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[ Bugs ] Combo-limit?

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  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 35
On 2017-03-08 13:46:46Show this Author OnlyDescending Order
1# Go To
Hey, I don't know if this is a bug on our side/version of the game but it seems that once you hit the 100combo mark the chase combos that require at least 10 combos stops working. An example would be AzureFang's 4th chase, Chameleon, and King of Hell.
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-03-08 23:14:18Show this Author Only
2#
u mean simulator ?;P dont use simulator, use u'r brain, simulator not make u smart gaming players:lol
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2017-03-09 10:36:29Show this Author Only
3#
Hey

Can you provide an example of when the 10 chase didn't occur?
Did the opponent character die before the 10 chase?
  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 35
On 2017-03-09 14:46:47Show this Author Only
4#
Hey so the team was...
Mei + Sage Naruto + Shurado + Water main(Water trumpet + King of hell chase)

I tested it against kakashi clones after not seeing my king of hell not pop up during Team Instance. Basically, if you achieve 100+ combos then chases that have a requirement of at least 10 combos stops working. I'm able to achieve about 100 combos after the third turn against the kakashi clones, then on the fourth turn my combo chases stop working. The enemy didn't die, they're quite alive, but the chases just doesn't seem to work.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2017-03-10 06:25:27Show this Author Only
5#
Hey

Thank you for the report!

I've tested it out and can confirm that after 100+ combos, the game doesn't register any additional combo meter, not allowing any "5 10 chase" summons to occur.

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