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Watanuki13
On
2017-05-13 19:34:39
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Ah good, i see you remember that 2nd post. Save me the time (trying to) paraphrase it. Pretty funny too because it was that 2nd post that pushed me to voted no.
The problem was that the system classifies the players by their lvs first, then bp, instead of taking both player's lvs and bp into consideration at the same time; or establishing a reasonable cap to lessen the power gap. And we have already known from playing the game, lv doesn't mean that much when it come to pvp. There are plenty of examples about how ppl purposely postpone lving up their characters to better benefit them in Matsuri/Sage. Staying in one server means you could at least keep an eye on these guys and prepare yourself if you run into them.
Also, was there a point when ppl really feel comfortable or satisfied with the matchmaking system in the game? The programming might be different amongst arena, matsuri and sage - and this has been stressed in so many posts, yet plenty of ppl still don't trust the matching system and voted no. Heck, people know that this is unavoidable and they still vote no. Shouldn't that tell you about how people feel toward the matchmaking system?
The rest of the problem like the amount of adv threads dished out, lag, queing time, the very forseeable and unavoidable bugs, etc. are neglegible, really. This post was last edited by Watanuki13 at 2017-5-13 19:35
That probably took you some effort to type out, so I'll try to reply to everything x_x
The main reason why people postponed lving up their characters was because of the split sage in more populous servers, namely S1. In almost all other servers, there probably isn't such an occurrence happening (apart from the obvious alternate accounts that many people seem to have) as there is no such benefit from doing so. Hence, it would be safe to assume that such things happening would be rare.
As you mentioned, taking both player's lvs and bp into consideration at the same time - I don't quite understand how that works. Let's say power was mainly used. It is undeniable that the older servers would have a natural advantage in terms of that. In order to match the players from older servers in terms of initiative / power, players from newer servers would have to most likely pay more. I doubt that is how oasis would want to treat the paying players - this would essentially remove the advantage of paying players in newer servers. The current system would allow paying players to more likely dominate the tables which is more likely a possible intent.
You mentioned that this was unavoidable, but bear in mind this vote happened before the whole Aris issue. Players didn't know that this was undeniable when the majority voted. The post about how the matching works was added much later, and I believe many of the votes that went in was before they saw the post. Even towards the end when the thread died down, some players that said they voted no seemed to be unaware of said 2nd post. I don't think that this would be a good gauge of how the players feel.
The amount of advanced refines given out - This essentially only benefits the higher levels on the server. Judging this based on server merged sage - the closest thing to what the possible new system features (i.e populated sage) the mid-power players have no chance of getting the advanced refine runes and seal scrolls anyway. They would have a higher chance of finishing top 3 in the cross server sage, which is fairer for players who joined the server late. (Also worth noting that the game in it's current state is not very newbie-friendly, and many players have to join the new servers in order to truly play. This takes one step towards addressing this issue)
Lag - I mentioned that this is something that is likely to occur, nothing to say. Queueing time - the wonderful thing about sage world is that there is no queue time. Once you're in the battlefield, you're pretty much ready to go. The servers would also have the 10 minutes of registration time to arrange the players in their system, most likely. Bugs - All features have bugs. Heck, even the Ninja Bond system still has bugs. However, given enough time these bugs will be fixed - especially if they're game breaking. So pretty negligible.
This... Took alot longer than I thought. Hooray for distractions.