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[ Suggestions ] n-esim thread about Matsuri challenge matching system

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  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-03-21 03:49:41Show this Author OnlyDescending Order
1# Go To
I write this thread after my allucinating experience today in matsuri challenge.
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I am level 78 with 29800 pow, 1st match: level 80 41900 pow (total defeat with no hope to do anything, i revive my team). 2nd match (with an expendable team) level 77 with 29000 pow. 3rd match (with the previous team somehow survived) level 81 42500 pow. 4th match (with the 2nd expendable team) level 78 with 32000 pow (lost it). 5th match (with the main team revived) level 80 42800 pow.
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This way can't go on.
Many things have to change there guys.
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So i'll give my suggestions to make this thing a little bit fairer:
1) 1st match have to be always with somebody within 1k pow of yours and you shouldn't lose any ninja if you actually lose the match (it's first match, wtf, none wants to start with a total defeat that jeopardize the whole event!).
2) after a match lost you should never meet somebody far stronger than you that lost his previous match too, if there has to be a priority in matching it should be on the less powerful one and not on who clicked first on 'match' .
3) you should meet stronger people than you after a previous match lost ONLY if you willingly waited more than 60 seconds and not if the enemy waited for more than 60 seconds and you were the poor unlucky person that clicked on 'match' in that moment.
4) reduce the reviving cost to 10 potions and increase the limit of times you can do it at least to 6 ninjas, this thing disvantages only weak people that can't ever hope to win more than 3 times before reaching level 85 and 42k pow at least.


This post was last edited by 988***@uf16 at 2017-3-21 03:50
  • Registered: 2017-07-24
  • Topics: 16
  • Posts: 917
On 2017-03-21 04:18:28Show this Author Only
2#
1) u do know that some people don't have anyone in the GAME within 1k power of them right?

2) so what the people who spent money should be penalized by having to wait in the queue for hours? and what is your definition of strong? because to the new players with 10k power you are strong, to older players like me your weak.

3) stronger means 1 bp more, so yeah please stop crying and just get stronger and then u can be the strong person destroying the new players


you are just asking for things to be made more fair for YOURSELF. for me you're making this system less fair, yes i am one of the 70k bp people who steamrolls u, but that is FAIR, i spent time, effort and money on this game, i should steamroll people who put in less of all 3.
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-03-21 04:51:27Show this Author Only
3#
1) very unrealistic, chances are there are less than 20 people who Q for masuri per minute, having someone within 1k power during that duration is very unlikely, which will just result in the 1 min default which defeats the purpose. Expanding the matching time to 5 minutes and range to 5k is probably a reasonable amount that will get proper matches(within 5k) for most players.

2) It's true that currently the matching range overshadows whatever winning/losing adjustment, but this should no longer be a case if the default range is reduced to 5k.

3) This I would have agreed with, except there is the case when a single person is left in the Q for literally hours while everyone else gets matched within 1(or 5) min. I think it might be better to make this more dynamic, instead of saying match with "anyone" after going over a set time, instead every 1(or 5) minutes in Q, your matching range increases by a fixed amount, eventually reaching "match anyone" but more likely to snag up the closest match possible earlier than that.

4) revive cost should be reduced, personally I only get about 100 pot/week, for 2 masuri. I don't see the need for increasing number of revives, however, the event is not meant to be a free gimme. remember, every loss anyone suffer means a win for someone, and given that you can put up 4 losses, that means the average win is over 3, close to 4 (because 5 winners does not generate 4 losses, so it's bit lower). This is entirely acceptable average.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2017-03-21 13:03:39Show this Author Only
4#
Hey

Appreciate the suggestions offered.

I'll relay it with the team shortly.

Thank you again.
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