attack can not be revived.
    Chakra Use: 20
    Battlefield Cooldown: 1
    Cooldown: 3

    #2: Ninja Art: Literal Shadow Clones: Summons up to 2 Literal Shadow Clones. When they're present on the field, one of them canrandomly posses an opponent unit and causes Chaos. They can causes Low Float and Immobile.
    Chakra Use: 40
    Battleifled Cooldown: 2
    Cooldown: 2

    #3: Shadow Style: Shadow Constriction: Causes griveous amount of NinTai damage up to 7 units on the field. 4 of the units will suffer Immobile. The selected unit will suffer Repulse.
    Chakra Use: 60
    Battlefield Cooldown: 1
    Cooldown: 3

    #4: Mold of Darkness: Create a shield over 6 units on your team based on this unit's Resistance. Once per use, a random unit on the opponent's team will be Immobiled.
    Chakra Use: 40
    Battlefield Cooldown: 2
    Cooldown: 3

    Standards:

    #1: Shadow Chase: Attacks front row enemy and causes Repulse and Interruption. Any unit behind the attacked enemy will be damaged.

    #2: Backstab: Attack the enemy unit at the far end. The unit will suffer from one round Immobile and High Float.

    #3: Literal Shadow Clone Tag-Team: Summon one Literal Shadow Clone into the field. If one is present, the standard will be replaced with Clone Tag Barrage and attacks the selected unit. The unit attack will suffer Tag, High Combo and Low Float.

    #4: Bringer of Dark: Create a Shield over all units based upon the 30% sum of Defense and Resistance attribute. Cause Chaos to a random unit in the opponent's team as well.

    Chases:

    #1: Shadow Slam: Chases High Floated enemy and causes Knockdown

    #2: Summoning: Hellish Wraith: Chases Low Float and causes Repulse and Ignition.

    #3: Portal Clone Ambush: Chases 10 or higher combo and causes Low Float, Tag and High Combo.

    #4: Cloud Projectile: Chases Repulse and causes Repulse and Immobile.

    Passive #1:

    #1: Molded by Darkness: Raise this unit's Ninjutsu and Defense for every type of clone and or puppet in the field.

    #2: Killing Intent: Lower two random enemy units' Defense and Resistance based upon 20% of their respective attributes.

    #3: Dark Cloak: Has a high chance to dodge the first attack of every unit in the team.

    #4: Regeneration: After every round, this unit and can recover chakra. The more the units in the field, the more he recovers health.

    Passive #2:

    #1: Fun Match: For three rounds, every attribute of this unit will be lowered. After those three rounds pass, raised all of this unit's attribute by twice the amount it wasw lowered.

    #2: Destiny Switch: Any unit(yes, ally or enemy) will be randomly selected when this unit dies. The selected unit will instead die in this unit's stead.

    #3: Emergence of Shades: Summon two Shade Unit on the field. These Shades Unit act like puppets and clones.

    #4: Useless Ninjutsu: Become Immune to pure Ninjutsu damage. Every time this unit is attacked with pure Ninjuts, raise its own Ninjutsu attribute by 20 percent until the end of the round.
    Any comments Qolem-senpai? Dosu-san?

    This post was last edited by Zephyr of Troviator at 2017-6-22 15:33
Seems very disruption-based and plain annoying to play against, but it feels like this main could get completely shut down by a Mirror Return team xD. I like the general theme though.

Though that second standard seems a li'l on the op side
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On 2017-06-19 07:00:17Show this Author Only
132#
  • Naked Snake On 2017-06-18 15:43:50
  • I decided to hop aboard Qolem's oc mains.

