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[ Updates ] [LONG OVERDUE] Great Ninja War Pack System Discussion

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  • Registered: 2017-07-24
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On 2017-03-12 15:54:44Show this Author OnlyDescending Order
1# Go To
The current GNW Pack system is completely awful currently.

If you have a large group, infighting is almost guaranteed due to the fact 30+ People have shown up for an event that is basically hours of wasted time due to the odds of getting one being incredibly low.

On quiet/dead servers, due to the fact the 2nd and even 3rd placing groups still get 10 packs (Just like the winning group) to give out means there isn't even an incentive to win.

Hell there isn't even an incentive to have a group larger than 10 people because so what if you get beaten and come 3rd or 4th every week? Everyone in the group that lost will get a reward every time, while an overwhelming majority of people in the group that won get basically nothng except maybe once every 4 weeks if the distribution is fair in the group.

Does this make any sense?

Lets not even start on the fact that the Packs all contain low refines, which is largely irrelevant to the higher level people who would be fighting and winning packs in GNW.

We need a reworking of the entire system so that the people that put time in to make their characters and their group strong c*l get rewarded for their effort.

Maybe a Coupon reward system like Nine Tails would benefit where every participating member in the winning group gets a certain amount of coupons, so then if they don't get a pack, they don't feel so much like their time has been wasted.

Maybe the amount of packs you get to give out to your group can be based on your group level or how many members you have?
Most people don't care too much whether they get a Legend Pack or an Elite Pack, they just would like something.

I don't feel like this gets talked about nearly enough considering how broken that system currently is.

This post was last edited by Immortal Utsuro at 2017-3-12 15:57
  • Registered: 2017-07-24
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On 2017-03-12 16:17:18Show this Author Only
2#
SUPER AGREEEEEEE. The one poll i wish existed. I like the packs but the idea of gnw having no reason to win is true. Have a small group and get free scrolls. Low level refines for all 3 packs? just..all around would loveeeeee changes to this.
  • Registered: 2017-07-24
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On 2017-03-12 16:52:16Show this Author Only
3#
I did my first GNW yesterday on a fairly new server, and we had a total of 19 people in our fights overall.

But finding out who got what packs, was not hard, and it was fair.

And next week, the people that got packs will automaticly recive a lower chance of getting one, so that it rotates to everyone, and not just the strong one.

What system do you have to determine who gets what?
  • Registered: 2017-07-24
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On 2017-03-12 17:24:36Show this Author Only
4#
yep, i wish they would just increase the number of packs or make elite pack a sure win for participation
  • Registered: 2017-07-24
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On 2017-03-12 19:17:43Show this Author Only
5#
The current standard reward for all members who participate in GNW is 1000 group victories (used in group shop) and 63 group funds. Maybe it would be better to ask for a raise in this standard reward than for more packs?
  • Registered: 2017-07-24
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On 2017-03-12 19:28:31Show this Author Only
6#
I really want to know what system OP is using to give out packs.
  • Registered: 2017-07-24
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On 2017-03-12 19:31:27Show this Author Only
7#
I'm not so much concerned with more packs, I've seen groups say they would be happy to break the packs down to give less per pack if it meant they had triple the packs to give out.

Unfortunately I don't have a solution to the issue but it has been an issue for quite some time and it does not at all fit with where the game is currently at, content/player base wise, this would have been fine in the first month or two of the game's release, but at this point it just doesn't cut it as a fun or rewarding system, exploiting it is nice if you're on a quiet enough server that allows you to do so but it is incredibly silly that it even works in a way where that's possible.

If Elite packs were a standard reward for winning group participants that would be a great start, but something tells me that's not realistic to ask for.

