It seems that this thread needs a small revival xD
First version of Passive 2 was a bit more devastating for him, changed it after a few talks with peeps XD
(Passive 2: Social Anxiety - If there are more than 4 units on the battlefield, me
So his second passive is just a run back of Onoki throwing his back out mid-punch. I can imagine he just goes for a Leaf Whirlwind and utterly slips.
Looks I'll go back and add as well.
Tobi [ShaRinnegan]
Mystery: Summoning: Gedo Mazo: Deal ninjutsu damage to the entire opponent team and drain 50% of the opponent's chakra. Half of the units will suffer from Immobile. Random unit will suffer from Knockdown.
Chakra Usage: 60
Cooldown: 2
Battlefield Cooldown: 2
Standard: War Fan Blitzk: Attacks the selected unit and causes 10 Combo, Knockdown and Ignition.
Passive: Kamui: With a chance of 30% failing, this unit can dodge any type of attack. Can be triggered twice each round.
Chase: Chain Pull: Chases Knockdown and causes Repulse and Immobile. This chase completely ignores Defense and Resistance.
Chase: Wood Style: Wood Spikes: Chases Knockdown and causes High Combo, Earth/Water Damage and Immobile.
This was a really random charsheet, to be honest. But I couldn't just pour in enough.
Obito(Rampaging). This is kid Obito after seeing Kakashi killing Rin.
Mystery: Wood Style: Cutting Sprigs: Causes huge damage to selected enemy unit, 5 combo and Interrupt. If this skill kills an enemy remove its Cooldown.(TAI/NIN)
Battlefiled Cooldown: 1 rounds
Cooldown: 3 rounds
Chakra cost: 20
Standard Attack: Wood Style Taijutsu Attack: Attacks front enemy, causes damage, has a chance to do 7 combo and Immobile.(TAI/NIN)
Chase: Wood Style: Giant Tree Spear: Triggered by 30 combos, cause damage to 3 enemy units, increase your own Combo Rate by 5%.
Passive: Rampaging: Every time this units Standard triggers 7 combo, reduce Mystery Cooldown by 1 round. Launch 2 Standard attacks each round. Every time this unit causes damage to enemy unit with Mystery increase its Attack and Ninjutsu by 10%.
Passive: Kamui: Very high chances of evading first Mystery, Standard Attack, Chase suffered by this unit. Can be triggered once each round.
Obito(Rampaging). This is kid Obito after seeing Kakashi killing Rin.
Mystery: Wood Style: Cutting Sprigs: Causes huge damage to selected enemy unit, 5 combo and Interrupt. If this skill kills an enemy remove its Cooldown.(TAI/NIN)
Battlefiled Cooldown: 1 rounds
Cooldown: 3 rounds
Chakra cost: 20
Standard Attack: Wood Style Taijutsu Attack: Attacks front enemy, causes damage, has a chance to do 7 combo and Immobile.(TAI/NIN)
Chase: Wood Style: Giant Tree Spear: Triggered by 30 combos, cause damage to 3 enemy units, increase your own Combo Rate by 5%.
Passive: Rampaging: Every time this units Standard triggers 7 combo, reduce Mystery Cooldown by 1 round. Launch 2 Standard attacks each round. Every time this unit causes damage to enemy unit with Mystery increase its Attack and Ninjutsu by 10%.
Passive: Kamui: Very high chances of evading first Mystery, Standard Attack, Chase suffered by this unit. Can be triggered once each round.