    Shade Havoc(Shadow Style Expert)

    No village, Kekkei Genkai, Secret Jutsu user, Male

    (Units classified with no village can be affected by any barrier and passive. For ex; Iruka's Teaching Instructions ;P)

    Mysteries:

    #1: Shadow Style: Shadow Portal: Cause Ninjutsu attributed damaged to a selected unit. The unit will also suffer Immobile if the attack is Critical. Any unit killed by this attack can not be revived.
    Chakra Use: 20
    Battlefield Cooldown: 1
    Cooldown: 3

    #2: Ninja Art: Literal Shadow Clones: Summons up to 2 Literal Shadow Clones. When they're present on the field, one of them canrandomly posses an opponent unit and causes Chaos. They can causes Low Float and Immobile.
    Chakra Use: 40
    Battleifled Cooldown: 2
    Cooldown: 2

    #3: Shadow Style: Shadow Constriction: Causes griveous amount of NinTai damage up to 7 units on the field. 4 of the units will suffer Immobile. The selected unit will suffer Repulse.
    Chakra Use: 60
    Battlefield Cooldown: 1
    Cooldown: 3

    #4: Mold of Darkness: Create a shield over 6 units on your team based on this unit's Resistance. Once per use, a random unit on the opponent's team will be Immobiled.
    Chakra Use: 40
    Battlefield Cooldown: 2
    Cooldown: 3

    Standards:

    #1: Shadow Chase: Attacks front row enemy and causes Repulse and Interruption. Any unit behind the attacked enemy will be damaged.

    #2: Backstab: Attack the enemy unit at the far end. The unit will suffer from one round Immobile and High Float.

    #3: Literal Shadow Clone Tag-Team: Summon one Literal Shadow Clone into the field. If one is present, the standard will be replaced with Clone Tag Barrage and attacks the selected unit. The unit attack will suffer Tag, High Combo and Low Float.

    #4: Bringer of Dark: Create a Shield over all units based upon the 30% sum of Defense and Resistance attribute. Cause Chaos to a random unit in the opponent's team as well.

    Chases:

    #1: Shadow Slam: Chases High Floated enemy and causes Knockdown

    #2: Summoning: Hellish Wraith: Chases Low Float and causes Repulse and Ignition.

    #3: Portal Clone Ambush: Chases 10 or higher combo and causes Low Float, Tag and High Combo.

    #4: Cloud Projectile: Chases Repulse and causes Repulse and Immobile.

    Passive #1:

    #1: Molded by Darkness: Raise this unit's Ninjutsu and Defense for every type of clone and or puppet in the field.

    #2: Killing Intent: Lower two random enemy units' Defense and Resistance based upon 20% of their respective attributes.

    #3: Dark Cloak: Has a high chance to dodge the first attack of every unit in the team.

    #4: Regeneration: After every round, this unit and can recover chakra. The more the units in the field, the more he recovers health.

    Passive #2:

    #1: Fun Match: For three rounds, every attribute of this unit will be lowered. After those three rounds pass, raised all of this unit's attribute by twice the amount it wasw lowered.

    #2: Destiny Switch: Any unit(yes, ally or enemy) will be randomly selected when this unit dies. The selected unit will instead die in this unit's stead.

    #3: Emergence of Shades: Summon two Shade Unit on the field. These Shades Unit act like puppets and clones.

    #4: Useless Ninjutsu: Become Immune to pure Ninjutsu damage. Every time this unit is attacked with pure Ninjuts, raise its own Ninjutsu attribute by 20 percent until the end of the round.
    Any comments Qolem-senpai? Dosu-san?

    This post was last edited by Zephyr of Troviator at 2017-6-22 15:33
oh no, broken, pls nerf, can't beat XD
A bit out of "main character" concept that I've been going with (ex. 2nd mystery as an aoe for 20-40 chakra with some additional effect, or chases matching mysteries and standards, standards not guaranteeing combo unless a condition is met, passive comboes, etc.), but I can't say if that's a good thing or bad thing :v
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On 2017-06-19 16:20:50Show this Author Only
133#
  • Qolem On 2017-06-19 07:00:17
  • oh no, broken, pls nerf, can't beat XD
    A bit out of "main character" concept that I've been going with (ex. 2nd mystery as an aoe for 20-40 chakra with some additional effect, or chases matching mysteries and standards, standards not guaranteeing combo unless a condition is met, passive comboes, etc.), but I can't say if that's a good thing or bad thing :v
I decided to break from tradition, but I may edit it if I get the time
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On 2017-06-20 17:07:13Show this Author Only
134#
  • Dosu On 2017-06-19 00:34:31
  • Seems very disruption-based and plain annoying to play against, but it feels like this main could get completely shut down by a Mirror Return team xD. I like the general theme though.