EDIT: What do you mean what system? depends on the group size, I've known large groups attempting to spread packs around to help weaker members get some recognition and help them in getting stronger, if you have for example 40ish people participating in GNW over a month with a powerful/large group, with 10 packs per week, that's everyone getting about 1 pack a month, ...for winning. VS Small groups getting every particpant packs every week... for losing.
This post was last edited by Immortal Utsuro at 2017-3-12 19:37
  • Registered: 2017-07-24
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On 2017-03-12 19:53:44Show this Author Only
8#
Oh, our group give them out on a weekly basis, strong packs to high contribute / high attendance in war.

And then we rotate out people that got packs last week's untill most people have recived one.
  • Registered: 2017-07-24
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On 2017-03-12 20:08:52Show this Author Only
9#
That system is fine and all but the issue in a big group it takes too long for most people to be rewarded again if you're trying to be fair.

Meanwhile tiny dead groups who get crushed in GNW and lost outright are getting enough packs to give to all their participating players every since week.

This is more about the system being no good for older servers, it's less of a big deal for newer servers, but the system doesn't adequately reward powerful groups and over rewards mostly inactive groups.

Let's propose an example
If you have a Group of 9 or 10 players, in a server with 3 groups being able to enter GNW (This is the case on alot of servers currently), even if that group of 9 comes dead last and lost every fight (As they should with a group that small) someone in that group is getting 40 Seal scrolls a month, 3 others in that group are getting 36 seal scrolls a month, and 6 others are getting 20 Seal scrolls a month, That's assuming you aren't rotating packs between those 9 or 10 people.

That's JUST from GNW alone and losing every single one no less, do you realize how advantageous that is? Compared to the other two stronger groups with significantly more members averaging out to about 1 or 2 packs a month "at most".

Again, this is probably less relevant on a brand new server, and as I said earlier the system was good enough for the first month while people were starting out, but it just makes no sense after that point. This post was last edited by Immortal Utsuro at 2017-3-12 20:09
  • Registered: 2017-07-24
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On 2017-03-12 23:12:44Show this Author Only
10#
my group is on s2 and we r very big, 115 people in it. yesterday for gnw finals we had over 54 people on for each round, so some people who were ready to fight couldnt because we didnt have anymore spots left.

the system we use is to give people points based on their participation in war, then when we get packs they use those points to bid on them, higher packs costing more points. if no1 bid on a pack then the person with the most points automatically gets it at minimum cost. most weeks at least 1 pack wont have any1 bid on it. previous to this system people complained about pack distribution and now that they CAN get packs they dont care about them enough to bid on them.

people dont really want the packs, they want to complain when they see something they dont like or that they think is unfair to them.
  • Registered: 2017-07-24
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On 2017-03-13 00:50:09Show this Author Only
11#
Want more packs? Split up into 2 or 3 small groups and get them every week. If they increase EXTRA rewards for the 1st group then what is the point to have many groups when everyone can just join the 1st group and get reward for doing nothing because there is no other groups to fight in GNW? What next? Process go to forum and cry about no competition and challenge in GNW at all because you already hoard all good players in your server to your group? Start beg for merge?
You already have more standard rewards than a group that lose, win get 1000 group pts while lose only get 800. Also smaller group will have disadvantages like slower group skill improvement, lower group summon stats, easier to become prey for plunderers from top group, etc... because lack of (strong) members. That's directly affect power of all people in that small group. Isn't that enough? If someone dare to take on these disadvantages and create a small groups, those people in that group deserve to get pack every week because not only they are on losing side but they also helping the server get a little more competitive.
So yea the system is fair at the moment, there is nothing need to be change. This post was last edited by Kouka at 2017-3-13 00:01
  • Registered: 2017-07-24
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On 2017-03-13 04:52:28Show this Author Only
12#
When low pop server's sage world battle problem gets solved, I'll start supporting this.

We (I'm in an active server too) get sage and less GNW reward per person
They get no sage but have more GNW reward per person.
I see that as a twisted "two wrong make a right" sort of fair.

