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[ PVP ] a consideration about arena, initiative and oasis management about it.

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  • Registered: 2017-07-24
  • Topics: 49
  • Posts: 1169
On 2017-05-12 16:30:44Show this Author OnlyDescending Order
1# Go To
I've just read this: http://forum.naruto.oasgames.com/en/forum.php?mod=viewthread&tid=19229&extra=page%3D1 and i honestly think this is a real problem for arena and one of the main reason behind the fact 95% of the community gave up on trying to rank up there.
They tell us that initiative isn't everything in arena and that is possible to rank up to sage of six paths even if you are in the cross server circuit without it, but how can you do it if you can't prevent in any way your enemy from casting his misteries even if you selected a ninja that should do it? They have the upper hand of initiative so they have both the barrier up and the first move of every single round and, if they are in kage+, they all abuse of this because all of them know exactly how to get the right timing so you can't interrupt neither their 2nd, 3rd or 4th prompt move. How do Oasis pretend that is possible to get a winning streak in kage+ big enough to reach the goal if any countermeasure you can think of is useless? This guy here pointed out a real issue and the guy that first replied gave out the obvious solution and what was the reply of the management? This requires a change in the core mechanics... (aka you can forget about it, it will never be done).
So what is the official reply of Oasis?
Forget arena exists for one year if you didn't cheat when your server wasn't in the cross-server circuit? (because all of us know exactly how was arena in our early steps in this game, when our server had less than two months of age and we all know, that wasn't possible in any way to find enough matches in rank arena to reach sage of six paths at that time without creating a ton of alts and almost none of us knew how hard would have been to even reach kage since that 61st day).
So, guys, no, you can't give that kind of reply to a guy that points out one of the main reason why arena is not playable right now for the large majority of the population.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 153
On 2017-05-12 21:29:48Show this Author Only
2#
if its fixed in newer updates on CN, we will get the update later. Else no other modification is going to happen. Sad though, NA has no control on that, other than maybe when to release the updates that has already been provided to them.
  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-05-12 21:34:25Show this Author Only
3#
I think they are trying their best to make the game good, but Arena, right now, is totally unplayable and, as you pointed out, this way to use mysteries make it even worse for people that don't have enough initiative to get a winning streak over jonin rank (i'm one of these and i'm running a meta team. Currently top 30-40 in my spacetime bracket, still at 26 -4 in arena since my server went in the cross server realm three months ago. I got more or less 5000 more initiative than i used to have at that moment, but for ranked arena seems like i got 0 because i continue to win as much as i lose exactly like before).
They could say you can abuse of that thing too but this doesn't change the fact that initiative is so much important there that is actually the only thing that matters if, like my friend Eplox showed there, you have basically no way to counter an enemy action if they correctly time the use of their mysteries (and most of my losses there are dued to this + lower initiative).
Anyways i don't think the reply Tobei gave to me is so bad as you thought, I still have a bit of faith.
  • Registered: 2017-07-24
  • Topics: 68
  • Posts: 2221
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On 2017-05-12 21:46:34Show this Author Only
4#
Hi!

As Tobei had replied earlier, this is actually not a bug and it actually is a way for players with lower initiative to beat those with higher initiative. By playing your mystery at the right time, you can make the mystery more difficult to interrupt by reducing the amount of time a player has to react to it. This allows for players to utilize skill and strategy to beat people who have higher initiative or a prompt skill.

It is a part of the game and many players are using it, however, we do know it is of concern and Tobei has already forwarded it to the developing team!

Thank you!

~Jib
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