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[ Character ] Fanmade future ninja talentsets

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  • Registered: 2017-07-24
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On 2017-05-22 10:21:46Show All Posts
4#

Sasuke Uchiha [Rinnegan]


Konoha, Secret Technique User, Dojutsu, Rinnegan, Oto, Akatsuki, Sword-user attributes, Uchiha.


Lightning

Mystery: Indra's Arrow[Prompt]: Does a grave amount of damage to ten units on the field. Causes paralysis, immobile and causes knockdown
Battle Cooldown: 2
Mystery Cooldown: 3
Chakea required: 80

Standard: Enton: Chidori: Causes Paralysis, Ignition and causes knockdown to a selected unit.

Passive: Tailed Beast Chakra: Regains a certain amount of health after every start of a round. Every time he is damaged, his Attack, Ninjutsu and Resistance increases by a 5%

Passive 2: Perfect Susanoo: Immune to Pure Ninjutsu Damage and to any chase attacks.

Chase: Universal Pull: Chases High floated enemies and causes knockdown. It also causes interruption and immobile.

Whaddya think Qolem xD?


T





This post was last edited by Naked Snake on 2017-08-26 07:20:49.
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On 2017-05-22 17:41:16Show All Posts
6#
  • TCOdelt On 2017-05-22 13:22:35
  • If this guy were to ever be added, he better have the most tiny pull rate. Cause thats just dam OP ;P
Madara must have...like .0000001% of Chance Drop. An exact drop will appear if you've spent over 1000000 SS This post was last edited by Zephyr of Troviator at 2017-5-22 17:44
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On 2017-05-23 09:34:31Show All Posts
9#
  • Qolem On 2017-05-22 23:39:16
  • Since I did Ebisu, time for his student, Konohamaru :D

    China already has his shippuden version, so Imma do his Adult version :D


    ===============
    Konohamaru
    ===============

    Mystery: Burning Ash - Causes ninjutsu damage to 4 enemy units, causes Blindness and Ignition to them, and Knockdown to a selected unit.
    Chakra: 20
    Battlefield Cooldown: 1
    Cooldown: 2

    Standard: Shadow Clone Jutsu - Summons a Shadow Clone at a beggining of combat and each standard attack.

    Chase: Summoning Jutsu: Toad - Chases Knockdown, causes Repulse. Can be triggered twice each round.

    Passive 1: Ōdama Rasengan - Replaces Standard attack with 1 or more shadow clones on the field. Attacks front enemy, does massive damage and causes repulse.

    Passive 2: Substitution Jutsu - Increases Evasion, and has chance of avoiding attacks from the opponent.


    This post was last edited by Qolem at 2017-5-24 01:13
Wait! Konohamaru can summon toads? Is this cannon wise or did this appear in Boruto or something? Also, what did ya think of my Sasuke fanmade thingy xD? This post was last edited by Zephyr of Troviator at 2017-5-23 18:29
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On 2017-05-23 18:26:35Show All Posts
11#
  • Qolem On 2017-05-23 17:23:35
  • Ye, Konohamaru was shown to summon a toad in Boruto :)

    I'd chill out with the debuff galore on Indra's Arrow, and Tailed Beast Chakra... Rest seems fine, but I'd also choose sth else for his chase skill, he wasn't that good with his Rinnegan paths abilities :v
I need to catch up on Boruto some day. Also, this Sasuke ShaRinnegan is based upon him having his final bout Naruto on Valley of The End, hence the Tailed Beast Chakra. But what would be a better chase for him? Amaterasu/Enton? or Chidori again? I only chose Universal Pull because I remember him using it in their final battle. I'll probably edit it.
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On 2017-05-23 18:50:27Show All Posts
12#
  • Qolem On 2017-05-23 17:23:35
  • Ye, Konohamaru was shown to summon a toad in Boruto :)

    I'd chill out with the debuff galore on Indra's Arrow, and Tailed Beast Chakra... Rest seems fine, but I'd also choose sth else for his chase skill, he wasn't that good with his Rinnegan paths abilities :v
Also, besides the Edo, ANBU and Susanoo him. Here's a version of Itachi I just randomly thought of. Remember, random.

Itachi Uchiha

Mystery: Tsukuyomi: Launches a barrier that gives you 100 Chakra for every start of a round. It also raises this unit's evasiveness by a certain percentage and and gives the unit's team a Shield based on 30% of this unit's Resistance.