This was actually the character I wanted to make, but I was hesitant and went with the Fourth Shinobi War Obito. Great charsheet
This was actually the character I wanted to make, but I was hesitant and went with the Fourth Shinobi War Obito. Great charsheet
Sorry man, I was playing Naruto other day and came up with him. Think he's pretty interesting and cool. You can still do your version, myb we can make some ultimate talent set for him :D
Crimson Fist [Lord of the Mountain]
Mystery {Attack, Ninjutsu}
Chakra: 60
Battlefield Cooldown: 2
Cooldown: 2
Wood Style - Coiling Tree {Earth, Water}
Cause Earth and Water attribute damage and immobilise to up to 3 enemy units causing Low Float to the selected enemy. Gain 20 Charka for each unit hit, also steal 20 charka for each unit hit from the enemy lineup (Charka recovered is capped at 100)
Standard Attack {Taijutsu, Ninjutsu}
Earth Style - Lightened Stone Fist Jutsu {Earth}
Attack the front enemy dealing Earth attribute damage and
interrupt with a fixed chance of 30% less damage, apply a shield ba
Chase { Taijutsu, Ninjutsu}
Earth Style - Weighted Stone Fist Jutsu {Earth}
Triggers with 30 or more Combos, causes Earth attribute
damage and Slow to up to 4 random enemy units. Apply a shield ba
Passive 1 {Ninjutsu}
Earth Style - Petrifying Boulder Jutsu
Before each action apply a shield ba
Passive 2 {Taijutsu, Ninjutsu}
Earth Style - Stone Fortifying Body
When this unit has a shield increase defense by 60% and resistance by 20%. Every time a shield is applied on this unit, this unit’s attack will be increased by 20%
********************
This is my vision of a broken earth main enjoy
Scarlet Blaze {Uchiha's Succesor}
Mystery: Fire Style: Majestic Destroyer Flame: Causes huge Fire attribute damage to 9 enemy units and Ignition, cause Knockdown to selected unit. If this skill kills and enemy unit, reduce its Cooldown by 1 round.
Battlefield Cooldown: 1 round
Chakra cost: 60 Chakra
Cooldown: 3 rounds
Standard Attack: Genjutsu Mirror Shield: Disperses all debuffs from 1 unit of your team with lowest Health, and gives it a shield ba
Chase: Genjutsu: Fire Control: Chase Sleeping or Immobile enemy, causes Chaos and Ignite, enemy Ignited by this skill cannot receive Healing, or Buff effect. Lasts for 1 round.
Passive 1: Visual Prowess: Before each action gives this unit Immune, lasts until the end of this round.
Passive 2: Susano'o: Become Immune to High Float, Low Float, Repulse and Knockdown.
Got the Idea for this by seeing Azzakye's post about Earth Main, Thank you!
Azure Fang [Guardian of the Endless River]
Mystery {Ninjutsu}
Charka: 20
Battlefield Cooldown: 1
Cooldown: 2
Regenerative Healing Water Cloak Jutsu
Recovers 10% of the Life for units in the selected lineup
ba
Standard Attack {Ninjutsu}
Water Style - Water Trumpet {Water}
Attack up to 3 random enemy units causing Water attribute damage and 5 Combo with a fixed chance of Critical and Chaos.
Chase {Ninjutsu}
Water Style - Toxic Fog Wave {Water}
Triggers with 30 or more Combos, causes Water Ninjutsu attribute damage and poison to up to 4 random enemy units. Moreover, reduce this unit’s Mystery cooldown by 1 round
Passive 1 {Ninjutsu}
Poison Expert
Increase damage by 50% to enemies suffering poison or ignition. When causing Taijutsu damage to this unit, the attacker will suffer poison.
Passive 2 {Ninjutsu}
Reserve Seal
Before the first action in the round, this unit will recover 10% of its Life Points and cancel all Debuffs. Moreover, every time this unit suffers damage, this unit will recover 2% of its Life points.
**********
Love that Mystery skill Ibu*nji
Enjoy guys a more toxic water main that can heal every round muhahahhahahahahaha
Zenke (Fairy Fencer F)
For a quick summary, he's a bloodthirsty psychopath who enjoys forcing close friends and family members to kill each other. He's also quite the hedonist.
Mystery: Twin Rotors (Tai, 20 chakra, 2 CD, 1 Battlefield CD. Prompt.)
