Kabuto (Wanted to see where I can take a mostly Offense Kabuto)
Mystery: Chakra Scalpel Barrage[Prompt] : Causes Taijutsu and Ninjutsu damage to two of the opponent's units and causes High Float to the selected unit.
Chakra Consume: 40
BattlefieldCooldown: 1
Cooldown: 3
Standard: Taijutsu attack: Causes Taijutsu damage to the front row of the opponent's units and causes High Float.
Chase: Summoning Jutsu: Serpent's Bite: Chases High Floated enemy and causes Low Float and Poison.
Chase: Water Style: Water Dragon: Chases a Low Floated enemy and causes Repulse and Watter Atrribute damage.
Passive: Dead Soul Substitution: When an opponent is about to deal a killing *, Kabuto evades and recovers a bit of health.
*Shrugs* Couldn't think much.
Kabuto (Wanted to see where I can take a mostly Offense Kabuto)
Mystery: Chakra Scalpel Barrage[Prompt] : Causes Taijutsu and Ninjutsu damage to two of the opponent's units and causes High Float to the selected unit.
Chakra Consume: 40
BattlefieldCooldown: 1
Cooldown: 3
Standard: Taijutsu attack: Causes Taijutsu damage to the front row of the opponent's units and causes High Float.
Chase: Summoning Jutsu: Serpent's Bite: Chases High Floated enemy and causes Low Float and Poison.
Chase: Water Style: Water Dragon: Chases a Low Floated enemy and causes Repulse and Watter Atrribute damage.
Passive: Dead Soul Substitution: When an opponent is about to deal a killing *, Kabuto evades and recovers a bit of health.
*Shrugs* Couldn't think much.
Now for his traitor, Orochi-teme.
================
Orochimaru
Konoha, Oto, Swordsman, Secret User, Akatsuki, Curse Mark.
Wind-attribute
================
Mystery: Wind Style: Great Breakthrough[Prompt]: Causes Wind attribute, Immobile and High Combo up to 8 units and causes Repulse to the selected unit.
Chakra: 40
Battlefield Cooldown: 1
Cooldown: 2
Standard: Kusanagi Blade: Attacks the opponent's front row and has a chance to cause 3 COMBO and Repulse. Ignores the opponent's Defense.
Passive: Killing Intent: Before every action, each round, lower 3 of the units Defense and Resistance.
Chase: Mandara Formation: Chases Repulse and causes Knockdown, High Combo and Poisoning.
Passive: Cursed Gift: After killing an opponent unit, the selected opponent unit will be Chaos'd for three rounds.
Log in in order to Post. LOGIN | Register