    Though that second standard seems a li'l on the op side
gotta kill that pesky healer hiding in the back
  • Registered: 2017-07-24
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On 2017-06-20 17:15:57Show this Author Only
135#
  • Qolem On 2017-05-28 02:07:33
  • ==============
    Kaguya Otsutsuki
    ==============

    Mystery: All-Killing Ash Bones - Deals fatal damage to a target enemy ninja. Units killed by this skill cannot ressurect.
    Chakra: 100
    Battlefield Cooldown: 10
    Cooldown: 10

    Standard: Rabbit Hair Needle - Causes massive NinTai damage to entire opponent's team, causes Acupuncture and Repulse at random. Reduce your mystery's cooldown by 1.

    Chase: Eighty Gods Vacuum Fists - Chases Repulsed enemy, causes Immobile and Knockdown. Reduce your mystery's cooldown by 1.

    Passive 1: Goddess of Chakra - As the battle starts, summon a Black Zetsu to the battlefield. Both Kaguya and Zetsu have Immunity to all debuffs, High Float, Low Float, Repulse and Knockdown.

    Passive 2: Yomotsu Hirasaka - Before first action each round, launch a random barrier, Amenominaka. The effects of the barrier are dependant on which one is launched. Each barrier swap causes mystery cooldown to go down by 1. Effects possible are: |Mountains - Heal 5% of life before each action.|, |Lava land - Cause Ignite to entire opponent's team before first action.|, |Icy Realm - Before each action cause Immobile to a random opponent's ninja.|, |Desert - No effect|, |Sea of Acid - As the barrier launches, every ninja on the field is afflicted with Poisoning and Ignite|, |Gravity Land - As the barrier launches, afflicts every unit without Super Armor with slowness.|.

    _________________________________________________________

    Well, she was meant to be OP, I tuned her down as much as I could.

by the way, what would happen if she was paired wit win main, the dance of impetus?
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On 2017-06-20 17:41:38Show this Author Only
136#

I made one for Sub-Zero, might as well do one for Scorpion.



Mystery: Shirai Ryu's Wrath: Causes TaiNin, Earth and Fire damage to all opponent units, besides clones and puppets, and causes High Float to the selected unit.

Chakra Use: 60
Battlefield Cooldown: 0
Cooldown: 2

Standard: Scorpion Stinger: Causea Triple Combo and High Float.


Chase: Kunai Unleashed: Chases High Float and causes Knockdown and Chaos.


Passive: Burn in Hell: Summon a barrier that Ignites every non-Fire and non-Earth ninja on the field.


Passive: Vengeful Spirit: Revives after two turns has passed. His mystery will be changed to Toasty!


Toasty!: Cause griveous amount of fire attributed damage to four units on the field. Any unit killed by this mystery cannot be revived. (same CU, BCD AND CD)






This post was last edited by Naked Snake on 2017-11-01 21:34:28.
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On 2017-06-20 21:10:58Show this Author Only
137#
  • Naked Snake On 2017-06-20 17:15:57
  • by the way, what would happen if she was paired wit win main, the dance of impetus?
I suppose I should have either added a text: This jutsu's cooldown cannot be lowered, or I can just leave her OP as hell.... 2nd option sounds fun :V
  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-06-20 21:21:14Show this Author Only
138#
  • Qolem On 2017-06-20 21:10:58
  • I suppose I should have either added a text: This jutsu's cooldown cannot be lowered, or I can just leave her OP as hell.... 2nd option sounds fun :V
wait, that would mean she can only be used for group instances! or any mode rhat goes past ten rounds!
  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 28
On 2017-06-20 21:25:10Show this Author Only
139#
Idea for a new Main character- his attributes are teleportation and Steel Style, he is also Fire attribute, doesn't come from any village and has kekkei genkai- steel releaseAlso sorry for stealing the idea for steel release :P

