SPACE-TIME
The Space-Time Competition is divided into 2 parts: COMBAT and STRONGEST NINJA. Each part lasts 2 weeks. Players can take their units to challenge players in a Cross-Server system. Take your best units to fight different players from different servers! Each region will be divided into “server-groups” for the same region! Space-Time will be battled in a Cross-Server system within the same given region.
Aim to rank within the TOP 128 Players of your “server cluster” from your region during the COMBAT period to get the qualifications to jump to the next part of Space-Time: “STRONGEST NINJA”! Every player can get rewards from Space-Time!
Are you ready to take this challenge?
“COMBAT” SYSTEM
RULES OF COMBAT SYSTEM Requirements to Participate in Space-Time: 1. Reach Lv. 70;2. Only servers which have been launched for at least 60 days can participate in this event.
Player’s Participating Units:Space-Time is run in matches of 4 Units VS 4 Units.
Ranking Rules for Combat:1. Space-Time Points obtained by participating in Combat battles can be ac*ulated. The more Space-Time Points you ac*ulate, the higher your chances of ranking amongst the TOP 128 players and advance to the STRONGEST NINJA.2. The TOP 128 players in Combat will advance to STRONGEST NINJA where the most powerful player in Naruto Online will be decided. Rewards:1. In accordance to the player’s Ranking in Combat, the player will receive its Space-Time Points and Space-Time Credits every day at 22:00.2. Players will receive rewards for reaching a Ranking they have never reached before. Do your best to surpass your previous Ranking!3. Space-Time Credits can be exchanged in the Space-Time Shop for fragments of ninjas and other items!
“STRONGEST NINJA” SYSTEM
128 players will be divided into 8 different Groups for the STRONGEST NINJA competition. After this matching period, players will undergo 1VS1 battles in each Space-Time’s Group. Each match in STRONGEST NINJA will have 5 rounds in which you c*e different Lineups! The competition to decide the strongest ninjas in the Shinobi World is starting, do you think you have what it takes? Which Ninjas from different eras will you see clashing in this battlefield?! Try different combinations and own the battlefield.
DIVISION INTO GROUPS1. All the 128 players will be divided into 8 Groups. Moreover, the competition between the players will be first decided between these Space-Time 8 Groups until the winner of each Group is decided.2. The Winner of each Group will then be entering the decisive match to see who the strongest is.3. This process will then repeat itself again during the Space-Time’s Quarter-Finals, Semi-Finals and Finals, until the ultimate ninja is decided!
IMPORTANT REMARKS1. Before the each Matchup for STRONGEST NINJA starts, a warning for the time of each match will be sent to mailbox of the participants.
BETTING IN THE STRONGEST NINJA SYSTEM SCHEDULE
When each phase of the competition starts, ninjas can start betting on their favorite players!
Bettings start when the countdown for each of the phases of the competition begins; once a player enters his match with another player (this includes the time in which each other is preparing for the match) , no more bets can be placed for a player.
NUMBER OF BETS
A maximum of 10 Bets can be placed in each phase of STRONGEST NINJA. Example 1: during the Space-Time Group’s Last 16, 10 bets can be placed. Example 2: during the Space-Time Group’s Quarter-Finals, 10 more bets can be placed.
RULES 1. Winning a Bet depends on the winner of each match! Players can bet on different winners for different rounds of a 1VS1 match!
For instance, during a Space-Time Group’s Last 16 and during the first round of a match, Player A VS Player B: a bet can be placed on player A for his win during the first round, but you c*so place a bet that player B will win the second round of the match. 2. If a player wishes to spend Bet Chips to bet, the procedure is as follows:
a) 1000/2000/3000 Bet Chips can be spent to place a bet on who the winner of a round will be.
b) If your bet is a winning bet, you will receive your profit in accordance to the final Odds of winning (the final Odds appear after you have placed your bet).
The profit from a winning bet is received in Bet Chips, the profit is calculated ba
sed on the final Odds of each bet.
c) If a player loses his bet, the Bet Chips used to place his bet will not be given back to the player.
d) You can exchange items for Bet Chips in the Bet Chips Shop. However, You c*so exchange Bet Chips for items listed in the Bet Chips Shop. Give it a look!
a) Space-Time Token*1 will be spent to bet on who the winner of a round will be.
b) If your bet is a winning bet, you will receive your rewards in Coupons and your Space-Time Token will be spent. If your Bet was not correct, you will be given back the Space-Time Tokens you used to bet.c) If you wish to buy Space-Time Tokens, you will also find them in the Purchase Limit Shop. Space-Time Tokens will permanently be in the Purchase Limit Shop. (Daily Purchase Limit for Space-Time Tokens is *10)