In his Fury Form, Zenke launches the two rotors on his shoulders, dealing damage, High Combo, and Low Float to two enemies. If both of the targets are from the same village, a random one of those enemies will get Chaos.
Standard: Lash Out (Tai)
Attack up to 6 enemies on the front row, chance of repulse.
Passive: Bloodthirsty Sadist
Whenever Zenke kills an opponent, he gets an extra standard attack. Additionally, if there are 2 or more characters from the same village on the opponent team, Zenke gets an Attack boost when he kills them.
Passive: Large Fury Form
Zenke has Super Armor and takes up two spots on the lineup grid. In addition, if Zenke is hit by an attack that would start a combo, his own Attack will raise. If Zenke's HP goes below 30%, however, he will lose all buffs and his Super Armor, and his Mystery, and his Standard Attack will become "Taijutsu Attack".
Passive: Unstable Bloodlust
Whenever Zenke gets buffed, his Critical Hit chance raises. When Zenke gets a Critical Hit, there is a slight chance of Chaos.
Other Standard: Taijutsu Attack
Attack the front enemy, chance of 2 Combo and Repulse
A few Quotes:
"Who wants to die?" (Standard attack)
"I'll flood the world with blood!" (Mystery)
Meh, I tried.
Zenke (Fairy Fencer F)
For a quick summary, he's a bloodthirsty psychopath who enjoys forcing close friends and family members to kill each other. He's also quite the hedonist.
Mystery: Twin Rotors (Tai, 20 chakra, 2 CD, 1 Battlefield CD. Prompt.)
In his Fury Form, Zenke launches the two rotors on his shoulders, dealing damage, High Combo, and Low Float to two enemies. If both of the targets are from the same village, a random one of those enemies will get Chaos.
Standard: Lash Out (Tai)
Attack up to 6 enemies on the front row, chance of repulse.
Passive: Bloodthirsty Sadist
Whenever Zenke kills an opponent, he gets an extra standard attack. Additionally, if there are 2 or more characters from the same village on the opponent team, Zenke gets an Attack boost when he kills them.
Passive: Large Fury Form
Zenke has Super Armor and takes up two spots on the lineup grid. In addition, if Zenke is hit by an attack that would start a combo, his own Attack will raise. If Zenke's HP goes below 30%, however, he will lose all buffs and his Super Armor, and his Mystery, and his Standard Attack will become "Taijutsu Attack".
Passive: Unstable Bloodlust
Whenever Zenke gets buffed, his Critical Hit chance raises. When Zenke gets a Critical Hit, there is a slight chance of Chaos.
Other Standard: Taijutsu Attack
Attack the front enemy, chance of 2 Combo and Repulse
A few Quotes:
"Who wants to die?" (Standard attack)
"I'll flood the world with blood!" (Mystery)
Meh, I tried.
Zenke (Vile God Timeline)
In *ternate timeline, Zenke is basically the polar opposite of his normal timeline self - a cowardly, shy, and kind of pathetic person. However, due to the mistreatment he receives later in the story, he has a mental breakdown and ends up even worse than his other self.
Mystery: Twin Rotors (Tai, 20 chakra, 2 CD, 1 Battlefield CD. Prompt.)
In his Fury Form, Zenke launches the two rotors on his shoulders, dealing LOW damage, High Combo, and Low Float to two enemies. When Zenke's health is below 40%, quadrouple the damage of this Mystery.
Standard: Swing (Tai)
Attack up to 3 enemies on the front row, chance of repulse.
Passive: Fury Form
Zenke will increase his Defense whenever he gets hit. Whenever he is hit with a Critical, he will obtain a Shield.
Passive: Soft Heart
Zenke gets a 30% damage boost but cannot kill enemies.
Passive: Mental Breakdown
When Zenke reaches 40% health or less, he ignores all of his other passives and becomes uncontrollable. His Mystery will activate on its own and hit random targets, and his Standard attack will now deal damage to all enemies. He also gets a large unremovable Attack buff.
I'm just fooling around with possible features here.