Name:Silver Flash

Mysteries:
1.Steel Style- Steel Spikes- Causes damage to 4 enemy bodies and Tag, causes Interrupt to selected enemy and High Float.
Chakra use: 20
Battlefeld cooldown: 0
Cooldown: 3 rounds
2.Steel Style- Steel Giant- Summons a Steal Giant to the field. If the Giant already exists in the field cause damage to 9 enemy units, causes Knockdown.Giant has 125% life, 60% attack, 40% defense, 50% ninjutsu and 70%resistance of Main character.
Chakra use: 60 without Giant, 40 with Giant
Battlefeld cooldown: 0
Cooldown: 1 with Giant, 3 without Giant
3.Teleportation Jutsu- Quick Spirit- When activated, increase your own evasion rate by 50% for 3 rounds, when using Standard attack cause Tag to attacked enemy unit/units.
Chakra use: 0
Battlefeld cooldown: 0
Cooldown: 4 rounds
4.Teleportation Jutsu-Exploding Kunai Slash- Causes damage, knockdown and ignite to selected target, also attacks up to 3 enemy units with Tag.
Chakra use: 20
Battlefeld cooldown: 1
Cooldown: 2 rounds

Standard Attack:
1.Quick Strike- attack random enemy unit, cause some damage, Low Float and Tag.

2.Steel Style-Steel Shrapnels- attacks enemy first row, cause massive damage and 7 combo.

3.Steel Style- Steel Errupt- Attack all enemies in the line directly in front of this ninja, cause some damage and High Float to first enemy hit.

4.Teleportation- Give one extra standard attack to 1 random ninja from your team.This cannot be overlapped by other effects.

Chase:
1.Steel Hands- Chase Repulse cause Knockdown.

2.Steel Dragon Jutsu- Chase Low Float cause Repulse, recovers life for 25% of the damage caused by this chase.

3. Explosive Trap- Chase Knockdown cause Low Float, also causes ignite.

4.Teleporting steel fist- Chase High Float cause Knockdown and 5 combo.

Passive #1:
1.Enhancement of kekkei genkai ninja- increases attack and ninjutsu by 40% up to 3 ninjas from your team with kekkei genkai for 3 rounds..

2.Steel Wall- before action each round, give shield to 1 random unit in your team based on your ninjutsu.

3.Escape artist- Every time this unit dodges enemy Standard attack, Mystery, chase increase its evasion rate by 2% and ninjutsu by 1%.

4. Kunai Expert- While Main character is in field increase all taijutsu damage done to enemy units by 10%.

Passive #2:
1. Teleportation Genius- based on your evasion rate, have a chance of dodging the first mystery, standard, or chase each round.

2. Fast as the Flash- Before action each round, cause Tag, and some damage to 1 random enemy unit. This can be triggered once each round.(Tai dmg)

3. Steel Harden Jutsu- Become immune to Knockdown, High Float, Low Float, Repulse. Also when suffering standard attack from enemy unit cause small damage to the unit attacking.

4. Massive Steel Giant- While Steel Giant exists in field increase its Stats by 50%, also replaces standard attack with Steel Swipe(causes Tai/Nin dmg to all enemy units in front row, cause knockdown), when steel giant dies recover 30 chakra points.
This post was last edited by Ibu*nji at 2017-6-21 01:52
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-06-21 00:08:57Show this Author Only
140#
  • Naked Snake On 2017-06-20 21:21:14
  • wait, that would mean she can only be used for group instances! or any mode rhat goes past ten rounds!
Right, I forgot about last passive... seems I will leave her OP as hell :D
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