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[ Lineup ] Teams NOT relying on initiative

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  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-02-21 23:12:02Show this Author OnlyDescending Order
1# Go To
I was wondering about it quite a lot, but what would make a good example of a team that doesn't need initiative to be good, at least against same power ppl (with more initiative, that is)

So far I used water main with either Kimimaro, SN, and Sailor, and the same team with Gaara instead of Kimimaro, and both work nice, but I was wondering what else can be done in this category :D

I'm not looking for a team for myself per say, rather characters that can make up such a team (mains as well), to have some fun around it. If you have a team that works well, that works too, I'm just looking for some fresh ideas... since 99% of ppl run either CC or blitz, it's really hard to look for inspiration in top teams on top servers XD

  • Registered: 2017-07-24
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On 2017-02-21 23:15:04Show this Author Only
2#
any root of warrior team or water immortal teams
  • Registered: 2017-07-24
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On 2017-02-21 23:15:56Show this Author Only
3#
try out kabuto kimi sailor sakura and water main..xD i was using this for awhile in the arena and reached six paths with it
  • Registered: 2017-07-24
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On 2017-02-21 23:38:02Show this Author Only
4#
May I suggest using Killer Bee instead of Kimimaro with your SN/SSakura team.

run it:
x-x-x
KBee-SN-X
WMC-SSAkura-X

skills for WMC are flexible, I think I'm using 4/4/4/2/2 with Tiger for Arena though you could also do 3/2/4/3/2 for the extra healing. In arena I often just use Killer Bee's mystery on SSakura as she will hit the enemy team without defenses giving 2 stacks of poison and healing twice, Sage Naruto's mystery also stacks pioson on everyone, plus he almost always has a clone in front of him which makes him very hard to take down and since most people don't focus the Sakura she will get tanky fast from normal and AOE attacks and will end up reaching unkillable status while still dishing out lots of damage and poison stacks.

I will admit that not relying on Initiative is a bad idea, you should really work on getting it to a respectable level. I've been able to beat people 5-8k higher than me reliably due to having better Initiative than my opponents allowing me to override their barriers and CC their big play on turn 2.
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-02-21 23:43:46Show this Author Only
5#
  • Reiketsu On 2017-02-21 23:15:04
  • any root of warrior team or water immortal teams
Do you maybe have any immortal teams that don't wait 10 turns to finish the battle? I used some, but getting bad scores in Sage 'cuz of that XD
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-02-21 23:44:23Show this Author Only
6#
  • Tamahime1610 On 2017-02-21 23:15:56
  • try out kabuto kimi sailor sakura and water main..xD i was using this for awhile in the arena and reached six paths with it
Tried it already, but it's just an immortal stall team, kinda boring to use as a main team XD And really, really slow XD
  • Registered: 2017-07-24
  • Topics: 58
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On 2017-02-21 23:47:33Show this Author Only
7#
  • On 2017-02-21 23:38:02
  • May I suggest using Killer Bee instead of Kimimaro with your SN/SSakura team.

    run it:
    x-x-x
    KBee-SN-X
    WMC-SSAkura-X

    skills for WMC are flexible, I think I'm using 4/4/4/2/2 with Tiger for Arena though you could also do 3/2/4/3/2 for the extra healing. In arena I often just use Killer Bee's mystery on SSakura as she will hit the enemy team without defenses giving 2 stacks of poison and healing twice, Sage Naruto's mystery also stacks pioson on everyone, plus he almost always has a clone in front of him which makes him very hard to take down and since most people don't focus the Sakura she will get tanky fast from normal and AOE attacks and will end up reaching unkillable status while still dishing out lots of damage and poison stacks.

    I will admit that not relying on Initiative is a bad idea, you should really work on getting it to a respectable level. I've been able to beat people 5-8k higher than me reliably due to having better Initiative than my opponents allowing me to override their barriers and CC their big play on turn 2.
I'll try whenever I happen to get myself Bee, thanks :D

Well, I try to get my ini to a good level, but I can't really afford any major recharges, and am focusing literally EVERYTHING since the beggining of the game into refines :/ yet still ppl have 1k more ini from me, because 9/10 times I end up with 69/70, 99/100, 49/50, before actually leveling it, which makes it tough to gather... that's why I thought I need to use a team not relying on ini XD
By everything, I mean:

Events = refines
discounts = refines
group shop = refines
every other possible occasion to get refines = refines

So I am really trying hard, but with the RNG involved, it's nearly impossible for me to actually get ini high enough :/
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-02-22 07:32:10Show this Author Only
8#
Imma bump, in case anyone has some cool suggestions :D
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