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[ PVP ] Bring back cross sv swb to stop abuse

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  • Registered: 2017-07-24
  • Topics: 17
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On 2017-05-13 17:47:31Show All Posts
7#
  • PoisonScrub On 2017-05-13 17:40:40
  • What are the set of problems cross server sage might bring? (apart from lag, probably)
You werent here when the xserver sage poll was in action, were you? You can go and take a look at that poll, plenty of potential problems were brought up against xserver for sage.

I like the random clothing solution solution, but let's try one better: how about a random re-spawning point?
  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 286
On 2017-05-13 19:34:39Show All Posts
9#
  • PoisonScrub On 2017-05-13 18:01:08
  • On the contrary, I was there since the beginning ;P I remember the problem being a lack of confidence in the system due to the recent cross arena that was implemented. However, that was I believe aptly addressed on the seemingly not-so-well-known second post of the page. Perhaps you can refresh my memory on other problems brought up in your own words?
Ah good, i see you remember that 2nd post. Save me the time (trying to) paraphrase it. Pretty funny too because it was that 2nd post that pushed me to voted no.

The problem was that the system classifies the players by their lvs first, then bp, instead of taking both player's lvs and bp into consideration at the same time; or establishing a reasonable cap to lessen the power gap. And we have already known from playing the game, lv doesn't mean that much when it come to pvp. There are plenty of examples about how ppl purposely postpone lving up their characters to better benefit them in Matsuri/Sage. Staying in one server means you could at least keep an eye on these guys and prepare yourself if you run into them.

Also, was there a point when ppl really feel comfortable or satisfied with the matchmaking system in the game? The programming might be different amongst arena, matsuri and sage - and this has been stressed in so many posts, yet plenty of ppl still don't trust the matching system and voted no. Heck, people know that this is unavoidable and they still vote no. Shouldn't that tell you about how people feel toward the matchmaking system?

The rest of the problem like the amount of adv threads dished out, lag, queing time, the very forseeable and unavoidable bugs, etc. are neglegible, really. This post was last edited by Watanuki13 at 2017-5-13 19:35
  • Registered: 2017-07-24
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  • Posts: 286
On 2017-05-13 22:59:30Show All Posts
13#
  • PoisonScrub On 2017-05-13 22:22:45
  • That probably took you some effort to type out, so I'll try to reply to everything x_x
    The main reason why people postponed lving up their characters was because of the split sage in more populous servers, namely S1. In almost all other servers, there probably isn't such an occurrence happening (apart from the obvious alternate accounts that many people seem to have) as there is no such benefit from doing so. Hence, it would be safe to assume that such things happening would be rare.

    As you mentioned, taking both player's lvs and bp into consideration at the same time - I don't quite understand how that works. Let's say power was mainly used. It is undeniable that the older servers would have a natural advantage in terms of that. In order to match the players from older servers in terms of initiative / power, players from newer servers would have to most likely pay more. I doubt that is how oasis would want to treat the paying players - this would essentially remove the advantage of paying players in newer servers. The current system would allow paying players to more likely dominate the tables which is more likely a possible intent.

    You mentioned that this was unavoidable, but bear in mind this vote happened before the whole Aris issue. Players didn't know that this was undeniable when the majority voted. The post about how the matching works was added much later, and I believe many of the votes that went in was before they saw the post. Even towards the end when the thread died down, some players that said they voted no seemed to be unaware of said 2nd post. I don't think that this would be a good gauge of how the players feel.

