Reply
  • Go To
  • Page
Views: 2196 | Replies: 8
[ Suggestions ] Chakra Consumption

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-04-18 14:03:40Show All Posts
2#
Main char mystery is generally stronger than regular ninja counter parts.
Sakura have pretty much the same mystery as water main, except it heals more, thus to be consistent with above, the jutsu needs other perk, in this case 0 cost is the perk.

As for dance, you need to try and build an effective dance team in order to see its limitations. It's used for mutli/chain casting. For any other purpose, rasengan works just fine. And chakra management is very important for multi/chain casting, a chakra cost would be heavily detrimental. If you pay attention, you will see that almost every single wind team that uses dance have chakra generators, there is a reason for that. In any case, wind is currently one of the least used class, so it's probably on the weak side, there is no reason to nerf *ready disadvantaged class*. If there is ever a day for wind to be the OP class and need nerfing due to this skill, increasing cd might be the better option (or perhaps make debuff removal only remove 1-2 stack)

about wind being underused* according to S2-S12 LA space time battle point ranking there are:
0 wind in top 10
1 wind in top 30 (rank 20)
3 wind in top 50 (rank 20, 42, 48)
9 wind in top 100 (rank 20, 42, 48, 56, 78, 85, 89, 93, 94)
Note that I did not directly say this prove wind is weak, just that it is under used. Space time is by no mean a good indicator of PvP prowess, however it does roughly go in the order of power and this shows that of the top powered player, few player uses wind. This INFERS that wind is weak, does not prove it.

On a side note, water is slightly under represented in to 10 and 30, but becomes on par afterwards.
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-04-19 03:35:09Show All Posts
7#
  • DarkDremora On 2017-04-18 19:08:34
  • Except that during the 2nd round you'd have 40 Chakra points. Meaning that if one of your other 3 ninjas Mystery only consumes 20 Chakra points, then you'd be able to use that along with "Dance of Impertus" or "Regenerative Healing Jutsu". And if you have a ninja that gives extra Chakra points every round, you'd be able to use a Mystery that consumes 40 Chakra points along with them. So see, there's nothing wrong with those 2 Mysteries needing just 20 Chakra points.
Without chakra generator, what's the point of using a 20 chakra mystery, dance just so you c*e it again along with say a 40 chakra mystery next turn as opposed to using a 40 then either 40+20 or a 60?
Generally speaking, 2 40s and a 20 OR a 40 and a 60 is more powerful than 2 20s and a 40.
And if you are saying that it's beneficial as the 20 is in move 1 so you can have a move 1 init on round 2 and 3, I'll counter that wind main have rasengan that can do that too if placed in move 1, and 2x rasengan plus a 20 chakra mystery is probably stronger than 2 20s and a 40.

similar argument applies to cases where you do have chakra generator (on a side note, there is no such thing as a safe&reliable chakra generator, the fact that you are using one places you at some risk if you depend on it). I don't need to recast a "above-par-for-its-cost" jutsu a second time if I can cast a "par" jutsu next round and use the extra chakra to cast an extra jutsu (or higher cost one) to make up for it.

In any case, the point of the dance is to be able to cast lots of mysteries(that are good), reset and be able to cast them again either on that turn or the very next turn so that the reset actually MATTERS. If you cannot recast soon after, the reset is effectively wasted as the cd would have ticked down anyway. So chain/multi casting is absolutely essential to the effectiveness of dance, which chakra cost significantly negatively impacts (Especially in the current blitz meta. If the game actually have a 6-8 round meta such that chakra is more abundant, it's a different matter. But right now, the most important rounds are 1-3, where chakra is scarce, so every drop counts)

PS. like I said, water count was only slightly below par for top 30 only, thou frankly the reason that water setup is most memorable is because almost every water uses it, whereas there are far more variety for other mains (even lightning have an armor team and a RoW-Chidori team being most popular), so they aren't as frequent as you might think. You have also completely failed to respond to the fact that Breeze is the rarest main in higher rankings, which was the more important bit of that point. As it were, it's easy to find similar mystery to that of the water main's heal, so it's easier to rationalize why it is the way it is. Dance, however, is very unique and very hard to explain, so I had to pull the "wind don't need nerf" card on you by showing you that it is disadvantaged.
Reply
  • Go To
  • Page
Quicky Post


Reply

Log in in order to Post. | Register

You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
undefined200undefined
Confirm
You did not select a Topic.!
Report
Enter the Reason of the Report:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.

Confirm Delete Selected Topics?

Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.

Confirm Delete The post you selected?

Reason:
undefined200undefined
Confirm
You did not select a Topic.!
Ban (for this Section)

Status:

Ban Type:
Ban for a Period:
  • Hour(s)
  • Day(s)
  • Month(s)
  • Ban Permanently
Reason:
undefined200undefined
Confirm
You did not select a Topic.!