Chakra Use: 40
Battle Cooldown: 0
Cooldown: 3

Standard: Shadow Clone Dance: Itachi summons two Shadow Clones and attacks the opponent's row. Has a chance of high combo and High Float.

Chase: Fire Style: Fireball Jutsu: Chases High Float and causes Low Float, and Ignition, for 3 rounds.

Chase: Amaterasu: Triggered with at least 10 combo and causes Ignition up to three units.

Passive: Uchiha's Flame: At the start of a battle, increases the Attack and Ninjutsu of every Fire and Uchiha attribute unit on your field for 30% for three rounds
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On 2017-05-24 20:12:48Show All Posts
27#
Anko
Konoha, Fire, Curse Mark

Mystery: Summoning Jutsu: Poisoning Serpent: Cause Ninjutsu and Poisoning damage to the opponent's entire team, which can be stacked.

Chakra Use: 20
Battlefield Cooldown: 1
Cooldown: 3

Standard: Hidden Shadow Snakes: Attacks up to four units of the opponent's team. Causes knockdown to the selected unit.

Chase: Summoning: White Snake: Chases knockdown and causes high float ad poisoning.

Passive: First Curse Mark: Increase Ninjutsu and Defense every time Anko is damaged.

Passive: Shed Skin: Dodges a killing * and recovers health

Don't really now why I gave Anko poisoning attacks, or why I thought this up. But here, take it.
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On 2017-05-24 21:48:03Show All Posts
30#
  • .Reagan. On 2017-05-24 20:27:00
  • Tayuya - The Immortal Musician - Yin Release

    Mystery: Revolt of the Demon World
    Cause knockdown to target, may cause immobile to enemy team.
    Cooldown: 3
    Battlefield Cooldown: 2
    Cost: 60

    Standard: Flute Stab
    Causes Nin+Tai Dmg, Chance to cause Immobile. Cause sleep on crit.

    Chase: Doki Strike
    Chase Low Float, cause poison and 10 combos.

    Passive: Guardian Doki
    If Doki Summons are on the field they have a chance of Absorbing damage taken by this Nin.

    Passive: Summoning Jutsu-Doki
    At the start of battle bring a summon onto the Field, Summon 3 Doki, Their Attributes are based on half your Attributes. Doki Have Super Armor

    I tried to think and my brain just said the answer to all problems are Doki... This post was last edited by Cherry BlossomFea... at 2017-5-24 20:30
Good job! I was gonna make a Doki summoning Tayuya, but you beat me to it.
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On 2017-05-26 10:49:31Show All Posts
40#
  • Qolem On 2017-05-26 10:41:42
  • Why not, Ketsuryugan girl :D

    =========
    Chino
    =========

    Mystery: Blood Dragon Ascension - Causes massive ninjutsu damage to entire opponent's team, 8 hit combo to each ninja, and Repulse to a selected enemy.
    Chakra: 60
    Battlefield Cooldown: 1
    Cooldown: 2

    Standard: Water Style: Hail - Attack all ninja in opponent's team with nintai water attribute damage, causes Knockdown to one of them at random. This skill cannot be evaded.

    Chase: Water Wall - Chase High Floated enemy, causes Repulse.

    Passive 1: Exploding Human Bomb - When another teammates of yours dies, ressurect them, and replace their mystery skill with Exploding Human Bomb. This skill will cause massive damage to entire opponent's team, causes fatal damage to your ninja, and makes him/her unable to be ressurected.

    Passive 2: At the beggining of the battle, launch a barrier - Ketsuryugan Genjutsu. Whilst the barrier is active, before first action each round, cause Chaos to a random enemy. This Chaos ignores debuff immunity and cannot be removed by skills.
    ____________________________________________________________

    Hmm... I did my best to keep it balanced.

who's this chick? the one Sasuke fought with the creepy obsession?
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On 2017-05-26 11:07:17Show All Posts
41#
Kakashi (Eh, was bored.)

Konoha, Sharingan, Dojutsu, Secret User, Lightning Attribute


Mystery: Kamui: Causes Ninjutsu damage on the selected unit and causes Knockdown. If killed by this attack, the unit cannot be revived.Chakra

Consume: 20
Battle Cooldown:1
Cooldown: 2


Standard: Lightning Blade: Causes Lightning Attribute damage to a selected unit and has a probability to cause Low Float. (Image when he's with a team about to initiate a Team Ultimate Jutsu(forgot what it's called) in the Ultimate Ninja Storm series)


Passive: Loyal Comrade: At the beginning of a battle, Kakashi raises a Shield over all Konoha units based on his Resistance.