Time to revamp my Scarlet Blaze-Uchiha kit!
Scarlet Blaze(Eternal Mangekyo Sharingan)
Mystery: Spear Rain[Prompt]: Attacks up to 12 units on the opponents and field and has a chance to cause either Ignition or Immobile. The selected unit will suffer from Repulse.
Chakrw Usage: 40
Battlefield Cooldown: 1
Cooldiwn:2
Standard: Susanoo's Wrath: Cause High Combo, Ignition and Repulse.
Passive: EMS: Inflict Chaos on two random units on the opponent's field. Transfer any debuff directed at this unit to the opponent's.
Passive: Susanoo: Immune to High Float, Low Float, Repulse and Knockdown.
Chase: Amaterasu: Chases 15 Combo and causes High Combo, and Ignition for all units for 2 rounda.
Chase: Fire Style: Celestial Prison: Chases Repulse and cause Knockdown. The unit chased will lose health for every chakra related ability.
The charsheet was heavily inspired by my prevbious charsheet and my interpretation ofSB in my fanfic
Time to revamp my Scarlet Blaze-Uchiha kit!
Scarlet Blaze(Eternal Mangekyo Sharingan)
Mystery: Spear Rain[Prompt]: Attacks up to 12 units on the opponents and field and has a chance to cause either Ignition or Immobile. The selected unit will suffer from Repulse.
Chakrw Usage: 40
Battlefield Cooldown: 1
Cooldiwn:2
Standard: Susanoo's Wrath: Cause High Combo, Ignition and Repulse.
Passive: EMS: Inflict Chaos on two random units on the opponent's field. Transfer any debuff directed at this unit to the opponent's.
Passive: Susanoo: Immune to High Float, Low Float, Repulse and Knockdown.
Chase: Amaterasu: Chases 15 Combo and causes High Combo, and Ignition for all units for 2 rounda.
Chase: Fire Style: Celestial Prison: Chases Repulse and cause Knockdown. The unit chased will lose health for every chakra related ability.
The charsheet was heavily inspired by my prevbious charsheet and my interpretation ofSB in my fanfic
What I think should have been the version of Sasuke wearing the gray costume and the Akatsuki cloak. They'll be named Taka and Akatsuki respectively.
Sasuke Uchiha(Taka)
Mystery: Susano'o' Arrow[Prompt]: Attack the opponent's entire lineup and cause Pure Ninjutsu damage and Lightning attributed damage. The selected unitl will suffer from Repulse. High chance of inflicting Critical Hit.
Chakra Use: 40
Battlefield Cooldown: 1
Cooldown: 2
Standard: Chidori Blade: Attack the opponent's front row and cause 3 Combo and Low Float.
Passive: Susano'o - Hatred Infused: Immune to High Float, Low Float, Repulse, Knockdown and pure Ninjutsu damage. Every time this unit is attacked by Ninjutsu attacks, raise his Defense and NInjutsu by a fixed percentage.
Chase: Inferno Style: Flame Control: Triggered with at least 15 Combo and causes Fire ninjutsu attributed damage and Ignition to the entire lineup. Ignition lasts for 3 rounds.
Chase: Chidori Sharp Spear: Raika: Chases Low Float and causes Lightning attributed damage, Paralysis and Repulse.
Sasuke Uchiha(Akatsuki)
Mystery: Amaterasu[Prompt]: Cause Fire ninjutsu attributed damage, Low Float and Ignition to the opponent's entire lineup. Ignition lasts for 3 rounds.
Chakra Usage: 20
Battlefield Cooldown: 1
Cooldown: 3
Standard: Chidori Blade: Attacks the opponent's fronnt row and causes 3 Combo and Low Float.
Chase: Chidori: Chases Low Float and causes Knockdown, Paralysis and High Combo.
Passive: Mangekyo Sharingan: Before each standard, cause Chaos to an opponent's random unit.
Passive: Inferno Style: Blaze Control: Increase every Fire attribute's 50% Attack and Ninjutsu attribute for 4 rounds.
