One more overpowered, and I'll be back to balances :D
=========
Hiruko
=========
Mystery: Shade Style: Inhaling Maw - Next attack targetting Hiruko will be completely nullified. After nullifying one attack, this skill will be replaced by Shade Style: Judgement. That skill will deal damage to entire opponent's team, with damage based off of the nullified mystery. It will deal 150% of damage the oryginal mystery would.
Chakra: 0 / Copy
Battlefield Cooldown: 1
Cooldown: 4 / 1 (after absorption)
Standard: Earth Style: Devouring Earth: Deals earth attribute damage to entire opponent's team, has a low chance to cause knockdown to a random enemy.
Passive 1: Steel Style: Impervious Armor - Immunity to High Float, Low Float, Knockdown and Repulse.
Passive 2: Chimera Technique - Hiruko shares attributes with all ninjas in your team.
Passive 3: Swift Release: Shadowless Flight - Hiruko will always move first in each round. (ignores initiative and movement order)
________________________________________________________________
Mystery works as an example below:
Opponent uses Rasenshuriken, targetting your Hiruko. If you have used this mystery, this attack will deal no damage to your team, and it's effects won't be activated. Your mystery now changes to Judgement. Since you absorbed Rasenshuriken, your mystery will cost 40 chakra. If you had absorbed Mei's mystery, your chakra cost would be 60. The side effects of mysteries are not copied, so using Judgement after Mei's mystery, will NOT start low float, nor will ignite anyone. After absorbtion of 1 skill, Judgement will have 1 cooldown on itself.
About Passive 2, it means that if you have a team of Iruka, Raikage, and Suigetsu, Hiruko will have attributes Konoha, Cloud Ninja, Curse Mark, Sword ninja, Sound ninja :)