Chase: Water Style: Water Wall: Chases a Low Floated unit and causes Knockdown and Water Attribute Damage.


Chase: Rasengan: Chases Knockdown and Causes Repulse.





This post was last edited by Zephyr of Troviator at 2017-6-7 20:13
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On 2017-05-26 16:53:09Show All Posts
45#
  • Dosu On 2017-05-26 14:30:18
  • @Qolem: I can't recognize some of those characters, but they have a cool concept.

    Now for alternate forms of some of the Sound Four:

    Jirobo (Curse Seal 2)

    Mystery: Earth Mausoleum Dumpling (50 chakra, 2-round cooldown, 1 battlefield cd) (Earth)
    Deals damage to 3 enemies and Knockdown. If Jirobo has a shield that is greater than 50% of his total Life,
    deal damage to all enemies.
    Standard: Arhat Fist
    Deals damage, fixed chance of knockdown and 3 combo

    Chase: Earthen Wall
    Knockdown -> low float.

    Passive: Earth Release: Earth Prison Dome of Magnificent Nothingness
    At the beginning of battle, set up a Barrier that provides a shield to all Sound ninja on the team. If the barrier is up, Jirobo will steal 1/4 of the enemy's chakra at the beginning of each turn. This barrier will disappear if Jirobo's shield is broken.

    Passive: Curse Tag lv. 2
    same dealio

    Sakon and Ukon (Cursed Seal lv. 2)

    Mystery: Parasitic Demon Demolition Technique (40 chakra, 3-round cooldown, 1 battlefield cooldown)
    For 3 turns, target opponent receives chaos. At the beginning of each turn, the chaosed opponent will lose a certain percentage of life. While this skill is active, all of Sakon's stats besides Life are halved. This skill can be cancelled at any time for no cost and will end if Sakon dies.

    Standard: Machine-Gun Fist
    Attack the front enemy, cause 4 Combo. Chance of 7 Combo and Knockdown.

    Chase: Summoning: Ras*n
    Triggered by a 25-hit combo, deal damage to up to 4 random opponents in a square shape, and lower defense.

    Passive: Quick Regeneration
    At the beginning of every turn, if Sakon and Ukon's mystery is not active, they will heal a certain percent of health and remove 1 debuff.

    Passive: Curse Mark Lv. 2
    Pretty much the same as before, only slightly buffed. Attack and ninjutsu.

    Kidomaru

    Mystery: Spider Bow: Fierce Rip (20 chakra, 2-round cooldown, 1 battlefield cooldown)
    Deal heavy damage to one enemy and cause Repulse and Critical Hit. If an opponent were to dodge this attack, they still receive the damage but without a critical hit.

    Standard: Golden Kunai
    Attack the front enemy, chance of 4 Combo, Critical Hit, and Knockdown

    Chase: Thread Wrap
    Chase the repulsed enemy, cause Knockdown. If Kyodaigumo is alive, then also lower resistance.

    Passive: Summon: Kyodaigumo
    At the beginning of the battle, summon a Giant Spider with a certain percentage (I think 30-40%?) of Kidomaru's base defensive stats but 50-60% of his base offensive stats. The Giant Spider c*e a taijutsu attack. When the spider dies, it will release a Spider Rain, dealing light damage to the entire enemy team and lowering Resistance. (basically the current Kidomaru mystery)

    Passive: Curse Mark Lv. 2
    Same dealio as above, except with ninjutsu and attack instead of defense and resistance

    Some of these were just focusing on certain powers that I wanted to see in the game. For Jirobo it was the chakra-*ing of his barrier. For Sakon, I really wanted to express the parasite ability in game somehow. As for Kidomaru, I wanted to make him more of the glass cannon type that he was originally, with the spider as a weak defense like a wind main clone.

    I dunno.
    This post was last edited by Dosu at 2017-5-26 14:31
Good job I say, good sir! It's kinda lame China doesn't have Cursed Mark forms of these ninjas. Why only Kimimaro?
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On 2017-05-26 17:51:52Show All Posts
46#

Kabuto (Wanted to see where I can take a mostly Offense Kabuto)



Mystery: Chakra Scalpel Barrage[Prompt] : Causes Taijutsu and Ninjutsu damage to two of the opponent's units and causes High Float to the selected unit.