Does he seem OP?
Hmm, lemme try.
Oboro (Water)
Mystery: Earth Swim (20 chakra, 2-round CD, 1 round battlefield CD. Tai. Prompt.)
Oboro slips into the ground, sneaks up behind an enemy, and stabs them in the back. Destroys shields of one opponent and deals damage and Low Float. If Oboro's team's Chakra is above 50, this Mystery has no cooldown. In addition, if Mubi and Kagari are alive, they will activate their Mysteries if they can.
Standard: Haze Clone
Oboro summons 1-2 Haze Clones. The clones will do a Taijutsu Attack that has a chance of causing Low Float and Double Combo. When killed, they provide 15 Chakra.
Chase: Exploding Kunai Assault (Tai)
Oboro throws a flurry of kunai with explosive tags at the Low Floated enemy. Chases Low Float, causes Low Float and Ignite.
Passive: Team Oboro
At the beginning of battle, Oboro summons Mubi and Kagari to fight alongside him. If either Mubi or Kagari are dead, Oboro will deal 5% more damage. This stacks.
Passive: Lucky...
Oboro's Mystery has an increased Critical Hit rate, and he will dodge the first attack that hits him each turn.
Now for his allies:
Mubi:
Mystery: Mist Servant Technique (40 Chakra, 2 Battlefield CD, 2 CD)
Create up to 2 Illusion Clones. These Clones can appear outside of your team's grid (the 3x3 that your team is in. in a 1v1, they can appear in the team slots above and below). They will do Taijutsu Attacks but cannot start a combo and have weak damage. In addition, they have a 20% chance to dodge one attack per turn.. Mubi will automatically activate this Mystery when Oboro activates his.
Standard: Sly Mind Technique
Mubi casts his Genjutsu on a random enemy, dealing damage and causing sleep. During a Critical Hit, this will cause immobile.
Chase: Crossbow Barrage
Mubi fires four bolts from his crossbow, attacking the Low Floated enemy and causing Low Float and 4 Combo.
Passive: Methodical Strategy
The higher Mubi's team's Chakra, the higher his Critical Hit rate is.
Kagari:
Mystery: Black Rain Technique (20 Chakra, 2-round CD, 1 round Battlefield CD)
Kagari douses the entire enemy team in flammable oil. This deals light damage and lowers Resistance. Additionally, the next time each opponent affected receives a Debuff, they will receive 1.2x damage from the debuff if it is poison and 1.5x damage if it is ignite. Kagari will activate this mystery only when Oboro activates his.
Standard: Haze Clone Barrage
Kagari creates a Haze Clone in front of the enemy and throws a kunai at the same time. Deals 1 Combo. If this attack causes a Critical Hit, Kagari gets an extra dodge that turn.
Chase: Earth Swim Ambush
Kagari leaps from the ground to strike a Low Floated enemy, causing Low Float.
Passive: Earth Meld
Kagari will dodge the first attack that hits him each turn.
I guess that was okay, a bit complicated but whatever.
What I think should have been the version of Sasuke wearing the gray costume and the Akatsuki cloak. They'll be named Taka and Akatsuki respectively.
Sasuke Uchiha(Taka)
Mystery: Susano'o' Arrow[Prompt]: Attack the opponent's entire lineup and cause Pure Ninjutsu damage and Lightning attributed damage. The selected unitl will suffer from Repulse. High chance of inflicting Critical Hit.
Chakra Use: 40
Battlefield Cooldown: 1
Cooldown: 2
Standard: Chidori Blade: Attack the opponent's front row and cause 3 Combo and Low Float.
Passive: Susano'o - Hatred Infused: Immune to High Float, Low Float, Repulse, Knockdown and pure Ninjutsu damage. Every time this unit is attacked by Ninjutsu attacks, raise his Defense and NInjutsu by a fixed percentage.
