Gaara of the Sand
Suna, Kage, Wind, Jinchuuriki
Mystery: Sand Rasenshuriken: Cause Wind and Earth attribute Damage to all units on a single lineup and causes Repulse to the selected unit.
Chakra Use: 40
Cooldown: 2
Battlefield Cooldown: 1
Standard: Sand Tendrils: Attack the entire front row and causes Wind and Earth attribute damage and Repulse to the selected Unit.
Chase: Sand Tendril Slam: Chases Repulse and causes Knockdown
Chase: Sand Tornado: Chase Knockdown and causes High Float
Passive: Sand Hell Armor: Apply a Shield over all Wind and Earth attributed ninjas. This ninjas is also immune to Knockdown, Low Float, High Float and Repulse. A possible chance to block an attack as well.
Gaara of the Sand
Suna, Kage, Wind, Jinchuuriki
Mystery: Sand Rasenshuriken: Cause Wind and Earth attribute Damage to all units on a single lineup and causes Repulse to the selected unit.
Chakra Use: 40
Cooldown: 2
Battlefield Cooldown: 1
Standard: Sand Tendrils: Attack the entire front row and causes Wind and Earth attribute damage and Repulse to the selected Unit.
Chase: Sand Tendril Slam: Chases Repulse and causes Knockdown
Chase: Sand Tornado: Chase Knockdown and causes High Float
Passive: Sand Hell Armor: Apply a Shield over all Wind and Earth attributed ninjas. This ninjas is also immune to Knockdown, Low Float, High Float and Repulse. A possible chance to block an attack as well.
Jugo(Akatsuki)
Mystery: Cursed Sharing[Prompt]: Halves the health of Jugo and heals a selected unit that has the classification of Curse Mark. Immune to Interruption and Acupuncture.
Chakra Use: 0
Battlefield Cooldown: 0
Cooldown: 2
Standard: Taijutsu Attack: Causes Triple Combo and Low Float.
Passive: Curse Mark Origin: Boost every unit's Attack and Resistance with the classification of Curse Mark.
Passive: Vicious Fury: Increases Attack and Defense every time this unit is attacked.
Chase: Piston Smash: Chases Low Float causes Knockdown, and Immobile.
Jugo(Akatsuki)
Mystery: Cursed Sharing[Prompt]: Halves the health of Jugo and heals a selected unit that has the classification of Curse Mark. Immune to Interruption and Acupuncture.
Chakra Use: 0
Battlefield Cooldown: 0
Cooldown: 2
Standard: Taijutsu Attack: Causes Triple Combo and Low Float.
Passive: Curse Mark Origin: Boost every unit's Attack and Resistance with the classification of Curse Mark.
Passive: Vicious Fury: Increases Attack and Defense every time this unit is attacked.
Chase: Piston Smash: Chases Low Float causes Knockdown, and Immobile.
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