Chakra Consume: 40

BattlefieldCooldown: 1

Cooldown: 3



Standard: Taijutsu attack: Causes Taijutsu damage to the front row of the opponent's units and causes High Float.



Chase: Summoning Jutsu: Serpent's Bite: Chases High Floated enemy and causes Low Float and Poison.



Chase: Water Style: Water Dragon: Chases a Low Floated enemy and causes Repulse and Watter Atrribute damage.



Passive: Dead Soul Substitution: When an opponent is about to deal a killing *, Kabuto evades and recovers a bit of health.



*Shrugs* Couldn't think much.





This post was last edited by Naked Snake on 2017-11-01 20:06:14.
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On 2017-05-26 20:23:48Show All Posts
49#
  • Qolem On 2017-05-26 19:25:05
  • I'll do my personal offensive Kabuto today, but oh man... chases you gave him would be impossible to work with XD High to Knock and then low to rep? XD
I was tempted to place in Water Wall instead of Water Dragon, but went with the Dragon. But hey, you could just set the Summon to chase it, Chase Knockdown and Cause Low Float or pair him up with Kankuro. I just wanted to see a mostly offensive Kabuto instead of the support/healer.

Edit: Alright screw it, I'll turn the Serpent Chase into High Float to Low Float so it can be worked with.


This post was last edited by Zephyr of Troviator at 2017-5-26 20:32
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On 2017-05-26 20:47:55Show All Posts
50#
I've picked yet another ninja to try and improve. The person I've chosen is Ero-Sennin! But now he's serious.

Jiraiya (Not to be confused with Sage Mode, that's just his title.)

Mystery: Ultra Big Ball Rasengan: Causes Ninjutsu Damage up to 4 units and causes Low Float.
Chakra Use: 60
Battlefield Cooldown: 1
Cooldown: 2

Standard: Taijutsu Attack: Causes Taijutsu damage to a selected unit and causes Low Float

Chase: Fire Style: Flame Bullet: Chases Low Float and Causes High Float, Igniton and High Combo.

Chase: Summoning: Food Cart Destroyer: Chases 12 or more combo and causes damage to three of the units and causes Immobile to a selected unit.

Passive: Konoha Sannin: Raises morality of all Konoha units. (In other words, their Attack, and Ninjutsu are raised.)

(Felt as if this was a bit weak.)
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On 2017-05-26 21:15:50Show All Posts
51#

Now for his traitor, Orochi-teme.



================


Orochimaru



Konoha, Oto, Swordsman, Secret User, Akatsuki, Curse Mark.



Wind-attribute


================

Mystery: Wind Style: Great Breakthrough[Prompt]: Causes Wind attribute, Immobile and High Combo up to 8 units and causes Repulse to the selected unit.


Chakra: 40

Battlefield Cooldown: 1

Cooldown: 2


Standard: Kusanagi Blade: Attacks the opponent's front row and has a chance to cause 3 COMBO and Repulse. Ignores the opponent's Defense.


Passive: Killing Intent: Before every action, each round, lower 3 of the units Defense and Resistance.


Chase: Mandara Formation: Chases Repulse and causes Knockdown, High Combo and Poisoning.


Passive: Cursed Gift: After killing an opponent unit, the selected opponent unit will be Chaos'd for three rounds.





This post was last edited by Naked Snake on 2017-11-01 20:26:30.
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On 2017-05-28 17:02:52Show All Posts
61#

Azure Fang (Cursed Mark Second Stage)



Mystery: Water Styler: Super Water Serpent and Shark Bomb Jutsu[Prompt]: Damages up to six units and causes poisoning, water ninjutsu damage and Knockdown


Chakra Use:40

Battlefield Cooldown: 1

Cooldown: 2



Standard: Whipped Tentacles: Causes Taijutsu Damage to a selected unit and causes Low Float.



Chase: Water Snake Chase: Chases Low Float and causes Knockdown.



Passive: Healing Factor: Recover life based upon 20% of your Ninjutsu every round.



Curse Mark: Increase Attack and Ninjutsu every time Azure is attacked.





This post was last edited by Naked Snake on 2017-11-01 20:51:38.
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On 2017-05-28 17:24:10Show All Posts
62#

Genji Shimada(Yes, I'm aware he's not from Naruto but from Overwatch. I just wanted to try)



Mystery: Dragon Blade[Prompt]: Cause tremendous of Ninjutsu and Taijutsu damage to 6 units of the opponent and causes Immobile and Repulse.


