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[ Help ] Combo Rune Stone

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  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 350
On 2017-02-21 11:47:08Show this Author OnlyDescending Order
1# Go To
What does a combo do? Why is it good to have? Does this apply to "chance of triple commbo and high float" AND (for example) Sage Naruto's mystery? How does it affect leeching? There is absolutely no explination on this and I can't figure it.

"Increase combo rate" does not explain anything at all.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 323
On 2017-02-21 11:49:44Show this Author Only
2#
I would say the chances of your ninjas doing a standard attack increases the combo rate. So the higher the combo the more likely most of your ninjas will do a combo with their standard attack.
  • Registered: 2017-07-24
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On 2017-02-21 12:37:17Show this Author Only
3#
It increase the chance for your ninjas to perform their multi hit attacks, including the maximal which allows for their proc effects. Note that even if it doesn't proc the chance to effect, it might still be useful (in proccing high combo chase, for example Mei can hit 1-3 times, 3 being where it causes the knockdown, but if you have chase high combo, 2 might be better than 1)

It does not help when the ninja have a 100% chance to do (or not do) something, such as naruto, kiba and puppet users.
It doesn't appear to increase damage, that or very little increase(more hits = less damage per hit)

Do note, however, even if your character isn't performing any combo related attack themselves, their clones might (wind main clone as well as kakashi clone I believe have this)
Also, against sailor sakura, higher combo hit might be bad as she heals and grows per hit, so high combo heals her more (and like said above, deals less dmg per hit so she might net a heal)

So whether it is useful is highly dependent on the team you use it on. If you have a lot of chance proccer, then it is awesome, otherwise, it is not as useful. Thou given the fact that it also reduces enemy's chance to do the same to you, it might be useful defensively even on, for example, sage naruto.
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 350
On 2017-02-21 13:15:44Show this Author Only
4#
  • PraiseLuka On 2017-02-21 12:37:17
  • It increase the chance for your ninjas to perform their multi hit attacks, including the maximal which allows for their proc effects. Note that even if it doesn't proc the chance to effect, it might still be useful (in proccing high combo chase, for example Mei can hit 1-3 times, 3 being where it causes the knockdown, but if you have chase high combo, 2 might be better than 1)

    It does not help when the ninja have a 100% chance to do (or not do) something, such as naruto, kiba and puppet users.
    It doesn't appear to increase damage, that or very little increase(more hits = less damage per hit)

    Do note, however, even if your character isn't performing any combo related attack themselves, their clones might (wind main clone as well as kakashi clone I believe have this)
    Also, against sailor sakura, higher combo hit might be bad as she heals and grows per hit, so high combo heals her more (and like said above, deals less dmg per hit so she might net a heal)

    So whether it is useful is highly dependent on the team you use it on. If you have a lot of chance proccer, then it is awesome, otherwise, it is not as useful. Thou given the fact that it also reduces enemy's chance to do the same to you, it might be useful defensively even on, for example, sage naruto.
My hero
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-02-21 13:25:22Show this Author Only
5#
  • NoobityBoobity On 2017-02-21 13:15:44
  • My hero
The leech is dependent on damage dealt I believe, so leeching 1x200 vs 2x100 is not really different...
  • Registered: 2017-07-24
  • Topics: 25
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On 2017-02-22 09:52:15Show this Author Only
6#
Does Critical Rune Also Effect The standard hit combo? Cause i noticed most of the time when i start a combo it also crits.
  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 226
On 2017-02-22 16:58:28Show this Author Only
7#
na crit is just for crit, injury to boost crit dmg, combo for higher chance of making combo, control for interruptions, other way the higher crit you have it lowers opponents chance of critting on you, the higher injury it lowers their chance on comboing you, the higher injury the lower the crit dmg is, the higher control the smaller the chance of them doing their stuff on you. but as iv notice on my server and i have lvl 7refiner+ 9battlearmor and 7runes the offensive part (the first one) is more effective then thinkin about the defence part. As iv never witnessed a failed interrupt yet. i might be wrong on the controll stone but the others are correct. you c*so go to your character clcik details hower over the field and see if for your self.
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