On the note of large winning group vs small losing group in an active server, there are other benefits to having a large group. higher group skill, more activity packs per week (good luck having a group of a dozen or so active player finishing those), and chances are, better plunder/convoy results. So don't just tunnel vision on the one thing.
  • Registered: 2017-07-24
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On 2017-03-13 05:49:08Show this Author Only
13#
well;i think adding the option of breaking down packs would help alot;also add scaling to the packs based on people's stats so that people who need a medium refine rune get 1 instead of say 3 low refine runes
  • Registered: 2017-07-24
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On 2017-03-13 10:11:45Show this Author Only
14#
I don't think packs should go away, but I wouldn't mind the system auto distributing the reward based on participation times and group finish. For example, the winning group members who attended all 5 rounds would get x seals each, if you missed rounds the reward is reduced or nothing depending on how many were missed. If first place got 8 seals max for rewards then second maybe gets 5, and 3rd gets 3. Greater overall rewards to everyone. Even just distributing the current pack rewards based on contributions would be more fair. However, in this system reward should in no way be based on the land you fight in or how many times you actually fought, participation of being in the war/cheering is enough. The system should also rotate rewards so that the same player(s) will not always receive a reward if there are other players who meet the requirements for packs and have not yet recieved one.

This system could even go a step farther to include group contributions.

I agree with a point of reward distribution is not fair when decided by the group leader, as the leader will usually take the legendary reward for themselves regardless, then even if there is a contribution based system set up by the group it isn't always followed. I have several times participated in every battle and given the most donations to still not get a top pack. This post was last edited by Ryukashin at 2017-3-13 10:16
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On 2017-03-13 10:23:24Show this Author Only
15#
  • Ryukashin On 2017-03-13 10:11:45
  • I don't think packs should go away, but I wouldn't mind the system auto distributing the reward based on participation times and group finish. For example, the winning group members who attended all 5 rounds would get x seals each, if you missed rounds the reward is reduced or nothing depending on how many were missed. If first place got 8 seals max for rewards then second maybe gets 5, and 3rd gets 3. Greater overall rewards to everyone. Even just distributing the current pack rewards based on contributions would be more fair. However, in this system reward should in no way be based on the land you fight in or how many times you actually fought, participation of being in the war/cheering is enough. The system should also rotate rewards so that the same player(s) will not always receive a reward if there are other players who meet the requirements for packs and have not yet recieved one.

    This system could even go a step farther to include group contributions.

    I agree with a point of reward distribution is not fair when decided by the group leader, as the leader will usually take the legendary reward for themselves regardless, then even if there is a contribution based system set up by the group it isn't always followed. I have several times participated in every battle and given the most donations to still not get a top pack. This post was last edited by Ryukashin at 2017-3-13 10:16
It's also the duty of the leader to set up a fair distribution system for the guild itself.

In different MMO's, there's always been a scarce supply of loot/rewards for everyone. It's always up to a fair (User) system to determine who gets what each time they gain said loot/rewards.

The leader due to setting up the system and managing it, will most likely set him/herself up with a pack each week, it's only natural.
Changing the system to give each player a box will never occur, that's a lot of value just for participation which isn't something that's rewardful. I'm all for increased rewards and even higher boxes (Winning Team), however, I doubt that'll happen due to the power curve it can bring.

There will always be pro and cons to a Pack System, there's never gonna be a perfect one.
  • Registered: 2017-07-24
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On 2017-03-13 20:49:12Show this Author Only
16#
  • Tobei On 2017-03-13 10:23:24
  • It's also the duty of the leader to set up a fair distribution system for the guild itself.

    In different MMO's, there's always been a scarce supply of loot/rewards for everyone. It's always up to a fair (User) system to determine who gets what each time they gain said loot/rewards.

    The leader due to setting up the system and managing it, will most likely set him/herself up with a pack each week, it's only natural.
    Changing the system to give each player a box will never occur, that's a lot of value just for participation which isn't something that's rewardful. I'm all for increased rewards and even higher boxes (Winning Team), however, I doubt that'll happen due to the power curve it can bring.