Chakra Use: 40

Battlefield Cooldown: 0

Cooldown: 2



Standard: Swift Strike. Causes Taijutsu damage to a front row opponent and causes a chance of Repulse.



Chase: Shuriken Barrage: Chases Repulse and Causes Knockdown and Immobile.


Passive: I Need Healing: Raise the healing effect on Genji for 60%.



Passive: Deflect Strike: When Genji is attacked, chances that the attack is deflected back.





This post was last edited by Naked Snake on 2017-11-01 20:53:26.
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On 2017-05-28 17:47:58Show All Posts
64#
  • Tiami On 2017-05-28 17:31:12
  • He should have passive called "I need healing": rises the healing effect on him ;P
I was freaking tempted to just put it on, but that's just gonna be for the pro version ;P :P
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On 2017-05-28 18:05:42Show All Posts
65#

Sub-Zero(Because why not? I'm so sorry Qolem)



Mystery: Ice Blast[Prompt]: Causes tremendous amount of Wind and Water attribute to 6 units and causes Repulse to the selected unit. Has a chance to cause Slowness.


Chakra Use: 40
Battlefield Cooldown: 0
Cooldown: 2


Standard: Kori Blade: Attacks the front opponent and causes Triple Combo and Low Float.


Chase: Ice Hammer: Chases Low Float and causes Knockdown.


Passive: Tundra's Frost: This unit becomes Immune to all Debuffs and every time this unit is attacked, Raise it's Defense attribute.


Passive: Ice Klone: Dodge a killing hit once and increase this unit's Attack and Ninjutsu attribute up 30%.





This post was last edited by Naked Snake on 2017-11-01 20:56:47.
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On 2017-05-29 22:15:14Show All Posts
72#

Sans - Skeleton Judge



Mystery: Special Attack[Prompt]: Causes Immobile to a selected unit for two rounds. This cannot be healed or cancelled. If used twice in sucession, the cooldown is turned to 4 rounds.

Chakra Use: 0
Battlefield Cooldown: 0
Cooldown: 1


Standard: Blue Attack: Causes Triple Combo to a selected unit and has a chance to cause High Float/Knockdown and Poisoning.


Passive: Think I'm Gonna Take It?: Dodges an attack for 99% of the time.


Passive: Judgement: Causes significantly more damage to a ninja who has already attacked.



Chase: Gaster Blaster: Causes Knockdown/High Float and causes High Float/Knockdown, High Combo and Poisoning and Paralysis. Triggered twice each round.




Don't even ask. This maybe my final character sheet. By I'm not sure.




This post was last edited by Naked Snake on 2017-11-01 20:58:35.
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On 2017-05-31 14:04:25Show All Posts
75#
  • Dosu On 2017-05-31 11:58:30
  • I haven't played Undertale, so I'm not fully familiar with the character. But the concept looks nice.

    We've already made a Zaku and a Kin... the only one left is Dosu, who is (somewhat obviously) my personal favorite Naruto character.

    Mystery: Resonating Echo Drill: Sound Manipulation (40 chakra, 2-round cooldown, Prompt)
    Cause chaos and damage to one enemy. Ignores Resistance and debuff immunity.
    Standard: Taijutsu Attack
    Attack the front enemy, cause Double Combo. Has a chance of Triple Combo and Low Float.
    Chase: Resonating Echo Drill: Sonic Storm
    Chases the Low Float enemy, causes Knockdown, and lowers target’s Resistance.
    Passive: Melody Arm: Sound Storage
    Whenever a Mystery is activated, increase Dosu’s Ninjutsu and Resistance by a certain percentile.
    Passive: Not A Mere Pawn
    If a Sound ninja is on the opponent team, Dosu will increase all his stats by a certain amount. If Orochimaru is on the opponent team, double this stat increase.

    Welp.
Basically, Sans is the "weakest" boss based on stats. But he's the insanely difficult one because of his abilities. As seen here:


Look at his stats, yet at the player's HP bar. He poisons them for every attack he makes. It can't be healed, only wait until it goes away. And he dodges every attack the player makes.

Also, Dosu's abilities look pretty neat! He's the only Sound-nin I like.
This post was last edited by Zephyr of Troviator at 2017-5-31 16:46
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