Reply
Views: 5458 | Replies: 19
[ Updates ] [LONG OVERDUE] Great Ninja War Pack System Discussion

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 270
On 2017-03-12 15:54:44Show All PostsDescending Order
1# Go To
The current GNW Pack system is completely awful currently.

If you have a large group, infighting is almost guaranteed due to the fact 30+ People have shown up for an event that is basically hours of wasted time due to the odds of getting one being incredibly low.

On quiet/dead servers, due to the fact the 2nd and even 3rd placing groups still get 10 packs (Just like the winning group) to give out means there isn't even an incentive to win.

Hell there isn't even an incentive to have a group larger than 10 people because so what if you get beaten and come 3rd or 4th every week? Everyone in the group that lost will get a reward every time, while an overwhelming majority of people in the group that won get basically nothng except maybe once every 4 weeks if the distribution is fair in the group.

Does this make any sense?

Lets not even start on the fact that the Packs all contain low refines, which is largely irrelevant to the higher level people who would be fighting and winning packs in GNW.

We need a reworking of the entire system so that the people that put time in to make their characters and their group strong c*l get rewarded for their effort.

Maybe a Coupon reward system like Nine Tails would benefit where every participating member in the winning group gets a certain amount of coupons, so then if they don't get a pack, they don't feel so much like their time has been wasted.

Maybe the amount of packs you get to give out to your group can be based on your group level or how many members you have?
Most people don't care too much whether they get a Legend Pack or an Elite Pack, they just would like something.

I don't feel like this gets talked about nearly enough considering how broken that system currently is.

This post was last edited by Immortal Utsuro at 2017-3-12 15:57
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 270
On 2017-03-12 19:31:27Show All Posts
7#
I'm not so much concerned with more packs, I've seen groups say they would be happy to break the packs down to give less per pack if it meant they had triple the packs to give out.

Unfortunately I don't have a solution to the issue but it has been an issue for quite some time and it does not at all fit with where the game is currently at, content/player base wise, this would have been fine in the first month or two of the game's release, but at this point it just doesn't cut it as a fun or rewarding system, exploiting it is nice if you're on a quiet enough server that allows you to do so but it is incredibly silly that it even works in a way where that's possible.

If Elite packs were a standard reward for winning group participants that would be a great start, but something tells me that's not realistic to ask for.

EDIT: What do you mean what system? depends on the group size, I've known large groups attempting to spread packs around to help weaker members get some recognition and help them in getting stronger, if you have for example 40ish people participating in GNW over a month with a powerful/large group, with 10 packs per week, that's everyone getting about 1 pack a month, ...for winning. VS Small groups getting every particpant packs every week... for losing.
This post was last edited by Immortal Utsuro at 2017-3-12 19:37
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 270
On 2017-03-12 20:08:52Show All Posts
9#
That system is fine and all but the issue in a big group it takes too long for most people to be rewarded again if you're trying to be fair.

Meanwhile tiny dead groups who get crushed in GNW and lost outright are getting enough packs to give to all their participating players every since week.

This is more about the system being no good for older servers, it's less of a big deal for newer servers, but the system doesn't adequately reward powerful groups and over rewards mostly inactive groups.

Let's propose an example
If you have a Group of 9 or 10 players, in a server with 3 groups being able to enter GNW (This is the case on alot of servers currently), even if that group of 9 comes dead last and lost every fight (As they should with a group that small) someone in that group is getting 40 Seal scrolls a month, 3 others in that group are getting 36 seal scrolls a month, and 6 others are getting 20 Seal scrolls a month, That's assuming you aren't rotating packs between those 9 or 10 people.

That's JUST from GNW alone and losing every single one no less, do you realize how advantageous that is? Compared to the other two stronger groups with significantly more members averaging out to about 1 or 2 packs a month "at most".

Again, this is probably less relevant on a brand new server, and as I said earlier the system was good enough for the first month while people were starting out, but it just makes no sense after that point. This post was last edited by Immortal Utsuro at 2017-3-12 20:09
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 270
On 2017-03-13 21:56:08Show All Posts
18#
  • Tobei On 2017-03-13 10:23:24
  • It's also the duty of the leader to set up a fair distribution system for the guild itself.

    In different MMO's, there's always been a scarce supply of loot/rewards for everyone. It's always up to a fair (User) system to determine who gets what each time they gain said loot/rewards.

    The leader due to setting up the system and managing it, will most likely set him/herself up with a pack each week, it's only natural.
    Changing the system to give each player a box will never occur, that's a lot of value just for participation which isn't something that's rewardful. I'm all for increased rewards and even higher boxes (Winning Team), however, I doubt that'll happen due to the power curve it can bring.

    There will always be pro and cons to a Pack System, there's never gonna be a perfect one.
It's something that needs to be taken into consideration regardless, the system doesn't work for the current state of the game. When a feature in a game causes as much drama as the pack system has across servers over time, collapsing groups and even causing drama for the most sensible and fair groups then that is what I would call "A problem."

There is really no argument to be made FOR the current system other than "Oasis probably won't do anything about it." Which isn't an argument, that would be nonsense.

I don't know about you, but I come from a server where the leaders have often put their group before themselves because they've tried to give their group the best care they can provide with a system that is just not good enough, or well thought out enough and even the most understanding players at some point get frustrated by how awful it is. This post was last edited by Immortal Utsuro at 2017-3-13 21:57
Reply
Quicky Post
Reply

Log in in order to Post. | Register