Chase: Inferno Style: Flame Control: Triggered with at least 15 Combo and causes Fire ninjutsu attributed damage and Ignition to the entire lineup. Ignition lasts for 3 rounds.
Chase: Chidori Sharp Spear: Raika: Chases Low Float and causes Lightning attributed damage, Paralysis and Repulse.
Sasuke Uchiha(Akatsuki)
Mystery: Amaterasu[Prompt]: Cause Fire ninjutsu attributed damage, Low Float and Ignition to the opponent's entire lineup. Ignition lasts for 3 rounds.
Chakra Usage: 20
Battlefield Cooldown: 1
Cooldown: 3
Standard: Chidori Blade: Attacks the opponent's fronnt row and causes 3 Combo and Low Float.
Chase: Chidori: Chases Low Float and causes Knockdown, Paralysis and High Combo.
Passive: Mangekyo Sharingan: Before each standard, cause Chaos to an opponent's random unit.
Passive: Inferno Style: Blaze Control: Increase every Fire attribute's 50% Attack and Ninjutsu attribute for 4 rounds.
Does he seem OP?
That Amaterasu sounds really nasty to fight against for some reason.
Nice concept though!
That Amaterasu sounds really nasty to fight against for some reason.
Nice concept though!
Got this concept when I replayed Ultimate Ninja impact. Sasuke's Ultimate inspired me and the one in Ninja Storm. Also, this sounds like a great or even better pair up with Susanoo Itachi
===================
Kaguya Otsutsuki ( Wind )
===================
Mystery: Expansive Truth Seeking Ball - Causes a huge amount of damage to the entire enemy team and causes knockdown to a selected enemy
Chakra: 80
Battlefield Cooldown: 3
Cooldown: 2
Standard: All-Killing Ash Bones - causes Ignite and high chance of Chaos and Repulse, if Enemy is killed by this standard attack, they will not be revived anymore
Chase: Eighty Gods Vacuum Fists - Causes Knockdown and Acupunture to an Enemy for 2 rounds
Passive 1: Amenominaka - will make a Enemy suffer frozen ( if added ) or ignite or chaos
Edo MInato Kurama Mode
Mystery: Flying Raijin Seper Teleportation:Provides two extra standrads to the whole lineup. If Minato triggers Super Raijin Marking refresdh the cooldown automatically
Battle Cooldown: 0
Mystery Cooldown: 2
Chakra required: 0
Standard: Space Time Rassengan: Attacks a enemy at random and causes tag . If the enemy is already tagged cause huge damage to the whole team, remove all buffs and cause tag to all ninjas in the opposite team
Passive: Kurama Cloak Chakra: Regains 10% of the whole life when causing taijutsu damage. Every successful evade increases Attack, Ninjutsu and Resistance increases by a 10%
Passive 2: Raijin Perfectionist : 95% chance dodging standard , chases and mystery. Can triggered upto 50 times per round.
Chase: Super Raijin Marking : Chases 5 combos and causes tag to the whole of the opponent side all 3 teams included.
Hows that
Arun Mahapatra (character name)
Mystery: Sage Art Super Dragon Blazing Fist
:Attacks the whole of opponent team and kill upto atleast 3 units . Remove all buffs , shields , cause ignition and set up a barrier which boosts attributes of Fire Ninjas by 100% . This attack evades clones
Battle Cooldown: 0
Mystery Cooldown: 0
Chakra required: 0
Standard:Space Time Rassengan: Attacks a enemy at random and causes tag . If the enemy is already tagged cause huge damage to the whole team, remove all buffs and cause tag to all ninjas in the opposite team
Chase1 : Rasen Cannon
: Chase 5 combos and attack one lineup . Remove all buffs , cause blindness to all enemys and instantly kills a unit if its health less than 10%.
Passive1: Master Sage - Perfected Raijin : 95% chance dodging standard , chases and mystery. Can triggered upto 50 times per round.
Chase2: Super Raijin Marking : Chases 5 combos and causes tag to the whole of the opponent side all 3 teams included.
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