    The amount of advanced refines given out - This essentially only benefits the higher levels on the server. Judging this based on server merged sage - the closest thing to what the possible new system features (i.e populated sage) the mid-power players have no chance of getting the advanced refine runes and seal scrolls anyway. They would have a higher chance of finishing top 3 in the cross server sage, which is fairer for players who joined the server late. (Also worth noting that the game in it's current state is not very newbie-friendly, and many players have to join the new servers in order to truly play. This takes one step towards addressing this issue)

    Lag - I mentioned that this is something that is likely to occur, nothing to say. Queueing time - the wonderful thing about sage world is that there is no queue time. Once you're in the battlefield, you're pretty much ready to go. The servers would also have the 10 minutes of registration time to arrange the players in their system, most likely. Bugs - All features have bugs. Heck, even the Ninja Bond system still has bugs. However, given enough time these bugs will be fixed - especially if they're game breaking. So pretty negligible.

    This... Took alot longer than I thought. Hooray for distractions.
OK, first of all, cut the passive-aggressive bulls if you want to have a respectful conversation with ppl, which is something I thought we were doing until i read your last reply O.o. You asked and i answered, because I honestly thought you weren't awared of the thread. If you got off from baiting ppl, go for * - it's healthier for the both of us. (Also, pardon me for taking so much time compose such a so-so reply. I guess sometimes you forget that this is an international game/forum and not everybody speaks English as their native language. But if that wasn't a dig about my English proficency then please feel free to ignore this part.)

As for 2nd, I think you understand it quite well. OG won't be nerfing paying players so much - afterall, they pay to have the edge. I suppose I could have phrased it differently; what I meant was grouping ppl with similar lv but withing a certain power cap; for example all lv 90 with BP between 60 to 70k, then move to the next cluster, and so on. Also, you are that sure that you could speak for all servers?

Erm, no. Actually ppl know since pre-Aris. Unless those ppl don't follow Scion or don't dig around the Chinese forum. Or play the Taiwan version on Facebook.

As for your last 2 points, please go back and re-read what I said. I said it was neglegible, meaning they are non-issue.

Dude, I mean no disrespect to you in anyway, so cool you jet, go back and re-read what I said. Some stuffs you said make me feel like you just skimmed through a few words and got pissed.
  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 286
On 2017-05-13 23:47:48Show All Posts
16#
  • seiyao On 2017-05-13 23:27:05
  • How is poisonscrub last post rude at all? I tot it was quite respectful at all? lol


    As for nerfing paying players too much, I doubt if they balance this aspect of the game, it affects anything at all. You dont pay a game in order to cheat in it. You only make yourself strong, and that is already good enough. Having a part to cheat just becuz u paid is obviously going to shun off off f2p players, and I tell you i gona spread this info to more people soon. And when they find out this method of cheating and abusing, they gona lose interest. And this people can go play by themselves soon. lol


    I am sure this swb framework is very easy to be balanced. There are countless of other sandbox type games including dota which all have a similar principle. Die and spawn. So much discussion from us but there are already many other games that had already overcome this simple abusing balancing issue.


    It's isnt that frcking hard to balance it. They are just ignoring it becuz the simple community didnt know how these ppl are operating and I didnt know how unfair it wass until I got 3rd for once.

    We are talking about 5 ADVANCED REFINE RUNES PER SWB, ITS THE ONLY WEEKLY EVENT TO GET ARR WHICH IS * EXPENSIVE. SO THE FK WAKEY UP
    This post was last edited by ser***@gmail.com at 2017-5-13 23:35
Phew, I really had to take a walk after that. I guess I took some of the things you said in the worst way possible when you were probably trying to lighten the post up and I apologize for that. It's tough to read the meaning behind writings without verbal cues.

I think we are clear with each other on our opinion about the matchmaking system. I remember Tobei said something about the admin team had forwarded the our suggestions on matchmaking many times, but since nothing's changed I guess it's out of their hands.

As for people knew about it in advanced of the poll, i wasn't really one of them. I only supected it from snooping around the CN forum, but of course that was done with GG translate so :P. But somebody playing the CN version confirmed it in the poll thread thou.

@ser: There are things that could be read in two ways, bro. I took the worst way.
Hopefully they at least consider randomising respawning point as an option.
This post was last edited by Watanuki13 at 2017-5-13 23:49
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