I don't think packs should go away, but I wouldn't mind the system auto distributing the reward based on participation times and group finish. For example, the winning group members who attended all 5 rounds would get x seals each, if you missed rounds the reward is reduced or nothing depending on how many were missed. If first place got 8 seals max for rewards then second maybe gets 5, and 3rd gets 3. Greater overall rewards to everyone. Even just distributing the current pack rewards based on contributions would be more fair. However, in this system reward should in no way be based on the land you fight in or how many times you actually fought, participation of being in the war/cheering is enough. The system should also rotate rewards so that the same player(s) will not always receive a reward if there are other players who meet the requirements for packs and have not yet recieved one.
This system could even go a step farther to include group contributions.
I agree with a point of reward distribution is not fair when decided by the group leader, as the leader will usually take the legendary reward for themselves regardless, then even if there is a contribution based system set up by the group it isn't always followed. I have several times participated in every battle and given the most donations to still not get a top pack. This post was last edited by Ryukashin at 2017-3-13 10:16