    There will always be pro and cons to a Pack System, there's never gonna be a perfect one.
I agree with you about the leader part, but i think that the leader should get a pack only meant for him as if you the group sees you give yourself a pack they are the first to always complain, the dont see the countless time you put in to growing the group, devising strategy for war, and making sure everyone in the group is happy, active, and donating.
  • Registered: 2017-07-24
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On 2017-03-13 21:53:39Show this Author Only
17#
  • r3c0v3r On 2017-03-13 20:49:12
  • I agree with you about the leader part, but i think that the leader should get a pack only meant for him as if you the group sees you give yourself a pack they are the first to always complain, the dont see the countless time you put in to growing the group, devising strategy for war, and making sure everyone in the group is happy, active, and donating.
It's really easy to show that tho, and a mature and understanding group won't mind the leader getting a pack.

But, if leader gets pack, each week, then there is a problem and he is greedy.
  • Registered: 2017-07-24
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On 2017-03-13 21:56:08Show this Author Only
18#
  • Tobei On 2017-03-13 10:23:24
  • It's also the duty of the leader to set up a fair distribution system for the guild itself.

    In different MMO's, there's always been a scarce supply of loot/rewards for everyone. It's always up to a fair (User) system to determine who gets what each time they gain said loot/rewards.

    The leader due to setting up the system and managing it, will most likely set him/herself up with a pack each week, it's only natural.
    Changing the system to give each player a box will never occur, that's a lot of value just for participation which isn't something that's rewardful. I'm all for increased rewards and even higher boxes (Winning Team), however, I doubt that'll happen due to the power curve it can bring.

    There will always be pro and cons to a Pack System, there's never gonna be a perfect one.
It's something that needs to be taken into consideration regardless, the system doesn't work for the current state of the game. When a feature in a game causes as much drama as the pack system has across servers over time, collapsing groups and even causing drama for the most sensible and fair groups then that is what I would call "A problem."

There is really no argument to be made FOR the current system other than "Oasis probably won't do anything about it." Which isn't an argument, that would be nonsense.

I don't know about you, but I come from a server where the leaders have often put their group before themselves because they've tried to give their group the best care they can provide with a system that is just not good enough, or well thought out enough and even the most understanding players at some point get frustrated by how awful it is. This post was last edited by Immortal Utsuro at 2017-3-13 21:57
  • Registered: 2017-07-24
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On 2017-03-14 01:26:39Show this Author Only
19#
  • Immortal Utsuro On 2017-03-13 21:56:08
  • It's something that needs to be taken into consideration regardless, the system doesn't work for the current state of the game. When a feature in a game causes as much drama as the pack system has across servers over time, collapsing groups and even causing drama for the most sensible and fair groups then that is what I would call "A problem."

    There is really no argument to be made FOR the current system other than "Oasis probably won't do anything about it." Which isn't an argument, that would be nonsense.

    I don't know about you, but I come from a server where the leaders have often put their group before themselves because they've tried to give their group the best care they can provide with a system that is just not good enough, or well thought out enough and even the most understanding players at some point get frustrated by how awful it is. This post was last edited by Immortal Utsuro at 2017-3-13 21:57
Nobody is necessarily defending the system
I'm quite sure many would love for it to improve.

And it's already been brought up countless times. However, there's never gonna be a perfect system
I'm sure there will be an increased reward amount within boxes themselves. As for a number of boxes, that I can't say

Guilds are all about management, if the leader can't create a system that manages box distribution properly, players will leave. That's the same for any other loot/system in other games. I sincerely doubt that will change.


I'll make sure to bring up the box system with the team today.
However, I'll strongly recommend sending the suggestion to Oasis themselves. With proper backing, they'll make a poll for it to gather attention.
Here's the suggestion form.


Suggestion form (send it to NarutoEN_suggestions@oasgames.com)
“*UID,
*Server ID,
*Character
E-mail: Your E-Mail

*1. Suggestion for new Poll/Survey (Max. of 35 words)

*2. Why are you suggesting this? Why do you think this is important? (Max. of 65 words)”
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